I’ve been working to get everything analyzed and easily viewed in graphs and charts. It took a while to categorize all the free-response values (1,100 was considerably more than I was expecting), but now that that’s done the rest should be pretty smooth. To show that I am working on this and haven’t been doing nothing, as well as hopefully sate the appetites of the more data-hungry users, I’m publishing the free-response values, as well as how they were coded. This has the added benefit of opening up the categories to some critiquing. Please be aware that I cannot possibly know everything about every piece of hardware and categories that capture more tend to offer better insights than categories that capture less. I also did this in Google Sheets by hand, so sweeping changes are kind of difficult. Most of the “[Company] arcade” responses refer to a particular set of games that ran on similar hardware, but could technically be a bit more broad. SEGA, in particular, was hard to pin down.
Whenever shared, the order of responses is randomized (and sometimes sorted after) so that they can’t be linked or used to identify any given participant.
“Arcade game” is a broad and generic category for individual games.
Counts:
## vec
## Arcade game N64 Konami arcade
## 99 99 86
## PSX Saturn CPS-3
## 84 75 60
## Midway arcade NGPC 3DO
## 58 58 41
## SEGA arcade 32X Jaguar
## 36 35 31
## Improve existing core Irem PGM
## 29 25 24
## Virtual Boy Other System 16
## 21 19 19
## Toaplan arcade Dreamcast CD-i
## 19 15 14
## FM Towns NGCD System 32
## 11 10 8
## Taito F3 Commodore 128 Intellivision
## 8 7 7
## PC-9800 WonderSwan Atari Falcon
## 7 7 6
## Amiga CD32 CPS-2 NDS
## 5 5 5
## PSP Psikyo SH2 CAVE 68000
## 5 5 4
## PS2 X68000 Game & Watch
## 4 4 3
## Motorola 68040 PC-FX Pokemon Mini
## 3 3 3
## System 18 Tandy 1000 Amstrad GX4000
## 3 3 2
## Commander X16 GP32 GameCube
## 2 2 2
## MEGA65 NeXTcube Neo Geo
## 2 2 2
## PC-8800 PICO-8 TRS-80
## 2 2 2
## Thomson Watara Supervision 486DX
## 2 2 1
## 64DD 8088 Amiga 400
## 1 1 1
## Amiga 68060 Amstrad CPC Amstrad PC1512
## 1 1 1
## Amstrad Plus Apple Newton Atari 2600
## 1 1 1
## Atari 5200 Atari Video Music CAVE CV1000
## 1 1 1
## CDTV DEC PDP-11 DEC VAX
## 1 1 1
## Enterprise 128 Fairlight CMI Fujitsu FM-7
## 1 1 1
## HP-41C Hyper Neo Geo 64 IBM RS/6000
## 1 1 1
## Jaguar CD Mac OS Motorola 68000
## 1 1 1
## N-Gage PC XT PDP11/70
## 1 1 1
## PGM2 PS5 SEGA SC-3000
## 1 1 1
## Sega Pico Sharp X1 Sord M5
## 1 1 1
## Sparc System 24 Tamagotchi
## 1 1 1
## Tandy 6000 VT320 ZN-2
## 1 1 1
Responses:
| unsure what is in development since I dont really follow or upgrade it it now its working. | |
| The only remaining cores I want are already in development: PSX, Saturn, Konami, Sega System16 | |
| N/A | |
| Everything I want is at least in development | |
| They’re are/were all in development :) | |
| Idk, you make so much I’m still sorting through. | |
| No answer | |
| Na | |
| n/a | |
| Not sure, they’re working on PlayStation right? | |
| Intelevision was not listed. I use the one that exists | |
| indifferent | |
| Don’t know | |
| Honestly I think everything I want exists or is on the way. | |
| everything I want in covered | |
| None | |
| I can’t think of one | |
| Difficult question— I think at this point everything I want is either here or in development in terms of cores. | |
| Unsure. I think everything I want is being worked on. | |
| Can’t think of one | |
| Don’t know | |
| None | |
| n/a | |
| More arcade cores. Cave especially | Arcade game |
| Cave | Arcade game |
| Any arcade cores. Konami, Irem, Taito, Dataeast. | Konami arcade; Irem; Arcade game |
| Namco System 86 | Arcade game |
| More arcade cores | Arcade game |
| Midway arcade titles from 90s (MK1/2/3, NBA Jam), Konami beat-em-up arcade titles from 90s (Simpsons, X-Men), CPS3, 90s Namco arcade games, light fun arcade games | Midway arcade; Konami arcade; CPS-3; Arcade game |
| More arcade cores (Vigilante, Konami (TMNT, Crime Fighters…), Bad Dudes, Robocop … | Arcade game; Konami arcade |
| Midway arcade titles from 90s (MK1/2/3, NBA Jam), Konami beat-em-up arcade titles from 90s (Simpsons, X-Men), CPS3, 90s Namco arcade games, light fun arcade games | Midway arcade; Konami arcade; CPS-3; Arcade game |
| X68000, 32X, PC-98, FM Towns and arcades | Improve existing core; 32X; PC-9800; FM Towns; Arcade game |
| More arcades | Arcade game |
| Anything Arcade mid to late 90s | Arcade game |
| Hyper Sports / Track and Field | Arcade game |
| Astro invaders (arcade) | Arcade game |
| LaserDisc games | Arcade game |
| Sega, taito, konami, Capcom, or irem arcade cores | SEGA arcade; Konami arcade; Irem; Arcade game |
| Cave SH3 | Arcade game |
| Naomi | Arcade game |
| cinematronics vector | Arcade game |
| Track and Field | Arcade game |
| Several arcade classic games. | Arcade game |
| Rainbow Islands (arcade) | Arcade game |
| 68k based Arcades: robocop, toki | Arcade game |
| Jungle King arcade | Arcade game |
| More arcade cores | Arcade game |
| Some specific arcade games - rainbow islands first | Arcade game |
| Marble Madness | Arcade game |
| More Arcades | Arcade game |
| Taito Z System (Space Gun, Night Striker). | Arcade game |
| Astro blaster and other classic arcade like starship one | Arcade game |
| Namco System 11/12 | Arcade game |
| Caveman ninja | Arcade game |
| Data East arcade | Arcade game |
| Raizing | Arcade game |
| Taito Arcade, System16/18 System2 | System 16; System 18; Arcade game |
| Cave shooters | Arcade game |
| Any classic Arcade cores | Arcade game |
| Wonder Boy in Monster Land Arcade | Arcade game |
| Swag Arcade (afterburner) | Arcade game |
| 32X and lot of arcades | 32X; Arcade game |
| any arcade | Arcade game |
| Seibu Kaihatsu Raiden (1,2,DX) and Seibu SP-1 (Raiden Fighters series and Vipe Phase1) | Arcade game |
| Space Firebird by Nintendo Official paddle/ for ARCADE | Arcade game |
| NGPC and several arcade cores | NGPC; Arcade game |
| Toaplan v2, cav sh2, konami hardware, arcade hardware in general | Toaplan arcade; Konami arcade; Arcade game |
| More arcade cores | Arcade game |
| cave | Arcade game |
| Crime City Arcade Game | Arcade game |
| Crystal Castles | Arcade game |
| Cave CV1000 | Arcade game |
| Laserdisc Arcade | Arcade game |
| Arcade - Heavy Barrel | Arcade game |
| Salamander (arcade) | Arcade game |
| Quantum, the arcade game | Arcade game |
| Cave sh3 | Arcade game |
| Any Arcade Games | Arcade game |
| New Arcade games | Arcade game |
| Arcade | Arcade game |
| Apple IIgs, Laserdisks like Dragons Lair | Improve existing core; Arcade game |
| namco system 11 | Arcade game |
| Kaneko Air Buster Arcade | Arcade game |
| Data East - Night Slashers | Arcade game |
| More Arcade Cores, Virtual Boy, NeoGeo Pocket/Color, FM Towns Marty | Arcade game; Virtual Boy; NGPC; FM Towns |
| more arcade SHMUPs please | Arcade game |
| Newer arcade frameworks | Arcade game |
| Marble Madness Arcade (and other Arcade games from the same plattform) | Arcade game |
| NeXTcube (And Space Panic arcade..) | NeXTcube; Arcade game |
| Honestly i would love if all the focus went just to arcade cores, since in my humble oppinion it is the most underrated and the one most lacking in availability. | Arcade game |
| Darius | Arcade game |
| Namco arcade Systems | Arcade game |
| More of the z80 based arcade machines | Arcade game |
| More arcade, playstation, and Saturn, although I don’t know if the de10 nano has enough gates | Arcade game |
| Wonder boy in monster land | Arcade game |
| Arcade: The Fairyland Story | Arcade game |
| Rolling Thunder | Arcade game |
| Stun Runner | Arcade game |
| More Arcade cores, Konami and scrolling shooters. | Konami arcade; Arcade game |
| Arcade cores (systen 16, konami…) | System 16; Konami arcade; Arcade game |
| Track and Field arcade | Arcade game |
| missile command | Arcade game |
| Arcade - wrestlefest | Arcade game |
| Namco System 1 | Arcade game |
| NARC | Arcade game |
| Various Arcade Cores | Arcade game |
| Atari System 1 and 2 | Arcade game |
| Mr Do’s Castle | Arcade game |
| Rastan | Arcade game |
| just more arcade cores full stop. The console side is pretty much complete for me I guess I can’t think of anything on hand | Arcade game |
| classic arcade games | Arcade game |
| 3DO, more 90’s Arcade cores (pit fighter, Gladiator,etc…) | 3DO; Arcade game |
| Arcade boards (any / all) | Arcade game |
| (With the caveat that some are obviously in development) more Arcade cores from big developers like Sega and Konami. | SEGA arcade; Konami arcade; Arcade game |
| More classic arcade cores and official release of Intellivision core. | Arcade game; Intellivision |
| Mostly arcade stuff: Cinematronics vector games, Atari color vector, Atari System 1 and 2 | Arcade game |
| More 1990+ arcades | Arcade game |
| Raiden | Arcade game |
| TNZS arcade | Arcade game |
| X68000, more arcade cores | Improve existing core; Arcade game |
| Battletoads | Arcade game |
| arcades | Arcade game |
| Nintendo 64 | N64 |
| N64 | N64 |
| N74 | N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| I don’t think N64 is possible, but it would be impressive. There’s so much already covered. | N64 |
| N64 | N64 |
| Ps1, N64 | PSX; N64 |
| N64 | N64 |
| N64 | N64 |
| n64 dreamcast ps1 | N64; Dreamcast; PSX |
| N64 | N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| Sega Saturn and N64 | Saturn; N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| Nintendo 64 (not possible) | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 (but not going to happen) | N64 |
