Basketball players who make several baskets in succession are described as having a hot hand. Fans and players have long believed in the hot hand phenomenon, which refutes the assumption that each shot is independent of the next. However, a 1985 paper by Gilovich, Vallone, and Tversky collected evidence that contradicted this belief and showed that successive shots are independent events (http://psych.cornell.edu/sites/default/files/Gilo.Vallone.Tversky.pdf). This paper started a great controversy that continues to this day, as you can see by Googling hot hand basketball.
We do not expect to resolve this controversy today. However, in this lab we’ll apply one approach to answering questions like this. The goals for this lab are to (1) think about the effects of independent and dependent events, (2) learn how to simulate shooting streaks in R, and (3) to compare a simulation to actual data in order to determine if the hot hand phenomenon appears to be real.
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Our investigation will focus on the performance of one player: Kobe Bryant of the Los Angeles Lakers. His performance against the Orlando Magic in the 2009 NBA finals earned him the title Most Valuable Player and many spectators commented on how he appeared to show a hot hand. Let’s load some data from those games and look at the first several rows.
## vs game quarter time description
## 1 ORL 1 1 9:47 Kobe Bryant makes 4-foot two point shot
## 2 ORL 1 1 9:07 Kobe Bryant misses jumper
## 3 ORL 1 1 8:11 Kobe Bryant misses 7-foot jumper
## 4 ORL 1 1 7:41 Kobe Bryant makes 16-foot jumper (Derek Fisher assists)
## 5 ORL 1 1 7:03 Kobe Bryant makes driving layup
## 6 ORL 1 1 6:01 Kobe Bryant misses jumper
## basket
## 1 H
## 2 M
## 3 M
## 4 H
## 5 H
## 6 M
In this data frame, every row records a shot taken by Kobe Bryant. If he hit the shot (made a basket), a hit, H, is recorded in the column named basket, otherwise a miss, M, is recorded.
Just looking at the string of hits and misses, it can be difficult to gauge whether or not it seems like Kobe was shooting with a hot hand. One way we can approach this is by considering the belief that hot hand shooters tend to go on shooting streaks. For this lab, we define the length of a shooting streak to be the number of consecutive baskets made until a miss occurs.
For example, in Game 1 Kobe had the following sequence of hits and misses from his nine shot attempts in the first quarter:
\[ \textrm{H M | M | H H M | M | M | M} \]
To verify this use the following command:
## [1] "H" "M" "M" "H" "H" "M" "M" "M" "M" "H" "H" "H" "M" "H" "H"
Within the nine shot attempts, there are six streaks, which are separated by a “|” above. Their lengths are one, zero, two, zero, zero, zero (in order of occurrence).
Streak length of 1 means that Kobe hit 1 basket until he missed a basket.A streak ends at a miss of the basket so if Kobe had a Streak length of 1 then he misses another
shot then that would be a streak of 0. He will continue getting streaks of Zero if he keeps missing.
The custom function calc_streak, which was loaded in with the data, may be used to calculate the lengths of all shooting streaks and then look at the distribution.
Note that instead of making a histogram, we chose to make a bar plot from a table of the streak data. A bar plot is preferable here since our variable is discrete – counts – instead of continuous.
In order to understand Kobe’s Streaks lets look at the summary of his Streaks and also lets draw a box plot
## Min. 1st Qu. Median Mean 3rd Qu. Max.
## 0.0000 0.0000 0.0000 0.7632 1.0000 4.0000
Based on the summary and by looking at the boxplot we can easily say that the distribution is right skewed as there is a natural boundry at 0 and most of his shots are 0 streaks making his typical streaks the length of 0 based on the median and if we go with the mean his typical streak length is 0.732. Since in a right skewed distribution we should prefer using the median to describe the typical value it means 0 is the typical value. The longest streak that kobe had and we can see that from the summary above as well is 4
We’ve shown that Kobe had some long shooting streaks, but are they long enough to support the belief that he had hot hands? What can we compare them to?
