Problem statement A Bangalore based online gaming company launched 3 variants of a game for Android users. We have to find which variant is optimum balance of economy,engagement and retention.
Terms Used in Data Experiment Name =‘content’ Experiment Version = ‘2’ variant_group =variant (1, 2, 3) Cli=client (Android - 0) DAU: Daily Active Users in the Game users: Players performing a specific activity. Subset of DAU Economy Terms: Spend refers to the player using coins to buy hints Purchase (Buy) refers to the player buying coins (IAP) Earn refers to the player earning coins due to his progress in the game. Engagement Actions: view: viewing a puzzle clear: solving a puzzle fail: failing on a puzzle use_hint: spending coins to reveal hints on a puzzle. Retention: dn: Percentage of people playing on Date=D+n out of people who installed on Date=D Most of the other terms used are self-explanatory
On individual user,Lets see how much they earn,purchase and spend on average.
Now we will see total coin flow:-
From above bar chart we can clearly see variant 2 engage maximum number of users.
Use_hint is least dominant action.
Thank You
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