| N64, PSX, Saturn | N64; PSX; Saturn |
| N64 | N64 |
| Psx, Saturn, N64 | PSX; Saturn; N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| Assuming PS1 and Saturn are in development, N64 would be my holy grail. | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| N64 (wishful thinking I know) | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| N64, though I understand that’s a big ask | N64 |
| N64 | N64 |
| 32x, 64dd, virtual boy, 3do, jaguar, ps1, n64, saturn, neo geo pocket, wonderswan | 32X; 64DD; Virtual Boy; 3DO; Jaguar; PSX; N64; Saturn; NGPC; WonderSwan |
| N64 lol | N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| Realistically more arcades: MK, TMNT… | |
| Dreaming: PSX, Saturn and N64 | Midway arcade; Konami arcade; PSX; Saturn; N64 |
| N64? Is it in development? | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| N64 (perfect world) | N64 |
| Nintendo 64 | N64 |
| N64, gamecube | N64; GameCube |
| N64 | N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| N64 Saturn Playstion | N64; Saturn; PSX |
| N64 | N64 |
| N64 and my life will be complete | N64 |
| Virtual Boy, Pokemon Mini, N64, NeoGeo CD | Virtual Boy; Pokemon Mini; N64; NGCD |
| N64 | N64 |
| Nintendo 64 and Nintendo GameCube | N64; GameCube |
| N64 | N64 |
| N64, if feasible. | N64 |
| N64 | N64 |
| Nintendo 64 / Sega Saturn | N64; Saturn |
| N64 | N64 |
| n64 | N64 |
| N64, Dreamcast, ps1 | N64; Dreamcast; PSX |
| Pgm, pgm2, irem, jaguar, n64 | PGM; PGM2; Jaguar; Irem; N64 |
| Nintendo 64 | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| N64, PS1 | N64; PSX |
| N64 ;) | N64 |
| 32X/N64/Hyper Neo-Geo64 | 32X; N64; Hyper Neo Geo 64 |
| N64 | N64 |
| Nintendo 64 | N64 |
| N64 | N64 |
| Unsure. N64 would be nice, but maybe too complex for the DE-10? | N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| Ps1 / n64 | PSX; N64 |
| N64 | N64 |
| N64 | N64 |
| N64 | N64 |
| Konami Arcade beat em ups | Konami arcade |
| TMNT Arcade | Konami arcade |
| TMNT arcade | Konami arcade |
| Konami arcade, midway Mk 1, 2, 3. CPS3 | Konami arcade; Midway arcade; CPS-3 |
| konami arcade boards like tmnt and wild guns | Konami arcade |
| Konami arcade | Konami arcade |
| System16 + Konami | System 16; Konami arcade |
| Run and Gun | Konami arcade |
| Konami TMNT | Konami arcade |
| TMNT/Sunset Riders | Konami arcade |
| Konami and Naomi | Konami arcade; SEGA arcade |
| Konami | Konami arcade |
| Konami arcade | Konami arcade |
| Konami TMNT | Konami arcade |
| Tmnt arcade | Konami arcade |
| Konami | Konami arcade |
| Arcade: Konami Sunset Riders | Konami arcade |
| Konami Arcade Games | Konami arcade |
| Konami Arcade - I know Furrtek just started on the main board, but I don’t think he is actively working on the core | Konami arcade |
| Konami TMNT | Konami arcade |
| TMNT | Konami arcade |
| Konami arcade (tmnt, x-men) | Konami arcade |
| TMNT or Simpsons Arcade | Konami arcade |
| Arcade Simpsons | Konami arcade |
| Konami Arcade | Konami arcade |
| Konami Arcade Stuff | Konami arcade |
| Simpsons TMNT | Konami arcade |
| Simpsons arcade | Konami arcade |
| Konami Fighters (TMNT Arcade / Simpsons / Xmen) | Konami arcade |
| Any arcade Konami titles | Konami arcade |
| simpsons arcade | Konami arcade |
| TMNT | Konami arcade |
| Mortal Kombat and TMNT | Midway arcade; Konami arcade |
| Konami arcade | Konami arcade |
| Sunset Riders | Konami arcade |
| tmnt.cpp | Konami arcade |
| CPS3, Konami,Taito F3 | CPS-3; Konami arcade; Taito F3 |
| Sunset Riders | Konami arcade |
| Konami GX | Konami arcade |
| Mid-90s arcade (TMNT Turtles in Time, Mortal Kombat, etc) and up. | Midway arcade; Konami arcade |
| Konami | Konami arcade |
| Konami TMNT arcade machine | Konami arcade |
| cpsiii , atari jaguar, konami arcade pcbs, mortal kombat’ssa | CPS-3; Jaguar; Konami arcade; Midway arcade |
| System 573/Bemani | Konami arcade |
| Konami ie: Simpsons, tmnt | Konami arcade |
| Konami | Konami arcade |
| Arcade Turtles in Time | Konami arcade |
| Konami Arcade Cores | Konami arcade |
| Konami arcade core(s) | Konami arcade |
| Teenage Mutant Ninja Turtles | Konami arcade |
| Nintendo DS, Saturn, Play Station, Some Konami cores like TMNT and The Simpsons. | NDS; Saturn; PSX; Konami arcade |
| Konami (TMNT/Simpsons) | Konami arcade |
| Konami arcade | Konami arcade |
| Konami Arcade Boards (Turtles, Track & Field, Sunset Riders) | Konami arcade |
| CPS3, Konami, Time Traveller, G-loc/After Burner | CPS-3; Konami arcade; SEGA arcade |
| Konami X-MEN / TMNT based arcade | Konami arcade |
| Gradius (Arcade) , Wonderswan (System) | Konami arcade; WonderSwan |
| Konami arcade (TMNT, Simpsons, X-Men, etc) | Konami arcade |
| Konami Arcade | Konami arcade |
| konami arcade | Konami arcade |
| Konami brawlers like tmnt arcade | Konami arcade |
| Konami | Konami arcade |
| Konami arcade | Konami arcade |
| Konami arcade | Konami arcade |
| whatever the tmnt arcade board is and PS1 | Konami arcade; PSX |
| Konami Arcade | Konami arcade |
| Konami arcade gamea | Konami arcade |
| Konami - Simpsons | Konami arcade |
| Konami arcade | Konami arcade |
| Konami | Konami arcade |
| X-Men Arcade or Simpsons or pretty much any Konami beat em up from that era | Konami arcade |
| Early to mid 90s Konami (Tmnt TiT, Violent Storm, X-men, etc), NeoGeo Pocket | Konami arcade; NGPC |
| Konami beat em up arcade | Konami arcade |
| Konami | Konami arcade |
| Konami arcade | Konami arcade |
| TMNT arcade | Konami arcade |
| PS1 (since Laxer left the project) | PSX |
| Well that PSX drama that just happened might make the PS qualify | PSX |
| Psx | PSX |
| Saturn or Playstation, not sure which ones are/are not in development. | Saturn; PSX |
| PSX | PSX |
| Playstation, Irem(Hook) | PSX; Irem |
| Playstation | PSX |
| psx | PSX |
| PS1 | PSX |
| ps1 | PSX |
| PS1 | PSX |
| PlayStation | PSX |
| Ps1 | PSX |
| ps1 | PSX |
| Playstation | PSX |
| PS1 | PSX |
| PS1 | PSX |
| Ps1 | PSX |
| saturn, psx | Saturn; PSX |
| playstation1 | PSX |
| Saturn, Jaguar, PSX, Dreamcast | Saturn; Jaguar; PSX; Dreamcast |
| Playstation | PSX |
| PS1 | PSX |
| PSX | PSX |
| Playstation 1 | PSX |
| Psx | PSX |
| PlayStation | PSX |
| PlayStation | PSX |
| PlayStation 1, Sega Saturn/STV | PSX; Saturn |
| Ps1 | PSX |
| SEGA SATURN, PSX | Saturn; PSX |
| PS1 | PSX |
| PS1 | PSX |
| PlayStation (psx) | PSX |
| playstation | PSX |
| PSone | PSX |
| Play 1 | PSX |
| Psx | PSX |
| 3DO , Playstation , 486DX , | 3DO; PSX; 486DX |
| Psx or jaguar | PSX; Jaguar |
| playstation | PSX |
| Playstation 1 | PSX |
| PSX | PSX |
| PSX | PSX |
| Ps1 or Saturn | PSX; Saturn |
| PSX | PSX |
| Psx | PSX |
| PSX | PSX |
| PSX | PSX |
| playstation 1 | PSX |
| PS1 | PSX |
| PlayStation | PSX |
| Playstation | PSX |
| Psx | PSX |
| Hoping for Saturn and PSX | Saturn; PSX |
| Ps1 | PSX |
| PlayStation | PSX |
| Ps1 | PSX |
| PSX | PSX |
| Looking fowarrd to Saturn/PSX - but those are in dev. | Saturn; PSX |
| Playstation | PSX |
| Playstation 1 | PSX |
| ps1 | PSX |
| Psx | PSX |
| Playstation | PSX |
| Playstation | PSX |
| Sony Playstation | PSX |
| Mortal kombat 2 arcade core and PSX core | Midway arcade; PSX |
| PS1 | PSX |
| PlayStation | PSX |
| Psx, saturn | PSX; Saturn |
| PSX | PSX |
| saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| 3do, saturn, fm-towns | 3DO; Saturn; FM Towns |
| saturn / stv / pgm | Saturn; SEGA arcade; PGM |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Sega saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| SEGA Saturn | Saturn |
| saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Sega saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| Sega 32X, Sega Saturn, Sharp X68000, FM Towns Marty | 32X; Saturn; X68000; FM Towns |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| SEGA Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| Sega Saturn | Saturn |
| Sega Saturn | Saturn |
| Saturn | Saturn |
| Saturn | Saturn |
| SEGA Saturn, if possible | Saturn |
| CPS 3 | CPS-3 |
| Cps III | CPS-3 |
| CPS3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS III | CPS-3 |
| CPS3, ZN2, Tetris the Grandmaster 2 | CPS-3; ZN-2; Psikyo SH2 |
| CPS-III | CPS-3 |
| Cps3, sega arcade | CPS-3; SEGA arcade |
| Either a CPS3 or SNES with Save States core (for speedrun practice) | CPS-3; Improve existing core |
| CPS-3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS2 and CPS3 if possible. | CPS-2; CPS-3 |
| CPS3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS-3 | CPS-3 |
| CPS3 | CPS-3 |
| Cps3 | CPS-3 |
| Cps3 | CPS-3 |
| CPS3 | CPS-3 |
| cps3,pgm,mk2 | CPS-3; PGM; Midway arcade |
| CPS3 and Konami | CPS-3 |
| cps3, other CAVE cores | CPS-3; Other |
| CPS3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS-3 | CPS-3 |
| Cps3 | CPS-3 |
| CPS3 | CPS-3 |
| Neogeo Pocket/32x/CPS3 | NGPC; 32X; CPS-3 |
| CPS3, PGM | CPS-3; PGM |
| CPS iii | CPS-3 |
| CPSIII | CPS-3 |
| CPS3 | CPS-3 |
| Cps3 | CPS-3 |
| CPS3 | CPS-3 |
| cps3 | CPS-3 |
| CPS3 | CPS-3 |
| Cps3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS 3 | CPS-3 |
| CPS3 | CPS-3 |
| Cps3 | CPS-3 |
| Cps3 | CPS-3 |
| CPS3 | CPS-3 |
| Cps 3 | CPS-3 |
| CPS 3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS 3 | CPS-3 |
| CPS3, IGS PGM | CPS-3; PGM |
| CPS-3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS3 | CPS-3 |
| CPS3 or Neo Geo Pocket | CPS-3; NGPC |
| CPS3 | CPS-3 |
| Mortal Kombat | Midway arcade |
| mortal kombat | Midway arcade |
| Mortal Kombat arcade | Midway arcade |