To answer these questions, let’s return to the idea of independence. Two processes are independent if the outcome of one process doesn’t effect the outcome of the second. If each shot that a player takes is an independent process, having made or missed your first shot will not affect the probability that you will make or miss your second shot.
A shooter with a hot hand will have shots that are not independent of one another. Specifically, if the shooter makes his first shot, the hot hand model says he will have a higher probability of making his second shot.
Let’s suppose for a moment that the hot hand model is valid for Kobe. During his career, the percentage of time Kobe makes a basket (i.e. his shooting percentage) is about 45%, or in probability notation,
\[ P(\textrm{shot 1 = H}) = 0.45 \]
If he makes the first shot and has a hot hand (not independent shots), then the probability that he makes his second shot would go up to, let’s say, 60%,
\[ P(\textrm{shot 2 = H} \, | \, \textrm{shot 1 = H}) = 0.60 \]
As a result of these increased probabilites, you’d expect Kobe to have longer streaks. Compare this to the skeptical perspective where Kobe does not have a hot hand, where each shot is independent of the next. If he hit his first shot, the probability that he makes the second is still 0.45.
\[ P(\textrm{shot 2 = H} \, | \, \textrm{shot 1 = H}) = 0.45 \]
In other words, making the first shot did nothing to effect the probability that he’d make his second shot. If Kobe’s shots are independent, then he’d have the same probability of hitting every shot regardless of his past shots: 45%.
Now that we’ve phrased the situation in terms of independent shots, let’s return to the question: how do we tell if Kobe’s shooting streaks are long enough to indicate that he has hot hands? We can compare his streak lengths to someone without hot hands: an independent shooter.
While we don’t have any data from a shooter we know to have independent shots, that sort of data is very easy to simulate in R. In a simulation, you set the ground rules of a random process and then the computer uses random numbers to generate an outcome that adheres to those rules. As a simple example, you can simulate flipping a fair coin with the following.
## [1] "heads"
The vector outcomes can be thought of as a hat with two slips of paper in it: one slip says heads and the other says tails. The function sample draws one slip from the hat and tells us if it was a head or a tail.
Run the second command listed above several times. Just like when flipping a coin, sometimes you’ll get a heads, sometimes you’ll get a tails, but in the long run, you’d expect to get roughly equal numbers of each.
If you wanted to simulate flipping a fair coin 100 times, you could either run the function 100 times or, more simply, adjust the size argument, which governs how many samples to draw (the replace = TRUE argument indicates we put the slip of paper back in the hat before drawing again). Save the resulting vector of heads and tails in a new object called sim_fair_coin.
To view the results of this simulation, type the name of the object and then use table to count up the number of heads and tails.
## [1] "heads" "tails" "tails" "heads" "heads" "tails" "heads" "tails" "heads"
## [10] "heads" "tails" "tails" "tails" "tails" "tails" "heads" "tails" "tails"
## [19] "heads" "tails" "heads" "tails" "heads" "heads" "tails" "tails" "tails"
## [28] "heads" "heads" "heads" "tails" "tails" "heads" "tails" "tails" "heads"
## [37] "tails" "tails" "tails" "heads" "tails" "heads" "tails" "tails" "heads"
## [46] "heads" "heads" "heads" "tails" "heads" "heads" "heads" "tails" "heads"
## [55] "tails" "tails" "heads" "tails" "tails" "tails" "tails" "tails" "tails"
## [64] "tails" "tails" "tails" "tails" "tails" "heads" "heads" "tails" "heads"
## [73] "tails" "heads" "tails" "tails" "heads" "heads" "heads" "heads" "heads"
## [82] "tails" "tails" "tails" "heads" "heads" "tails" "heads" "tails" "heads"
## [91] "tails" "heads" "heads" "tails" "heads" "heads" "heads" "tails" "tails"
## [100] "heads"
## sim_fair_coin
## heads tails
## 46 54
Since there are only two elements in outcomes, the probability that we “flip” a coin and it lands heads is 0.5. Say we’re trying to simulate an unfair coin that we know only lands heads 20% of the time. We can adjust for this by adding an argument called prob, which provides a vector of two probability weights.
