This is a project to evaluate the difficulty ratings of each level in the popular mobile video game; Candy Crush. The creator would like to figure out if the levels are challenging enough to keep players fully engaged.
## [1] "Number of players:"
## [1] 6814
## [1] "Period for which we have data:"
## [1] "2014-01-01" "2014-01-07"
I will calculate the probability of success for each level based on each player’s number of attempts and successes.
## # A tibble: 15 x 4
## level attempts success p_success
## <int> <int> <int> <dbl>
## 1 1 1322 818 0.619
## 2 2 1285 666 0.518
## 3 3 1546 662 0.428
## 4 4 1893 705 0.372
## 5 5 6937 634 0.0914
## 6 6 1591 668 0.420
## 7 7 4526 614 0.136
## 8 8 15816 641 0.0405
## 9 9 8241 670 0.0813
## 10 10 3282 617 0.188
## 11 11 5575 603 0.108
## 12 12 6868 659 0.0960
## 13 13 1327 686 0.517
## 14 14 2772 777 0.280
## 15 15 30374 1157 0.0381
Levels 5,8,12 & 15 are the toughest levels as they have a success rate of less than 10%
I have added standard error adjustments to indicate the range of success for each level.
NULL
[1] "The probability of completion without a single loss is:"
[1] 9.447141e-12
[1] "This indicates that the game creator need not worry about the game not being challenging enough"