| Midway T Unit (NBA Jam/Mortal Kombat) | Midway arcade |
| neo geo pocker color, some arcade cores (gaelco world rally1 &2, snow bross, pang, mortal kombat, go go mile smile, r-type, asterix , darius gaiden, thunder heroes, undercover cops, violent storm, bubble booble 2&3 | NGPC; Toaplan arcade; Midway arcade; Irem |
| Midway 90s Arcade | Midway arcade |
| Mortal Kombat Arcade | Midway arcade |
| Midway T Unit | Midway arcade |
| Midway | Midway arcade |
| Midway pcbs. Ex: MK1, MK2 | Midway arcade |
| Killer instinct | Midway arcade |
| Mortal Kombat 2 Arcade | Midway arcade |
| Arcade Midway | Midway arcade |
| Midway Unit Arcade | Midway arcade |
| Mortal Kombat | Midway arcade |
| Mortal Kombat | Midway arcade |
| NBA Jam/Mortal Kombat | Midway arcade |
| Mortal Kombat arcade core | Midway arcade |
| Mortal Kombat arcade | Midway arcade |
| Midway T Unit, 3DO | Midway arcade; 3DO |
| Midway t-unit & wolf unit | Midway arcade |
| Midway arcade | Midway arcade |
| Midway (MK, MKII, NBA Jam, Smash TV, era) | Midway arcade |
| Killer Instinct arcade (MIPS) | Midway arcade |
| arcade nba jam, mortal kombat | Midway arcade |
| Midway Killer Instinct | Midway arcade |
| Killer Instinct | Midway arcade |
| Killer Instinct Arcade | Midway arcade |
| Mortal Kombat series | Midway arcade |
| Mortal Kombat | Midway arcade |
| Ultimate MK3 | Midway arcade |
| NBA jam | Midway arcade |
| Midway Arcade Board | Midway arcade |
| Mortal Kombat series | Midway arcade |
| Mortal Kombat or Sega Model 1 | Midway arcade; SEGA arcade |
| Williams Y Unit | Midway arcade |
| Mortal Kombat Arcade | Midway arcade |
| killer instinct | Midway arcade |
| NBA jam. Mortal Kombat | Midway arcade |
| MK1 and 2 | Midway arcade |
| MK | Midway arcade |
| Midway T (Mortal Kombat/II), Midi Synth Cores (niche) | Midway arcade |
| Dedicated Killer Instinct 1 & 2 arcade | Midway arcade |
| Midway T Unit | Midway arcade |
| Midway T Unit | Midway arcade |
| Mortal Kombat | Midway arcade |
| Mortal Kombat | Midway arcade |
| MK arcade | Midway arcade |
| Killer instinct if possible | Midway arcade |
| Neo Geo Pocket, Sega System 16 | NGPC; System 16 |
| Neo geo pocket | NGPC |
| Neo Geo Pocket Color | NGPC |
| Neo geo pocket | NGPC |
| NGPC | NGPC |
| Neo-Geo Pocket | NGPC |
| Neo-Geo Pocket Color | NGPC |
| Neo Geo Pocket Color | NGPC |
| Neo Geo Pocket Color | NGPC |
| neo geo pocket, macintosh related | NGPC; Other |
| Neo Geo Pocket Color | NGPC |
| Neo Geo Pocket | NGPC |
| NeoGeo Pocket Color | NGPC |
| Neo Geo Pocket Color | NGPC |
| neogeo pocket | NGPC |
| Neo Geo Pocket Color | NGPC |
| NeoGeo Pocket/Color | NGPC |
| Neo Geo Pocket Color | NGPC |
| Neo Geo pocket color | NGPC |
| Neo Geo Pocket Color | NGPC |
| Ngpc | NGPC |
| Neo Geo Pocket | NGPC |
| Neo Geo Pocket | NGPC |
| Neogeo pocket | NGPC |
| Neo Geo Color Pocket | NGPC |
| Neo Geo Pocket | NGPC |
| Neo Geo Pocket/Color | NGPC |
| Neo pocket | NGPC |
| NEO-GEO Pocket Color | NGPC |
| Neo Geo Pocket | NGPC |
| Neo Geo Pocket (Color) | NGPC |
| Neo-Geo Pocket | NGPC |
| Neo Geo Pocket or Irem M-92 | NGPC; Irem |
| NEO geo Pocket Color I wanted one as a kid | NGPC |
| Neo Geo Pocket Color | NGPC |
| Pc98, dc, ngc, ps2 | PC-9800; Dreamcast; NGPC; PS2 |
| Neo geo pocket color | NGPC |
| Neogeo Pocket Color | NGPC |
| neo geo pocket | NGPC |
| Neo Geo Pocket Color | NGPC |
| Neo Geo Pocket Color | NGPC |
| Neo Geo Pocket (+ Color) | NGPC |
| Neo Geo Pocket or Philip’s CD-i | NGPC; CD-i |
| Neo Geo Pocket | NGPC |
| Neo Geo Pocket | NGPC |
| Neo Geo Pocket Color | NGPC |
| Neogeo pocket | NGPC |
| NeoGeo Pocket Color | NGPC |
| Neo Geo Pocket Color | NGPC |
| Neo geo pocket | NGPC |
| Neogeo pocket | NGPC |
| 3do | 3DO |
| CDI/3DO | CD-i; 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3do | 3DO |
| 3DO | 3DO |
| 3D0 | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| If it could be done, 3DO. | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3do, NEC PC FX | 3DO; PC-FX |
| 3DO | 3DO |
| 3DO | 3DO |
| 3do | 3DO |
| 3DO | 3DO |
| 3D0 | 3DO |
| 3DO | 3DO |
| 3DO | 3DO |
| 3do | 3DO |
| 3DO | 3DO |
| 3DO or Jaguar | 3DO; Jaguar |
| Outrun arcade | SEGA arcade |
| Outrun arcade | SEGA arcade |
| 32X, Model 1 | 32X; SEGA arcade |
| Sega arcade (outrun, golden axe, space harrier, top gun, etc.) | SEGA arcade |
| SEGA Saturn | SEGA arcade |
| Sega X Board (arcade) | SEGA arcade |
| More Sega arcade boards | SEGA arcade |
| Outrun | SEGA arcade |
| Sega Model 1 | SEGA arcade |
| Outrun | SEGA arcade |
| Outrun | SEGA arcade |
| Sega superacaler? | SEGA arcade |
| Outrun | SEGA arcade |
| Sega Arcade System (Fantasy Zone, Space Harrier etc.) | SEGA arcade |
| Outrun arcade | SEGA arcade |
| I think everything I am interested in is being developed for. Sega ST-V? Model 3? | SEGA arcade |
| Hang On | SEGA arcade |
| More Sega System series arcade boards (18, 24, 32, X, Y) | SEGA arcade |
| Sega Model 1 | SEGA arcade |
| Sega model 2 for remplacement in my original Racing cab | SEGA arcade |
| Sega Model 1/2, Apple Newton, Palm68k, Pentium-MMX, Virtual Boy | SEGA arcade; Apple Newton; Motorola 68000; Other; Virtual Boy |
| Carnival (Arcade- Sega) | SEGA arcade |
| Out run, after burner | SEGA arcade |
| Naomi | SEGA arcade |
| Sega super scalers (Outrun, After Burner, etc.) | SEGA arcade |
| Dreamcast / Naomi / Atomiswave | Dreamcast; SEGA arcade |
| Sega Super Scaler/Outrun | SEGA arcade |
| Super Scaler | SEGA arcade |
| Naomi or ST-V | SEGA arcade |
| Jaguar or 32x | Jaguar; 32X |
| Sega 32X | 32X |
| 32x | 32X |
| Sega 32x | 32X |
| 32x | 32X |
| 32X | 32X |
| 32x | 32X |
| 32x | 32X |
| 32X | 32X |
| 32x - NGPC - 3DO - other 3rd and 4th gen consoles | 32X |
| Sega 32x | 32X |
| 32x | 32X |
| 32x | 32X |
| 32x | 32X |
| X32 | 32X |
| Sega 32X | 32X |
| Sega 32x / Neo Geo CD | 32X; NGCD |
| Sets 32x | 32X |
| 32x | 32X |
| 32x | 32X |
| 32x | 32X |
| 32x | 32X |
| 32x | 32X |
| Sega 32X | 32X |
| Sega 32X | 32X |
| Sega 32X | 32X |
| 32X | 32X |
| 32X | 32X |
| jaguar | Jaguar |
| Atari Jaguar | Jaguar |
| Jaguar | Jaguar |
| Atari jaguar | Jaguar |
| Atari Jaguar | Jaguar |
| Atari Jaguar | Jaguar |
| Jaguar | Jaguar |
| atari jaguar | Jaguar |
| Jaguar | Jaguar |
| Atari Jaguar | Jaguar |
| Atari Jaguar | Jaguar |
| Atari Jaguar | Jaguar |
| Jaguar | Jaguar |
| jaguar | Jaguar |
| Jaguar | Jaguar |
| Atari Jaguar | Jaguar |
| Jaguar | Jaguar |
| Atari jaguar | Jaguar |
| Jaguar | Jaguar |
| Atari Jaguar | Jaguar |
| Jaguar CD | Jaguar CD |
| Jaguar | Jaguar |
| Jaguar | Jaguar |
| Jaguar | Jaguar |
| Atari jaguar | Jaguar |
| I would like to see the X68000 core receive some love. It’s there, but it’s not great and hasn’t been touched in years. | Improve existing core |
| Apple IIgs | Improve existing core |
| Apple II GS | Improve existing core |
| Sharp X68k | Improve existing core |
| x68k | Improve existing core |
| IREM M92, Toaplan V1 and V2, a better x68000 core | Irem; Toaplan arcade; Improve existing core |
| I want to see x68000 be developed further | Improve existing core |
| Apple //gs | Improve existing core |
| X68000 | Improve existing core |
| Apple IIGS | Improve existing core |
| Apple IIgs | Improve existing core |
| Apple IIgs | Improve existing core |
| Apple IIgs | Improve existing core |
| Apple 2gs | Improve existing core |
| Apple IIgs | Improve existing core |
| Minimig with Vampire AMMX and SAGA extensions | Improve existing core |
| Apple IIgs | Improve existing core |
| Perfection in current cores e.g. Apple Ii floppy write support | Improve existing core |
| Apple 2GS | Improve existing core |
| A better Macintosh core | Improve existing core |
| Apple IIgs | Improve existing core |
| Zx spectrum full z80 support | Improve existing core |
| X68000 with MT32 pi support | Improve existing core |
| PC9801/Sharp X68000 | Improve existing core; PC-9800 |
| X68000, GP32 | Improve existing core; GP32 |
| Irem M-92 | Irem |
| IREM M72 | Irem |
| Irem M72 | Irem |
| Irem m72 etc | Irem |
| Irem M72 | Irem |
| Irem M72 and M92 plus Taito F3 | Irem; Taito F3 |
| irem m92 | Irem |
| R Type | Irem |
| Irem M72 | Irem |
| Rtype | Irem |
| Irem M72 | Irem |
| R-Type Arcade | Irem |
| Irem M72 (R-Type etc) | Irem |
| Irem m92 | Irem |
| IREM M92 | Irem |
| Irem M-92 | Irem |
| Irem M72 | Irem |
| Irem m72-m92 | Irem |
| Commodore C128, Sharp X1, Fujitsu FM-7, IGS PolyGame Master | Commodore 128; Sharp X1; Fujitsu FM-7; PGM |
| IGS PGM | PGM |
| PGM/Cave | PGM; CAVE 68000 |
| pgm | PGM |
| IGS PolyGame Master | PGM |
| Polygame master (taiwan) | PGM |
| IGS Polygame Master | PGM |
| Arcade cores (maybe IGS BGM) | PGM |
| PGM | PGM |
| Pgm | PGM |
| IGS PGM | PGM |
| CAVE 68000 or CAVE IGS PGM | CAVE 68000; PGM |
| PGM | PGM |
| PGM Arcade | PGM |
| PGM | PGM |
| PGM | PGM |
| Pgm | PGM |
| IGS PGM (InternationalGamesSystem PolyGameMaster) | PGM |
| IGS PGM | PGM |
| Virtual Boy | Virtual Boy |
| Virtual Boy | Virtual Boy |
| Nintendo Virtual Boy | Virtual Boy |
| Virtual Boy | Virtual Boy |
| Virtual Boy | Virtual Boy |
| Nintendo Virtual Boy | Virtual Boy |
| Virtual Boy | Virtual Boy |
| Pokémon Mini or Virtual Boy | Pokemon Mini; Virtual Boy |
| Virtual Boy | Virtual Boy |
| Virtual Boy | Virtual Boy |
| Virtual boy | Virtual Boy |
| Virtual Boy | Virtual Boy |
| Virtual boy | Virtual Boy |
| Idk, all the ones I really want are in development. Virtual Boy I guess. | Virtual Boy |
| Virtual Boy | Virtual Boy |
| Virtual Boy | Virtual Boy |
| Virtual boy | Virtual Boy |
| Tappan PCB | Other |
| 8088/8086 | Other |