prob=c(0.2, 0.8) indicates that for the two elements in the outcomes vector, we want to select the first one, heads, with probability 0.2 and the second one, tails with probability 0.8. Another way of thinking about this is to think of the outcome space as a bag of 10 chips, where 2 chips are labeled “head” and 8 chips “tail”. Therefore at each draw, the probability of drawing a chip that says “head”" is 20%, and “tail” is 80%.
## sim_unfair_coin
## heads tails
## 22 78
As seen in the table above the number of times heads came up for my simulation is 22
In a sense, we’ve shrunken the size of the slip of paper that says “heads”, making it less likely to be drawn and we’ve increased the size of the slip of paper saying “tails”, making it more likely to be drawn. When we simulated the fair coin, both slips of paper were the same size. This happens by default if you don’t provide a prob argument; all elements in the outcomes vector have an equal probability of being drawn.
If you want to learn more about sample or any other function, recall that you can always check out its help file.
## starting httpd help server ... done
Simulating a basketball player who has independent shots uses the same mechanism that we use to simulate a coin flip. To simulate a single shot from an independent shooter with a shooting percentage of 50% we type,
To make a valid comparison between Kobe and our simulated independent shooter, we need to align both their shooting percentage and the number of attempted shots.
sample function so that it reflects a shooting percentage of 45%? Make this adjustment, then run a simulation to sample 133 shots. Assign the output of this simulation to a new object called sim_basket.
In order to make the shooting percentage 45% we will have to pass an extra parameter to the sample function this parameter will be prob parameter and will essentially specify the probability of H or M where probabilty of H will be set to .45. see below.
## [1] "H" "H" "H" "H" "M" "H" "M" "M" "H" "H" "M" "H" "H" "H" "H" "H" "M" "M"
## [19] "H" "H" "M" "M" "M" "H" "H" "H" "H" "H" "M" "M" "M" "H" "H" "H" "H" "H"
## [37] "M" "H" "M" "M" "H" "H" "M" "H" "H" "H" "H" "M" "H" "M" "M" "M" "H" "H"
## [55] "M" "M" "M" "M" "M" "M" "M" "H" "H" "H" "H" "M" "H" "M" "M" "M" "M" "H"
## [73] "H" "M" "M" "M" "M" "H" "H" "M" "H" "M" "M" "H" "M" "H" "H" "H" "H" "M"
## [91] "M" "H" "H" "H" "M" "M" "M" "H" "M" "M" "M" "M" "H" "M" "H" "M" "H" "M"
## [109] "H" "M" "H" "M" "M" "M" "H" "H" "M" "M" "M" "M" "M" "M" "H" "H" "H" "M"
## [127] "H" "M" "M" "M" "H" "H" "H"
Note that we’ve named the new vector sim_basket, the same name that we gave to the previous vector reflecting a shooting percentage of 50%. In this situation, R overwrites the old object with the new one, so always make sure that you don’t need the information in an old vector before reassigning its name.
With the results of the simulation saved as sim_basket, we have the data necessary to compare Kobe to our independent shooter. We can look at Kobe’s data alongside our simulated data.
