Much prep(rocessing)

How many games

## # A tibble: 1 x 3
## # Groups:   numPlayers [1]
##   numPlayers complete partial
##        <dbl>    <int>   <int>
## 1          6       10       6

How long full games took

## # A tibble: 1 x 7
##   numPlayers games min_time `25th_time` median_time `75th_time` max_time
##        <dbl> <int>    <dbl>       <dbl>       <dbl>       <dbl>    <dbl>
## 1          6    10       47          58          67          78       83

Many graphs

Here we compare: - 6 player rotate (study 1) - 6 player no-rotate (study 2a) - 6 player rotate, high feedback (study 2b) - 6 player rotate, listeners communicate with 4 emojis (study 2c) - 2 player rotate (study 1) as a baseline

Everything here has bootstrapped 95% CIs.

Should find better curves to fit, but using quadratic to allow for some curvature.

How do people use emoji responses?

What fraction of listener-trials produce any emoji? (Grouped by game)

Of emoji that are used, what’s the distribution?

A few people sent many copies of the same emoji over the course of a single trial which could sway things, so we check by binarizing by did that listener produce that emoji on that trial and then summarizing.