| Pentium w. 1st gen. 3d accelerator | Other |
| Smaky computer range | Other |
| Chinese 100-games-in-1 I got for Christmas once | Other |
| Vax | Other |
| Proper PC sim/VM (8086/286/386) | Other |
| Pentium | Other |
| Simple Z80 computers, like something that can run Grant Searle’s CP/M or RomWBW | Other |
| Macintosh II, or something that would run MAC OS 8, and be in color. | Other |
| Pokémon mini | Other |
| Mac Color | Other |
| synthesizer | Other |
| Pc | Other |
| MT32 | Other |
| Stand-alone sound chip implementations or a multi-chip core for direct music creation using MIDI or a tracker. Not sure this would be viable, but it’s a cool idea. | Other |
| system 16-18 | System 16; System 18 |
| System16 | System 16 |
| Toaplan 1 & 2, sega system16 & 32 | Toaplan arcade; System 16; System 32 |
| System16 | System 16 |
| System 16 cores | System 16 |
| Sega System 16/24 | System 16; System 32 |
| system 16 | System 16 |
| Sega System 16 | System 16 |
| SEGA System 16 | System 16 |
| System16 | System 16 |
| Cave 68000, System 16 | CAVE 68000; System 16 |
| System 16 | System 16 |
| Sega System 16 | System 16 |
| System 16 | System 16 |
| System-16 | System 16 |
| sorcer striker | Toaplan arcade |
| Toaplan v2 | Toaplan arcade |
| Slapfight Arcade game | Toaplan arcade |
| Toaplan | Toaplan arcade |
| Anything Toaplan | Toaplan arcade |
| Snow Bros. | Toaplan arcade |
| Toaplan V2 | Toaplan arcade |
| Toaplan with Armed Police Batrider | Toaplan arcade |
| Toaplan v2 | Toaplan arcade |
| Toaplan | Toaplan arcade |
| Toaplan arcade boards | Toaplan arcade |
| Snow Bros arcade game | Toaplan arcade |
| Truxton 2 arcade | Toaplan arcade |
| Toaplan Version 2 | Toaplan arcade |
| Snow Bros arcade core | Toaplan arcade |
| Dreamcast (unlikely) | Dreamcast |
| Dreamcast | Dreamcast |
| Dreamcast | Dreamcast |
| Dreamcast | Dreamcast |
| Dreamcast if possible | Dreamcast |
| Dreamcast but probably not feasible. | Dreamcast |
| Dreamcast | Dreamcast |
| Dreamcast | Dreamcast |
| Dreamcast | Dreamcast |
| Dreamcast | Dreamcast |
| Phillips CDi | CD-i |
| Phillips CDI! | CD-i |
| Phillips CDi | CD-i |
| Phillips CDi | CD-i |
| CDi | CD-i |
| CD-i | CD-i |
| Philips Cdi | CD-i |
| CD-i | CD-i |
| CD-i | CD-i |
| CD-I | CD-i |
| CD-i | CD-i |
| Philips CD-i | CD-i |
| FM Towns | FM Towns |
| FM Towns Marty | FM Towns |
| FM Towns Marty | FM Towns |
| Fm towns marty | FM Towns |
| FM towns | FM Towns |
| FMTowns | FM Towns |
| FM Towns | FM Towns |
| NeoGeo CD | NGCD |
| Nep geo CD | NGCD |
| Neogeo CD | NGCD |
| Neo Geo CD | NGCD |
| Neogeo cd | NGCD |
| Neo Geo CD | NGCD |
| Neo Geo CD | NGCD |
| NeoGeo CD | NGCD |
| System32 | System 32 |
| Sega System 32 | System 32 |
| Sega System 32 - Golden Axe: Revenge of Death Adder | System 32 |
| Jurassic park | System 32 |
| SEGA System 32 | System 32 |
| Sega system 32 arcade | System 32 |
| Taito F3 | Taito F3 |
| TAITO F3 | Taito F3 |
| Taito F3 system | Taito F3 |
| Taito F3 | Taito F3 |
| Taito F3 | Taito F3 |
| Taito F3 | Taito F3 |
| Mega65, Commodore 128 | MEGA65; Commodore 128 |
| Commodore 128 | Commodore 128 |
| Commodore 128 with 1571 disk drive | Commodore 128 |
| Commodore 128 | Commodore 128 |
| Commodore 128 | Commodore 128 |
| Commodore 128 | Commodore 128 |
| INTV | Intellivision |
| Intellivision | Intellivision |
| Intellivision | Intellivision |
| Intellivision | Intellivision |
| Intellivision | Intellivision |
| Intellivision | Intellivision |
| PC-98 | PC-9800 |
| PC-88 or 98 | PC-8800; PC-9800 |
| PC88/98 | PC-9800 |
| PC-98 | PC-9800 |
| Wonderswan Color | WonderSwan |
| Wonderswan Color | WonderSwan |
| Wonderswan | WonderSwan |
| Wonderswan | WonderSwan |
| Bandai WonderSwan | WonderSwan |
| Atari Falcon | Atari Falcon |
| Atari Falcon, Amiga 4000 | Atari Falcon; Amiga 400 |
| atari falcon | Atari Falcon |
| Perhaps Motorola 56000 DSP for Atari Falcon :) | Atari Falcon |
| Atari falcon | Atari Falcon |
| Atari Falcon | Atari Falcon |
| Amiga CD32 , CDTV | Amiga CD32; CDTV |
| Amiga CD32 | Amiga CD32 |
| Amiga CD32 | Amiga CD32 |
| CD32 | Amiga CD32 |
| Amiga CD32 | Amiga CD32 |
| CPS 2 | CPS-2 |
| cps2 | CPS-2 |
| Csp2 | CPS-2 |
| cps2 | CPS-2 |
| DS? I’m not sure what’s in development beyond PS1 | NDS |
| Nintendo DS | NDS |
| Nintendo DS | NDS |
| Nintendo DS | NDS |
| PSP | PSP |
| PSP | PSP |
| PSP | PSP |
| PSP | PSP |
| psi | PSP |
| Psykio arcade shmups | Psikyo SH2 |
| Psikyo SH2 | Psikyo SH2 |
| Tetris the Grand Master 2 (PSIKYO SH2) | Psikyo SH2 |
| Psikyo SH2 (for Psikyo shmups and Tetris TGM2) | Psikyo SH2 |
| Cave | CAVE 68000 |
| PS2 (not feasible, I know) | PS2 |
| PS2 | PS2 |
| PS2 | PS2 |
| X68000 | X68000 |
| x68000 | X68000 |
| X68000 | X68000 |
| Game & Watch | Game & Watch |
| Game and Watch | Game & Watch |
| Game & Watch | Game & Watch |
| Color Macintosh (68030/68040) | Motorola 68040 |
| 68040 | Motorola 68040 |
| Motorola 68030/68040 (Amiga/Atari ST) | Motorola 68040 |
| Pcfx | PC-FX |
| PC-FX | PC-FX |
| Pokémon Mini | Pokemon Mini |
| Sega System 18 | System 18 |
| Tandy 1000 | Tandy 1000 |
| Tandy 1000 | Tandy 1000 |
| Tandy 1000/IBM PCJr | Tandy 1000 |
| Amstrad GX4000 | Amstrad GX4000 |
| Amstrad CPC plus | Amstrad CPC; Amstrad GX4000 |
| CX16 | Commander X16 |
| Commnader 16 and MEGA65 just as the ZX NEXT has been added just latly. | Commander X16; MEGA65 |
| GP32 | GP32 |
| NeXT Cube | NeXTcube |
| Neogeo | Neo Geo |
| NEO GEO | Neo Geo |
| pc-8801 | PC-8800 |
| Pico-8 | PICO-8 |
| Pico8 | PICO-8 |
| TRS-80 CoCo 3 | TRS-80 |
| trs-80 model 4 | TRS-80 |
| Thomson MO5 | Thomson |
| Thomson T07/TO8/T09 | Thomson |
| SuperVision | Watara Supervision |
| Wataru Supervision | Watara Supervision |
| 80c88/8088 core (DOS) | 8088 |
| Amiga 68060 | Amiga 68060 |
| Amstrad PC1512 | Amstrad PC1512 |
| Amstrad Plus | Amstrad Plus |
| Atari 2600 | Atari 2600 |
| 5200 | Atari 5200 |
| Atari Video Music C-240 | Atari Video Music |
| CAVE CV1000 | CAVE CV1000 |
| DEC PDP-11 | DEC PDP-11 |
| DEC VAX | DEC VAX |
| Enterprise 128 | Enterprise 128 |
| Fairlight CMI | Fairlight CMI |
| HP-41 | HP-41C |
| IBM RS/6000 | IBM RS/6000 |
| Mac OS 4.6 onwards | Mac OS |
| N-Gage | N-Gage |
| PC XT | PC XT |
| PDP11/70 | PDP11/70 |
| Ps5 :=) | PS5 |
| SEGA SC-3000 (added to Colecovision) | SEGA SC-3000 |
| Sega Pico | Sega Pico |
| Sord M5 | Sord M5 |
| Sparc | Sparc |
| Sega System 24 | System 24 |
| Tamagotchi | Tamagotchi |
| Tandy Model 6000 | Tandy 6000 |
| VT320 | VT320 |
Counts:
## vec
## UX/UI Savestates Video output
## 153 133 99
## Other Netplay Hardware integration
## 68 46 42
## Input Core Core feature
## 40 39 39
## File management Hardware changes SNAC
## 18 13 12
## Achievements Aesthetics Bugfix
## 9 7 5
## Community support
## 3
| Nothing | |
| No idea. | |
| Unsure | |
| No answer | |
| N/A | |
| i like where it’s at | |
| unsure | |
| don’t know | |
| none | |
| Not sure | |
| It’s great already! Looking forward to what’s next, but I don’t have a feature wish list. Just arcade game wish list. (C64 updates have been excellent!) | |
| Unsure | |
| None | |
| can’t think of any | |
| N/A | |
| unsure | |
| None | |
| N/A | |
| Can’t think of any: it does 100% of what I want | |
| None | |
| None | |
| I would like it to make me a ham sandwich | |
| N/A | |
| I don’t follow the scene close enough to know what is/isn’t currently in development. I’d like a ‘recent’ menu option and I think that’s in there now. The surprises are what makes it fun. Big brains doing cool video game things. | |
| Nothing | |
| I’m happy where it’s at | |
| Not sure | |
| Anything is gravy | |
| I don’t know | |
| Non | |
| Don’t know | |
| idk | |
| Not sure as I’m pretty new to the scene | |
| Nothing, it is perfect like it is now | |
| Not sure | |
| None, it’s perfect! | |
| n/a | |
| Don’t know | |
| None | |
| Nothing that I can think of at the moment | |
| N/A | |
| Not sure. It’s pretty great. | |
| Not sure | |
| Not sure | |
| none | |
| dont know | |
| ? | |
| The project does everything I need it to do. | |
| N/A | |
| Don’t know | |
| Not sure | |
| Not sure | |
| Nothing special | |
| – | |
| Unsure. | |
| ? | |
| I’m happy with the feature set. Feature creep is to be feared. | |
| Not sure | |
| Don’t know | |
| n/a | |
| I don’t know… | |
| I am not sure of the full developer set | |
| Can’t think of any | |
| Unsure | |
| N/A | |
| Can’t think of any. Very happy with my MiSTer. | |
| none | |
| n/a | |
| Don’t know | |
| Not sure if there is a upgrade plan if we need to leave DE10 | |
| None | |
| I can’t say | |
| N/A | |
| None | |
| n/a | |
| Unsure | |
| Unsure | |
| N/A | |
| I don’t know | |
| Unknown | |
| Don’t know | |
| Not sure | |
| It’s pretty damn good | |
| Na | |
| - | |
| Na | |
| i don’t mind its already great | |
| Can’t think of any | |
| whatever the devs enjoy is good, they work for free | |
| It’s already pretty good I guess, can’t think of anything rn | |
| Kiosk friendly UI option (for visitors/cabinets) | UX/UI |
| read ASCII files (eg game manuals) | UX/UI |
| Support for Bezels (PNG transparent files) in games / cores. | UX/UI |
| OSD customization | UX/UI |
| Simple basic graphical representation (thumbnail) of arcade cores. | UX/UI |
| PDF manual reader | UX/UI |
| Graphical front end | UX/UI |
| OSD user text menu | UX/UI |
| Bezel art | UX/UI |
| Screen shot display | UX/UI |
| Frontend like recalbox | UX/UI |
| a native (not a script) updater | UX/UI |
| An easy to use interface to adjust video settings, like what Analogue consoles have. Editing .ini is not user friendly at all. I don’t understand video timings and would like something easy to set. | UX/UI; Video output |
