1. Synopsis

The word anime is the Japanese term for animation, which means all forms of animated media. Outside Japan, anime refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. The anime industry consists of over 430 production studios, including major names like Studio Ghibli, Gainax, and Toei Animation. Despite comprising only a fraction of Japan’s domestic film market, anime makes up a majority of Japanese DVD sales. It has also seen international success after the rise of English-dubbed programming. This rise in international popularity has resulted in non-Japanese productions using the anime art style. Whether these works are anime-influenced animation or proper anime is a subject for debate amongst fans.Japanese anime accounts for 60% of the world’s animated television shows, as of 2016.

Problem Statement:

The objective of this project is to explore the Anime dataset to answer interesting questions like what factors affect the ratings and popularity of an Anime.


Various factors like age category, broadcast time, premiered season, genre, type etc. will be analyzed to predict the popularity of an Anime. I will be dropping the variables that look irrelevant as a part of cleaning. During the course of analysis, I will be dropping the variables which show no co-relation with the popularity, ratings or rankings of the anime. This approach can help me compare the relevant variables and help me derieve conclusions of what factors decide the popularity of an Anime. This can help producers in getting maximum benfits out of new animes, be it in monetary terms or in terms of popularity, ratings and fame.