Competitive video games, or esports, have been rising in worldwide popularity for decades. However, due to their relative novelty, there are no formal institutions responsible for tracking key metrics related to esport tournaments. This makes it difficult to find credible information on the evolution of esports relative to more traditional sports, such as baseball or football. The website https://www.esportsearnings.com/ attempts to remedy this problem by serving as a community-driven database for information on all sorts of esport tournaments, similar to a detailed Wikipedia page with data and references. This site may be not be comprehensive, but it contains details of tournaments as early as 1998 and should serve as a great source for tracking the evolution of esports over time. From user Ran.Kirsh on Kaggle (https://www.kaggle.com/rankirsh/esports-earnings), I have downloaded a web-scraped database of information available on this website.
Story
I am going to tell the story of the state of esports and how it has changed over the years. The proportion of total esports earnings attributed to each game genre has changed dramatically across the years, with newer game styles seemingly overtaking older styles. However, regardless of genre, prize earnings, number of tournaments, and number of tournament participants all increased over the years prior to the COVID-19 pandemic. 2015 seems to be a significant year in terms of these variables, as after this year, there appear to be substantially more tournaments, more tournament participants, and more tournament earnings. Through assessing changes in genre representation, earnings, number of tournaments, and number of players, I will characterize the rising popularity of esports and some factors that may have affected it.
Plots
First, I will create a pie chart to visualize how all-time esport tournament earnings are distributed by genre. Then, I will create a bar graph showing how this distribution has changed over time. My third plot will show raw totals of tournament earnings, number of tournaments, and number of tournament participants each year. My final plot will visualize the overall amount of players, tournaments, and earnings each year in one plot.