| an optional menu for people that play on LCD that uses more of the screen allowing the user to read longer file names without the text having to scroll | UX/UI |
| Onscreen text help overlay for computer cores that shows simple commands and keyremapping assistance | UX/UI |
| Better GUI | UX/UI |
| Controller support for page down/up on game select | UX/UI |
| A better front end GUI | UX/UI |
| Easy “Go to Top of Folder” button. | UX/UI |
| Family friendly front end. | UX/UI |
| Improved Ui | UX/UI |
| Better UI with games summary and screenshots during selection to choose unknow games. | UX/UI |
| Boxart, screenshot/video snap in menu | UX/UI |
| Better UI | UX/UI |
| Better front end interface | UX/UI |
| More UI flexibility and customization | UX/UI |
| Save states, cheats, achievement, network play, as case that turn mister into a hanheld like PiBoy DMG. | Savestates; UX/UI; Achievements; Netplay; Hardware changes |
| More customization of MENU | UX/UI |
| A configurable front-end that was game focused rather than format focused. | UX/UI |
| Better GUI | UX/UI |
| May be online game, A simple way to generate 250p video at 120khz, customizable hub with thumbnails, option to use original cartridges. | Netplay; Video output; UX/UI; Hardware integration |
| Media player and better cheat engine with editable codes. | UX/UI |
| better filesystem organisation | UX/UI |
| In menu global and per core resolution configuration | UX/UI; Video output |
| front end | UX/UI |
| OSD keyboard templates for each computer core (that highlights when you strike a key on your keyboard) | UX/UI |
| Skins/Themes | UX/UI |
| Search Field with on screen keyboard to look up a game and launch it. | UX/UI |
| game manuals in the UI | UX/UI |
| UI work, base linux system improvements (security, flexibility) | UX/UI; Bugfix |
| Game covers | UX/UI |
| An option to read pdf manuals in games | UX/UI |
| Better user interface with box art for each game | UX/UI |
| Game menu frontend with cover art | UX/UI |
| Box art | UX/UI |
| Map screenshot capture (or other keyboard keys) to a gamepad. | UX/UI |
| Custom themes | UX/UI |
| Easier configuration of different cores - especially the computer-cores | UX/UI |
| GUI with pictures/game info | UX/UI |
| UI color/theme customization | UX/UI |
| More ability to customise menu system | UX/UI |
| Meta data | UX/UI |
| Generic color control. Many cores are too bright, too dark, too saturated, etc. | UX/UI |
| More stylish ui | UX/UI |
| Graphical interface | UX/UI |
| 1. Alternative GUI (graphical system selection / game selection screen, game metadata, screenshots, etc) | |
| 2. Boot into last game opened on a core | UX/UI |
| Optional GUI with artwork/videos | UX/UI |
| Frontend | UX/UI |
| Frontend with in game screenshots and system/game history | UX/UI |
| Manuals/coverart | UX/UI |
| streamlined menu | UX/UI |
| Menu usability | UX/UI |
| Front end | UX/UI |
| Customisable frontend | UX/UI |
| Basic frontend | UX/UI |
| Save States for all cores, customizable GUI for all platforms / per platform. | Savestates; UX/UI |
| Custom menu systems, and fancier upscaling and filters | UX/UI; Video output |
| GB/GBA linked splitscreen, RetroAchievments, Games manual PDF reader | UX/UI; Core feature; Achievements |
| Coverarts | UX/UI |
| Flavor/Details for cores and mras in the browser | UX/UI |
| Better, more graphical menus with video, images, text | UX/UI |
| MiSTer wide favourite lists (games from multiple cores launched from a quick menu) | UX/UI |
| Overlays | UX/UI |
| UI boarder options, especially for arcade cores | Video output; UX/UI |
| Web-based frontend for remote management | UX/UI |
| Add favorites | UX/UI |
| Reload the last core with the last rom used, auto load save state if there is one | UX/UI |
| Change UI color | UX/UI |
| Better front end | UX/UI |
| Config editing e.g. video output mode from UI | Video output; UX/UI |
| Box art in game selection screens | UX/UI |
| ability to list and launch console games directly by name in the UI like arcade games | UX/UI |
| Some kind of visual display for what the control layout of a core was. For example, what was the arcade layout of a neogeo arcade cabinet or the keyboard of a commodore 64? | UX/UI |
| Tiny face lift? It’s already so boss. | UX/UI |
| Nicer UI | UX/UI |
| Installer gui | UX/UI |
| Easier to change ini for crt easier | UX/UI |
| Curated Rom downloader (I know it’s illegal) | UX/UI |
| Themeable graphical frontend like Emulation Station | UX/UI |
| Frontend | UX/UI |
| Favourites tagging/menu | UX/UI |
| In-game bezels/wallpaper. | UX/UI |
| better looking menu | UX/UI |
| Ability to assign hotkeys to OSD options | UX/UI |
| GUI for accessing network shares | UX/UI; File management |
| Richer menu system, (search features, favorites, more skinnable) | UX/UI |
| WebGUI maybe, a modern GUI interface | UX/UI |
| Better filesystem | File management; UX/UI |
| Some reason I still can’t change the mf background!!! | UX/UI |
| Attract mode | UX/UI |
| Themes | UX/UI |
| Consistent video effects. Confusing to have filters, scandoubler effects, core-specific blending, etc. | UX/UI |
| A nicer GUI “nothing too fancy though” | UX/UI |
| Better virtual Tape/Disc interface | UX/UI |
| Get rid of that fugly front end, kthanx | UX/UI |
| Better GUI | UX/UI |
| A proper GUI and also screen capture | UX/UI; Other |
| Favourites list | UX/UI |
| Save state, more graphical ui? | Savestates; UX/UI |
| Boxart | UX/UI |
| Nicer UI | UX/UI |
| customize start up screens for cores, and for MiSTer itself would be fun! | UX/UI |
| Proper input Architecture for Arcade | Input; UX/UI |
| GUI with game info synced to a database | UX/UI |
| front end with media and metadata | UX/UI |
| better osd menu, larger display with more text visible | UX/UI |
| Cover art | UX/UI |
| Pi-HAT support, better GUI | UX/UI; Other |
| Better UI | UX/UI |
| Favorites | UX/UI |
| Take Screenshots with Controller Buttons | UX/UI |
| Per-game config saving. My #1 most requested feature since 2019. | UX/UI |
| open source framework with full customization | UX/UI |
| A way to add games to a favorites list (per core) | UX/UI |
| Soft power on/off | UX/UI |
| A default setup for all cores and games that can be configured, filters joystick setting, sound volume normalised etc. | UX/UI |
| Recently played section | UX/UI |
| save states and artwork if it doesnt go against developer philosophy | Savestates; UX/UI |
| Front end | UX/UI |
| Frontend | UX/UI |
| UI scaling/navigation (nothing too fancy) | UX/UI |
| Better UI | UX/UI |
| EmulationStation or similar setup. Yes I know the limitations. I’m sure something could be worked out. | UX/UI |
| File organization /categorization under cores (built in “Peek”) and built in attract mode | File management; UX/UI |
| Bit more intuitive GUI. | UX/UI |
| Cleaner/streamlined UI | UX/UI |
| A prettier UI | UX/UI |
| A new GUI | UX/UI |
| Customizable graphical UI | UX/UI |
| Alternative core and rom selection UI | UX/UI |
| Set scanlines settings for multiple cores. | UX/UI |
| An optional(!) menu with more eye candy | UX/UI |
| Front end | UX/UI |
| Better GUI | UX/UI |
| Core-specific favorites list | UX/UI |
| remote rom launching | UX/UI |
| Improved graphical frontend | UX/UI |
| A better menu. The current one is ugly. | UX/UI |
| Box art display | UX/UI |
| Better ui | UX/UI |
| Enhanced Menu System | UX/UI |
| Print Screen button mapping | UX/UI |
| Attract mode and better menu graphics | UX/UI |
| Save states in the Mega Drive/SNES cores. | Savestates |
| save states for arcade cores | Savestates |
| Save states for more cores. I understand that the mapping is complicated, esp when dealing with multiple components, and that sorg prefers to keep things as vanilla and featureless as possible in the main mister cores, but save states are >>> for speedrunners/developers :) | Savestates |
| Save state | Savestates |
| Save States | Savestates |
| More universal savestates in console cores and a 60 Hz HDMI fully buffered with reduced latency over current implementation. | Savestates; Video output |
| Save stats for SMS/Genesis/SNES/PC Engine | Savestates |
| save states for all console cores | Savestates |
| Save states on SNES / Genesis / PCE | Savestates |
| Save states | Savestates |
| Save States | Savestates |
| Save states | Savestates |
| More save states on more cores | Savestates |
| Universal save states | Savestates |
| Savestates in all cores | Savestates |
| Across the board save states | Savestates |
| Save states | Savestates |
| Save states on SNES core and other cores | Savestates |
| save status | Savestates |
| Universal save states sand rewind | Savestates |
| Highscore savings on arcade machines | Savestates |
| universal save states | Savestates |
| save states on all cores | Savestates |
| save states for all console cores | Savestates |
| More save state support | Savestates |
| More save states, preferably on all cores eventually | Savestates |
| Universal High Score | Savestates |
| save states on all cores | Savestates |
| Save state on all cores | Savestates |
| Save states | Savestates |
| SNES save state | Savestates |
| Save states for most cores (especially SNES/Genesis) | Savestates |
| Save states for cores that don’t currently support them | Savestates |
| Width adjustment or save states | Savestates; Video output |