## [1] "H" "M" "M" "H" "H" "M" "M" "M" "M" "H" "H" "H" "M" "H" "H" "M" "M" "H"
## [19] "H" "H" "M" "M" "H" "M" "H" "H" "H" "M" "M" "M" "M" "M" "M" "H" "M" "H"
## [37] "M" "M" "H" "H" "H" "H" "M" "H" "M" "M" "H" "M" "M" "H" "M" "M" "H" "M"
## [55] "H" "H" "M" "M" "H" "M" "H" "H" "M" "H" "M" "M" "M" "H" "M" "M" "M" "M"
## [73] "H" "M" "H" "M" "M" "H" "M" "M" "H" "H" "M" "M" "M" "M" "H" "H" "H" "M"
## [91] "M" "H" "M" "M" "H" "M" "H" "H" "M" "H" "M" "M" "H" "M" "M" "M" "H" "M"
## [109] "H" "H" "H" "M" "H" "H" "H" "M" "H" "M" "H" "M" "M" "M" "M" "M" "M" "H"
## [127] "M" "H" "M" "M" "M" "M" "H"
## [1] "H" "H" "H" "H" "M" "H" "M" "M" "H" "H" "M" "H" "H" "H" "H" "H" "M" "M"
## [19] "H" "H" "M" "M" "M" "H" "H" "H" "H" "H" "M" "M" "M" "H" "H" "H" "H" "H"
## [37] "M" "H" "M" "M" "H" "H" "M" "H" "H" "H" "H" "M" "H" "M" "M" "M" "H" "H"
## [55] "M" "M" "M" "M" "M" "M" "M" "H" "H" "H" "H" "M" "H" "M" "M" "M" "M" "H"
## [73] "H" "M" "M" "M" "M" "H" "H" "M" "H" "M" "M" "H" "M" "H" "H" "H" "H" "M"
## [91] "M" "H" "H" "H" "M" "M" "M" "H" "M" "M" "M" "M" "H" "M" "H" "M" "H" "M"
## [109] "H" "M" "H" "M" "M" "M" "H" "H" "M" "M" "M" "M" "M" "M" "H" "H" "H" "M"
## [127] "H" "M" "M" "M" "H" "H" "H"
Both data sets represent the results of 133 shot attempts, each with the same shooting percentage of 45%. We know that our simulated data is from a shooter that has independent shots. That is, we know the simulated shooter does not have a hot hand.
Using calc_streak, compute the streak lengths of sim_basket.
I will be using the calc_streak function to calculate the streak lengths of the sim_basket and store the results in sim_streak variable see below.
## [1] 4 1 0 2 5 0 2 0 0 5 0 0 5 1 0 2 4 1 0 0 2 0 0 0 0 0 0 4 1 0 0 0 2 0 0 0 2 1
## [39] 0 1 4 0 3 0 0 1 0 0 0 1 1 1 1 1 0 0 2 0 0 0 0 0 3 1 0 0 3
1. Describe the distribution of streak lengths. What is the typical streak length for this simulated independent shooter with a 45% shooting percentage? How long is the player’s longest streak of baskets in 133 shots?
## Min. 1st Qu. Median Mean 3rd Qu. Max.
## 0.0 0.0 0.0 1.0 1.5 5.0
The distribution is Right Skewed similar to how we saw Kobe’s Streak distribution therefore median would be the best way to describe a typical streak. The typical shooting streak is 0 as we can see from the median value in the summary table . Also the Max. value in the table tells us the longest streak which is 5.
2. If you were to run the simulation of the independent shooter a second time, how would you expect its streak distribution to compare to the distribution from the question above? Exactly the same? Somewhat similar? Totally different? Explain your reasoning.
I would expect it to be somewhat similar not exactly the same as the simulation may generate different results every time and results can vary but generally speaking it will be the similar in the sense that the typical streak lengths will be between 0 and 1 and the distribution will be Skewed to the right .
3. How does Kobe Bryant’s distribution of streak lengths compare to the distribution of streak lengths for the simulated shooter? Using this comparison, do you have evidence that the hot hand model fits Kobe’s shooting patterns? Explain.
the distribution of Kobe’s streak length vs simulated shooter’s streak length are very similar since both are right skewed with majority of the streak lengths being 0 or 1. I believe the Hot hand model describes Kobe’s shooting patterns accurately as the simulated shooter has the same percentage of shooting as Kobe and the results of the streak were very similar.