So far, the only applications that I have found to perform an statistical dice analysis are based on sampling and averaging, which is not an efficient way. In the first version of the application it reads the ship's data from a csv file and plots the odds of the ship's rolls.
# Assuming 3 dice of attack
x <- seq(0, 3, by=1)
hit_prob <- 4/8
hit_focused_prob <- 6/8
dbinom(x, 3, hit_prob)*100
## [1] 12.5 37.5 37.5 12.5
dbinom(x, 3, hit_focused_prob)*100
## [1] 1.5625 14.0625 42.1875 42.1875
Developed for players
Being a game in a continuous evolution, the interest of the players in perform accurate analysis of their squadrons has grown. Neither Fantasy Flight Games nor Edge Entertainment have developed any tool regarding the competitive live of their games, despite most of them have regional and worldwide championships.
As of today, the Combat Analyzer performs an statistical analysis of each ship's odds to perform an attack or defense roll with success, including most modificators in the game (there are tokens which can be used to affect the odds of the dice as you might have noticed from the picture in the previous slide).