| Arcade saving score for all arcade cores | Savestates |
| Save states | Savestates |
| Save states | Savestates |
| High score saves for arcade cores | Savestates |
| Hiscore save in more arcade games; apply rom patches on the fly | Savestates |
| Savestates/ Nice Menu | Savestates |
| Save states in all cores | Savestates |
| More save states | Savestates |
| Savestates on more cores | Savestates |
| Save states in all cores | Savestates |
| Keeping high scores | Savestates |
| Core-independent universal savestates | Savestates |
| Save states for cores that don’t have it | Savestates |
| Save states, SMS Bios support | Savestates; Core feature |
| Save states across all cores. | Savestates |
| Save states for NES, SNES and Genesis. | Savestates |
| SNES/Genesis save states | Savestates |
| Save states across all cores as a standard | Savestates |
| Savestates on more cores, specifically SNES | Savestates |
| savestates | Savestates |
| Savestates | Savestates |
| Rewind/Fast Forward on more cores | Savestates |
| Save states on other cores like Neo Geo | Savestates |
| Save states for more systems | Savestates |
| Save States and Rewind | Savestates |
| save load states, quick character select in fighting games | Savestates; Other |
| A rehaul of the save system that automatically saves to SD, version controls and backs up to remote across all cores. | Savestates |
| More save state implementations | Savestates |
| Save states for all cores. | Savestates |
| More save states | Savestates |
| Save states for cores that don’t have it | Savestates |
| Save states on tg-16 :) | Savestates |
| Save states for all cores | Savestates |
| Save state for more cores (not necessary but nice to have) | Savestates |
| One button save states - not multiple button presses | Savestates |
| More save states. Easier 5x scaling settings | Savestates; Video output |
| Save states on SNES & PC ENGINE CD-ROM | Savestates |
| Save states on all cores where not currently available. | Savestates |
| High score saves | Savestates |
| Wanted save states and now they’re starting to appear so now I have no more things to ask for. | Savestates |
| Savestates where possible | Savestates |
| Save states snes | Savestates |
| savestates for more cores | Savestates |
| Savestates | Savestates |
| save highscore feature in arcade cores | Savestates |
| save state for nes | Savestates |
| More cores supported with high score saving | Savestates |
| save states for genesis games | Savestates |
| More save states for other console cores like SNES | Savestates |
| Save states | Savestates |
| Save states on more cores | Savestates |
| Savestates for more cores | Savestates |
| Save states for more cores (Technically in development but not for all). Better GUI | Savestates |
| Save states | Savestates |
| Save states for more cores. | Savestates |
| Unified savestate support | Savestates |
| Rewind, fast forward | Savestates |
| Can’t think of anything. Save states was the last thing I wanted. Hope to see them on all console cores eventually. | Savestates |
| More save states | Savestates |
| Save states for every core | Savestates |
| Save states for all major consoles | Savestates |
| More save state stuff, knowing some of that is just very hard given the complexity of systems | Savestates |
| Savestates everywhere | Savestates |
| Arcade core auto highscore table saving | Savestates |
| Savestates on more cores | Savestates |
| Save states | Savestates |
| Saves states would be huge | Savestates |
| 50+ Save State slots | Savestates |
| High score save | Savestates |
| Pause and Save for all cores | Savestates |
| Save states | Savestates |
| Arcade savestates | Savestates |
| save states for different cores | Savestates |
| Save states? | Savestates |
| savestates | Savestates |
| High score saves for arcade games | Savestates |
| snes savestate, arcade highscore save | Savestates |
| Savestates for all systems | Savestates |
| Save states | Savestates |
| save states for more cores | Savestates |
| Save states | Savestates |
| Save states on popular cores | Savestates |
| Savestates for more console cores, online gameplay would be massive. | Savestates; Netplay |
| Save states | Savestates |
| save states, which i know is partly underway | Savestates |
| 16bit console save states | Savestates |
| Save States for more cores | Savestates |
| Save states on more cores | Savestates |
| Save states | Savestates |
| Save States | Savestates |
| Save states to more core (e.g., Sega Genesis). | Savestates |
| Rewind | Savestates |
| Save states for cores I use | Savestates |
| Better save state support | Savestates |
| Save States for more cores | Savestates |
| hi-res video output for vector arcade games | Video output |
| Better scanlines / CRT-like shader filters for LCD TVs, Menu graphical themes for browsing games like EmulationStation | Video output |
| Displayport output | Video output |
| CRT shaders (like CRT-Royale), and per-game settings | Video output |
| Streamline video modes per core. Have 1440p screen and a 4k one | Video output |
| Change background for VGA output without using scaler | Video output |
| Geometry in crt | Video output |
| composite / svideo | Video output |
| Analog downscale | Video output |
| Composite Blend option for the genesis built in for ALL cores and lower strength options for non 320 pixel res games e.g 256 (the composite blend video filters don’t work on CRTs)/ H and V centring for CRT users | Video output |
| Universal 5x | Video output |
| ARM CPU Framebuffer Processing for CRT simulation filtering | Video output |
| TV H/V size and position configuration per core | Video output |
| Better consumer CRT support over component. | Video output |
| Option to switch core speed to exactly 60hz | Video output |
| Composite via direct video | Video output |
| The ability to use the scan doubler with a frame buffer on hdmi and leaving the analog video alone | Video output |
| Free zoom; OSSC-like per scanline tweaking | Video output |
| Better scaling for modern displays | Video output |
| Ability to sync some cores to 60hz. Ex: NEO GEO | Video output |
| More straightforward scaling options | Video output |
| Bezels for arcade cores | Video output |
| RetroArch style high 240p resolutions for vga | Video output |
| hd mode 7, | Video output |
| Much easier 15 KHz output through composite cable/SVideo. | Video output |
| H and V screen position in all cores | Video output |
| Ability to switch upside/down screen orientation, some old arcade cores are still not playable on LCD because of orientation problem. | Video output |
| a way to do s-video out from the Analog I/O board | Video output |
| Better scanlines effects | Video output |
| Freesync/Hdmi VRR for use with most recent TV’s and PC Monitors. | Video output |
| I had to think about this one! Maybe an interlaced video mode (480i) for analog as an option for playing rotated vertical games on a horizontal cga monitor? | Video output |
| Screen Flip on all cores. | Video output |
| Rotate screen on some arcade cores so I wouldn’t have to physically turn my CRT | Video output |
| H&V CRT adjustment | Video output |
| Geometry position on all cores (for CRT adjustment) | Video output |
| Native VGA output on ao486 (without using the scaler) | Video output |
| CRT H/V adjustment, LLAPI natively, SNAC in all cores | Video output; Input; SNAC |
| CRT horizontal and vertical adjust | Video output |
| RGB Subpixel CRT Filter Emulation. | Video output |
| Core frequency doubling. IE, to laglessly allow 240p120Hz to allow 240p on 31KHz displays | Video output |
| A larger osd where resolution permits | Video output |
| Widescreen mode in console cores | Video output |
| CRT settings on all cores | Video output |
| Native composite out | Video output |
| 9x scaling | Video output |
| Cocktail mode’ scaler for non-cocktail games | Video output |
| Complete Vertical and Horizontal resizing for all cores. But especially stretching to full-screen for handheld systems in Analog out (CRT) | Video output |
| More CRT options, like H/V centering | Video output |
| An option for 1x, 2x, 3x, etc scaling. | Video output |
| Vector display output (as X/Y/I or X/Y/I/C signals), ePD (electrophoretic/e-Paper display) drivers | Video output |
| composite blend in more cores | Video output |
| 5x scaling on all possible cores | Video output |
| Better composite integration for cores, Composite/RF CRTs are very cheap/free here in the USA. The cost of PVM/PC does not outway the performance for most. At least people that I know in my area (midwest) | Video output |
| Crt rotation | Video output |
| 4K output, deep color output, with scalers/filters | Video output |
| Filters for simulating various types of CRT masks/apertures; composite video output | Video output |
| CRT h+v adjustment for all cores | Video output |
| Support for vector display / crt oscilloscope | Video output |
| Adjust screen for every core for rgb | Video output |
| Official V-pos and H-pos adjustment | Video output |
| sxreen rotation so all cores can use verical screens | Video output |
| Widely available composite video for use with commodore 1702. | Video output |
| Jvs-support on usb-io | Video output; Input |
| 1200p native support | Video output |
| Play pc dos games on crt | Video output |
| Vector output | Video output |
| Svideo / composite out | Video output |
| Neo Geo 1440p vscale_mode=0 | Video output |
