a base de dados Pokémon foi escolhida. As variaveis escolhidas foram Altura e Tipo 1.
load("C:/Users/T-Gamer/Downloads/Base_de_dados-master/Base_de_dados-master/df_pokemon.RData")
Abaixo segue a tabela(altura X tipo1)
tabela<-table(df$height,df$type_1)
tabela
##
## bug dark dragon electric fairy fighting fire flying ghost grass
## 1 1 0 0 0 1 0 0 0 0 0
## 2 1 0 0 2 2 0 0 0 0 3
## 3 11 0 1 3 2 0 0 0 1 3
## 4 2 2 0 5 1 0 2 0 3 8
## 5 6 5 0 3 0 1 4 1 1 5
## 6 5 2 2 3 3 3 5 0 2 5
## 7 3 1 1 0 0 2 5 0 1 4
## 8 5 1 1 4 2 2 1 0 1 4
## 9 1 2 0 1 0 1 4 0 2 4
## 10 7 2 1 2 1 2 4 0 2 8
## 11 3 3 2 1 1 0 2 0 1 3
## 12 7 2 0 3 0 2 2 0 1 3
## 13 0 0 0 0 1 2 2 0 1 2
## 14 2 2 2 2 1 5 1 0 0 1
## 15 5 2 1 2 1 2 2 2 2 0
## 16 1 2 1 2 0 1 2 0 2 1
## 17 0 0 0 0 0 0 4 0 1 3
## 18 1 1 2 1 0 0 0 0 0 1
## 19 1 0 1 1 0 0 3 0 0 0
## 20 0 0 2 0 0 0 1 0 0 5
## 21 0 0 0 1 0 1 1 0 0 0
## 22 0 0 1 0 0 0 0 0 1 2
## 23 0 0 0 0 0 1 0 0 0 0
## 24 0 0 0 0 0 0 0 0 0 0
## 25 1 0 0 0 0 0 0 0 0 0
## 26 0 0 0 0 0 0 0 0 0 0
## 27 0 0 0 0 0 0 0 0 0 0
## 28 0 0 0 0 0 0 0 0 0 0
## 29 0 0 1 0 0 0 0 0 0 0
## 30 0 0 1 0 1 0 0 0 0 0
## 32 0 0 1 0 0 0 0 0 0 0
## 33 0 0 0 0 0 0 0 0 0 1
## 35 0 0 0 0 0 0 0 0 0 0
## 37 0 0 0 0 0 0 0 0 0 0
## 38 0 0 0 0 0 0 1 0 0 0
## 40 0 0 1 0 0 0 0 0 0 0
## 42 0 0 0 0 0 0 0 0 0 0
## 45 0 0 0 0 0 0 0 0 1 0
## 50 0 0 1 0 0 0 0 0 0 0
## 52 0 0 0 0 0 0 0 0 0 0
## 54 0 0 0 0 0 0 0 0 0 0
## 58 0 1 0 0 0 0 0 0 0 0
## 62 0 0 0 0 0 0 0 0 0 0
## 65 0 0 0 0 0 0 0 0 0 0
## 70 0 0 1 0 0 0 0 0 0 0
## 88 0 0 0 0 0 0 0 0 0 0
## 92 0 0 0 0 0 0 0 0 0 0
## 145 0 0 0 0 0 0 0 0 0 0
##
## ground ice normal poison psychic rock steel water
## 1 0 0 0 0 0 0 0 0
## 2 1 0 1 0 2 0 1 0
## 3 1 0 11 0 5 1 2 4
## 4 1 3 7 3 5 3 1 10
## 5 2 1 8 2 2 5 1 8
## 6 1 0 10 2 7 1 4 11
## 7 5 1 3 1 2 1 0 3
## 8 1 2 5 3 1 1 2 7
## 9 0 1 2 2 4 2 1 5
## 10 5 1 7 1 3 5 0 7
## 11 3 4 6 0 1 0 0 6
## 12 0 0 10 2 0 3 1 9
## 13 0 2 1 3 3 4 1 5
## 14 0 2 4 1 1 3 0 2
## 15 3 1 6 0 4 2 0 6
## 16 0 0 2 1 3 1 1 3
## 17 0 1 1 1 1 2 2 4
## 18 0 1 3 2 0 1 0 3
## 19 1 0 1 1 0 1 1 0
## 20 3 1 1 1 1 1 0 3
## 21 0 0 1 0 0 0 2 1
## 22 0 0 1 0 0 0 0 1
## 23 0 0 0 0 0 0 0 1
## 24 1 0 0 0 0 0 0 0
## 25 0 1 0 0 0 1 0 1
## 26 0 1 0 0 0 0 0 0
## 27 0 0 0 1 0 1 0 0
## 28 1 0 0 0 0 0 0 0
## 29 0 0 0 0 0 0 0 0
## 30 0 0 0 0 0 0 0 0
## 32 0 0 1 0 0 0 0 0
## 33 0 0 0 0 0 0 0 0
## 35 1 0 0 1 0 0 0 0
## 37 0 0 1 0 0 0 0 0
## 38 0 0 0 0 0 0 0 0
## 40 0 0 0 0 0 0 0 0
## 42 0 0 0 0 0 0 0 1
## 45 0 0 0 0 0 0 0 1
## 50 0 0 0 0 0 0 0 0
## 52 0 0 0 0 1 0 0 0
## 54 0 0 0 0 0 0 1 0
## 58 0 0 0 0 0 0 0 0
## 62 0 0 0 0 0 0 0 1
## 65 0 0 0 0 0 0 0 1
## 70 0 0 0 0 0 0 0 0
## 88 0 0 0 0 0 1 0 0
## 92 0 0 0 0 0 0 1 0
## 145 0 0 0 0 0 0 0 1
boxplot(df$height~df$type_1, col= c('turquoise', 'tomato', 'yellowgreen'),
main= 'Altura dos Pokémon por Tipo',
xlab = 'Tipos', ylab = 'Altura')
Podemos ver que os pokémons mais altos geralmente são do tipo Dragon , porém o gráfico possui outliers e um deles mostra o pokémon mais alto que é do tipo Water, especificamente o pokémon Wailord que possui 14,5m (ele está no gif abaixo)