| Complex feature : better CRT-like filters with scanlines, upscaling & edge improvements… Simple feature : shortcut to increase / decrease dynamically the scaling factor applied : sometimes a bug scaling factor looks cool, sometimes it’s better to have a finer / smaller picture :) | Video output |
| zero-lag 60hz for console cores | Video output |
| Better composite video support | Video output |
| HV Frame Shift | Video output |
| S-video and Composite output from analog IO board | Video output |
| default gamme option like for filters in the main mister.ini | Video output |
| Screen flip on all vertical cores | Video output |
| A 60.00hz option with no latency like Analogue consoles. | Video output |
| Deinterlacing of 480i | Video output |
| Variable Refresh Rate support | Video output |
| Proper original resolutions for ao486 | Video output |
| 4:3 Borders for GBA | Video output |
| Support for composite signal | Video output |
| 4K HDMI video output | Video output |
| Better screen settings | Video output |
| Bezels for 4:3 games on 16:10/16:9 display | Video output |
| Composite output | Video output |
| S-video | Video output |
| Native CRT H/V adjust | Video output |
| Shader support (e.g. CRT Royale) (yes I know this is highly unlikely if not impossible) | Video output |
| Even better CRT look with scanlines, dithering, etc | Video output |
| More scanline options | Video output |
| Some way to have an automatic record of games saves. | Other |
| Safe utilities (scripts require root) | Other |
| Video/Media player compatible with 15Khz analog output | Other |
| A proper owner | Other |
| Fan controls | Other |
| Support audio for USB like Astro Fones | Other |
| Auto run script to connect to my network storage where my game folder is. | Other |
| Playlists, some ability to connect to a network database to see recommended lists of games for each platform from popular users | Other |
| mister link for 2x DE-10 | Other |
| Some kind of integration with the community on the mister itself | Other |
| Original OS | Other |
| Software Emulation support for non FPGA cores | Other |
| Oc for nes | Other |
| CDROM audio | Other |
| Memory interaction via USB (for autosplitters/game trackers, ex: QUSB2SNES) | Other |
| Power on/off with controller. | Other |
| Video player that I could use in a crt | Other |
| Anti-Millennial Subsonic Douche-Repellent Frequency generator | Other |
| Full-blown multi-format music player / librarian for native game music files, utilizing the different sound chip cores. With a front-end like https://mmontag.github.io/chip-player-js | Other |
| Chromecast support / screen mirroring | Other |
| Sleep / Power Save Mode | Other |
| Low input lag with generic USB controllers. | Other |
| Linux console access to load core and ROMs so it can be integrated with home assistant. | Other |
| The ability to auto-save without opening OSD. A warning message like the one you get with the recents feature would be enough. | Other |
| Add Kodi to the android part. | Other |
| Tools supporting development of new software for target platforms | Other |
| FPGA video player | Other |
| Local/Remote commands/API to launch Core+ROM and get current Core+ROM etc to allow for automation and better integration projects e.g. launch games from a phone/tablet app with GUI. Dynamic LED arcade cabinet marquee, hardware buttons for direct launch of favourite cores etc | Other |
| Built in lag tester like the time sleuth. This should measure the lag via photo diode back to gpio. | Other |
| Stable Symlink Support | Other |
| Jetpack | Other |
| ability to have more than 4 mister.ini profiles | Other |
| Option to use hard CPU | Other |
| online leaderboards for arcade | Other |
| Safe Shutdown option to prevent SD corruption | Other |
| launching a core + game from ssh/command line | Other |
| Load IPS patches without patching roms | Other |
| Background updating | Other |
| Music File reader for SNES NES etc | Other |
| True seamless background autosave (I.e. not having to open OSD to save) | Other |
| Retroachievements, bizhawk shuffler like features | Achievements; Other |
| Controller Battery Indicator | Other |
| sleep mode | Other |
| Not really MiSTer related, but would love to see MT32pi support full AWE32 soundfont v2.01 simulation with inherited ROM samples. | Other |
| Better SMB integration | Other |
| MIDI input | Other |
| ADC for missing 8 bit | Other |
| Controller Screenshot Function | Other |
| screen to show game jacket | Other |
| Standard use of SD CARD SLOT on analog board | Other |
| direct curated browsing and download of content from internet archirve, roms, bios, etc. | Other |
| DVD ISO player | Other |
| Web interface to swap cores/games | Other |
| Power down with save data complete notification. Save file archive folder. | File management; Other |
| User led ON for tate mode arcade game, OFF for horizontal mode | Other |
| Backup saves and metadata to attached usb storage across all cores for easy backup. | Other |
| Web API to allow launching cores and games from a third party launcher interface | Other |
| Real auto saves that don’t need call menu. | Other |
| Opensource toolchain! ;-) | Other |
| Some mobile app remote controller (like Kodi Remote) | Other |
| NSF chiptune visualizer | Other |
| The ability to be used as an analogue video converter/upscaler like the ossc | Other |
| moonlight-embedded (requires a video encoder in FPGA) | Other |
| USB/SSD Boot (no sd needed) | Other |
| Cloud saves | Other |
| netplay | Netplay |
| The next frontier would be the ability to play games with other Mister users over net code, I suppose | Netplay |
| Online play | Netplay |
| Networked multiplayer | Netplay |
| online coop? don’t think it’s possible, but it’d be cool | Netplay |
| Online Multiplayer + cam/mic support | Netplay |
| Online play | Netplay |
| Netplay/link cable emulation | Netplay |
| multiplayer | Netplay |
| Online multiplayer for console games | Netplay |
| Direct Online multiplayer connectivity | Netplay |
| Remote networking multiplayer | Netplay |
| Netplay | Netplay |
| If possible, rollback netplay implementation. Playing locally on the mister is amazing, being able to play online with friends would also be amazing :) | Netplay |
| Netplay | Netplay |
| Netplay | Netplay |
| Online gaming | Netplay |
| Online play | Netplay |
| internet Multiplayer | Netplay |
| Netplay with other MiSTer users | Netplay |
| Network gameplay | Netplay |
| On line co-op!! | Netplay |
| netplay | Netplay |
| Netplay | Netplay |
| Centralized way to play offline games with other MISTer users online similar to parsec. | Netplay |
| Online Multiplayer | Netplay |
| online multiplayer | Netplay |
| Fightcade | Netplay |
| Network Play | Netplay |
| Online server for mulati player online | Netplay |
| Net play support | Netplay |
| Online multiplayer | Netplay |
| online multiplayer support. either thru the MiSTer or separate device | Netplay |
| Internet multiplayer | Netplay |
| Network play (unless this is already a thing) | Netplay |
| Netplay | Netplay |
| Network play for consoles | Netplay |
| Netplay/X-Band emulation | Netplay |
| Online multiplayer | Netplay |
| Rollback netcode | Netplay |
| Online multiplayer | Netplay |
| Retroachievements, Netplay | Achievements; Netplay |
| Online play | Netplay |
| Cartridge Adapter | Hardware integration |
| Real disk drive connection to Mister cores (ao468,Amiga, Atari ST) | Hardware integration |
| original cartridges | Hardware integration |
| Maybe an ISA adapter for old computer cards, or some sort of external video card | Hardware integration |
| Dual core interconnected, like 2 GBA cores running simultaneously, interconnected with GBA link cable | Hardware integration |
| Real memory card access | Hardware integration |
| Specifically the ability to save to disk on BBC core. | Hardware integration |
| Real physical C64 cartridge reader. Real Amiga floppy drive support. | Hardware integration |
| Cartridge Reading | Hardware integration |
| Cartridge adaper | Hardware integration |
| Marquee led support | Hardware integration |
| Combine Mister and Raspi to have some more hybrid shit | Hardware integration |
| A way to connect OG cartridges | Hardware integration |
| Real cartridge support | Hardware integration |
| SIO support for Atari 800 via user port and/or integrated FujiNet. Better 2600 support. Apple IIe writable disk. | Hardware integration |
| Cartridge support (even via USB dumping) | Hardware integration |
| More physical hardware integration | Hardware integration |
| Exposing the nes and snes expansion slots over usb for dev purposes and potentially things like crowd control integration | Hardware integration |
| A real double sid chip module, along the lines of mt32-pi | Hardware integration |
| Making a cluster of DE-10s | Hardware integration |
| USB CD-ROM Support | Hardware integration |
| Use original cardrige | Hardware integration |
| Physical cartridge support | Hardware integration |
| Retrode support | Hardware integration |
| CD-ROM adapter or some kind | Hardware integration |
| Use for real console cartridges | Hardware integration |
| Optical drive input | Hardware integration |
| Cartridge support | Hardware integration |
| Support for gyros in controllers like Wiimote and Dual Shock 4, and support for SMS and Famicom 3D hardware | Input; Hardware integration |
| Being able to play 2 gb games at the same time with link cable | Hardware integration |
| Physical Carts | Hardware integration |
| real Motorola 68040 addon-board | Hardware integration |
| support for original microcomputer peripherals, media and rom images | Hardware integration |
| disk drives | Hardware integration |
| Use of own cartridges | Hardware integration |
| Card/cartridge reader options would be nice | Hardware integration |
| Probably not possible, but a GBA cartridge adapter for playing gba games. | Hardware integration |
| Cartridge Adapters | Hardware integration |
| Cartridge adapter | Hardware integration |
| Gba link cable support | Hardware integration |
| Cartridge connector | Hardware integration |
| ColecoVision hybridized controller+keyboard support | Input |
| Dual Use for USB and DB9 controller in the same Mister Menu Core | Input |
| Integrated BLiSSTER support in the main repo | Input |
| Sinden Light Gun support | Input |
| I would just like wireless controllers to not stop working after cold resets | Input |
| Sinden lightgun | Input |
| Dual mouse support! | Input |
| Lightgun support | Input |
| wiimote/sensor bar support for lightgun games | Input |
| More flexible input options, e.g. map buttons from different controllers/USB devices to the same player, etc. | Input |
| internal low latency usb | Input |
| Lightgun support | Input |
| input setup for all cores | Input |
| Light gun support for LCD | Input |
| button combinaison for coin insert | Input |
| Universal joystick/controller mappings | Input |
| Light gun compatibility | Input |
| Better default settings, controller mappings included with it | Input |
| Official padde/spinner | Input |
| official lightgun support for all cores that did have OEM lightguns | Input |
| Auto controller layout mapping | Input |
| LLAPI integrated in master branch as an option with snac | Input; SNAC |
| Rapid fire | Input |
| lightguns on lcd with wii sensor or similar | Input |
| Sinden lightgun bezel support | Input |
| Light Gun Support | Input |
| Singen light gun compatiblity | Input |
| Sinden light gun support | Input |
| Light gun for had tv’s | Input |
| Good controller mapping | Input |
| Official Bliss support | Input |
| lightgun support and some kind of wireless audio | Input |
| Lightgun for LCD TV | Input |
| Integrated BLiSSTER support in the main repo | Input |
| Official BlisSTer support. | Input |
| Sinden light gun on LED/LCD displays | Input |
| PlayStation | Core |
| PSX | Core |
| outrun core | Core |
| Pentium 2 | Core |
| Selectable bios for Master System | Core feature |
| MSU-1 support in SNES core | Core feature |
| Apollo AC68080 core on MiSter | Core |
| wonder swan | Core |
| Just more cores, especially arcade cores! | Core |
| PS2 | Core |
| More arcade | Core |
| Amiga hybrid core, more performance for the 486 core including FPU support | Core feature |
| .cas file support for atari800 | Core feature |
| Nothing immediately comes to mind besides more cores, the project feels pretty feature-rich already. | Core |
| 2-player Gameboy support | Core feature |
| Redbook audio support in ao486 | Core feature |
| Virtual Boy | Core |
| better commodore core features | Core feature |
| N64 | Core |
| Drive support for the Ti994a, already available on Mist never ported to MiSTer | Core feature |
| Vampire | Core |
| Uhmm, PSX? | Core |
| N64 | Core |
| Konami Arcade games | Core |
| Gamecube | Core |
| Amstrad M4 Board | Core |
| Speed ups | Core feature |
| Writeable disks in Apple 2 core | Core feature |
| N64 SNAC | Core; SNAC |
| Sufami Turbo support in the SNES core | Core feature |
| Scsi for ao486, or better idea. So os2 or bsd could boot | Core feature |
| 32x | Core |
| Xbox | Core |
| Nintendo 64 | Core |
| Konami Board and the Naomi, Arcade Boards that haven’t been worked on. | Core |
| GUS on ao486 | Core feature |
| A Gameboy Core that basically runs two Gameboys for multi-player support. | Core feature |
| Apple II writable disks | Core feature |
| Pinball Simulation | Core |
| Konami Arcade boards | Core |
| irem M92 | Core |
| More cores that utilise hybrid emulation, combination of the FPGA and the ARM core(s) | Core |
| Game Boy two-player split screen on one screen | Core feature |
| Nintendo 64 | Core |
| Dedicated music player/tracker cores for various FM synthesis sound chips, i.e. Yamaha YMF262 | Core |
| 7z support or msu1 | File management; Core feature |
| SNES MSU-1 | Core feature |
| CDFJ/DPC+ ARM implementation for 2600 core | Core feature |
| Landing Gear (Taïto, Arcade) | Core |
| Cheat support for arcade cores | Core feature |
| SYSTEM 16,32 SEGA , PGM, CAVE SH3 ,capcom CPS3 | Core |
| N64 | Core |
| SNES core that can run Vitor Vilela’s SMW widescreen hack. | Core feature |
| Floppy Support or Floppy Sounds for Amiga | Core feature |
| Better disk access in ao486 (for Windows/Linux/BeOS). Automatic battery backup per game in NES, GB and Genesis. | Core feature |
| Sega SC3000 audio cassette support | Core feature |
| Music Player (Primarily Genesis) | Core |
| laserdisc emulation | Core |
| Dreamcast but that is a pipe dream due to hardware limitations | Core |
| “68080” amiga and 8MB chip ram | Core feature |
| C64 cpu acceleration | Core feature |
| Drum mode support for DOS AdLib | Core feature |
| MSU1 for SNES for enhanced soundtracks. | Core feature |
| Genesis/MD EEPROM Support | Core feature |
| Full featured input test core that doesn’t require launching a ROM or using the awful mapping screen | Core |
| Floppy and IDE bus emulation on ao486 | Core feature |
| Webcam as Game Boy camera | Core feature |
| Sega Super Scaler. e.g. Out Run, Thunder Blade | Core |
| X68000 | Core |
| FLU in Minimig | Core feature |
| fix for keyboard on macplus | Core feature |
| snes msu-1 | Core feature |
| MSU-1 | Core feature |
| snes msu-1 for high quality audio | Core feature |
| Floppy and CD-ROM for ao486 and Minimig | Core feature |
| Save swapping | File management |
| Better onboard file system support | File management |
| Better Power Supply/Cleaner File Structure | Hardware changes; File management |
| Network storage devices | File management |
| filtering arcade cores by horizontal/vertical orientation | File management |
| use of sata or nvme drives on ext4. Something that would be able to support symbolic links. | File management |
| Dynamic ROM sorting | File management |
| Console mra | File management |
| directory structure customization / core selection (not requiring to download all cores on updates) | File management |
| An easy-to-use Linux-based file manager for copying to/from external media like USB drives or other SD cards. | File management |
| a UI that can more easily deal with a large volume of games | File management |
| Symlinks/favorites, something like that to make multiple ways of organizing games instead of just alphabetical | File management |
| NFS (network file system) compatibility and his configuration script | File management |
| Wifi and BT integrated on DE-10 | Hardware changes |
| OLED screen support that shows mister specs and current game/system | Hardware changes |
| Single height board expansion with vga - scart - audio and usb to fit into retro cases without the need for all types of extension leads. | Hardware changes |
| Fix HDMI CEC issues | Hardware changes |
| native SATA for SSD , MP401 wave header , | Hardware changes |
| Custom PCB/FPGA with HDMI 2.1 for 4K output and VRR | Hardware changes |
| a board with db9 that we dont need to solder | Hardware changes |
| Built in 2.4 GHz for controller. | Hardware changes |
| USB AUDIO. SO I can use my bluetooth headphones | Hardware changes |
| More IO | Hardware changes |
| A full mini itx I/O board | Hardware changes |
| More SNAC input types | SNAC |
| Further support for SNAC | SNAC |
| 2 players SNAC or alternative to LLAPI | SNAC |
| SNAC GPIO daughter board…XD | SNAC |
| SNAC for Arcade Cores | SNAC |
| Better SNAC support | SNAC |
| A SNAC PS1 and Saturn controller adapter. | SNAC |
| 2-Player SNAC or LLAPI in Main | SNAC |
| Multiple SNAC ports (2 - 4), if possible | SNAC |
| Retro Achievements | Achievements |
| Retro achievements | Achievements |
| RetroAchievements | Achievements |
| RetroAchievements | Achievements |
| Retroachievements would be amazing! | Achievements |
| A case that looks like a console | Aesthetics |
| Nicer cases | Aesthetics |
| console-looking cases | Aesthetics |
| A case that isn’t ugly as hell. I I love the MiSTer, but all the cases are ugly, even the aluminum ones. It’s the one and only meaningful thing Analogue has on the MiSTer. | Aesthetics |
| Better looking cases with all I/Os in back | Aesthetics |
| Console like case. | Aesthetics |
| a case that doesn’t look like a brick | Aesthetics |
| Better wifi dongle support | Bugfix |
| Would love to see a real fix for the “scrambled video” problem after multiple core reboots | Bugfix |
| Not more cores, but even better accuracy | Bugfix |
| Maybe not a feature, but a frequent bug I notice where, if I’m on a core too long (especially NeoGeo), it becomes unresponsive. No buttons work. Cannot get to the Mister menu. Have to unplug the Mister. Possibly a memory leak? I’m not skilled enough to diagnose nor resolve. It’s my only complaint to an otherwise fantastic hardware kit. | Bugfix |
| Better documentation for cores and video filters. While information can be found on the github pages, something more centralized and easier to navigate for regular users would be nice. | Community support |
| Development Tutorials so more people can jump in and enhance Mister | Community support |
| Core writing tutorial | Community support |