importando a base de dados df_pokemon.
load("C:/Users/T-Gamer/Downloads/Base_de_dados-master/Base_de_dados-master/df_pokemon.RData")
Variaveis qualitativas escolhidas foram “type_2” e “egg_group_2”
df$type_2<-as.factor(df$type_2)
df$egg_group_2<-as.factor(df$egg_group_2)
tabela1<-table(df$type_2,df$egg_group_2)
tabela1
##
## bug dragon fairy flying ground humanshape indeterminate mineral
## bug 0 0 0 0 0 0 0 0
## dark 0 0 0 0 0 2 0 0
## dragon 0 4 0 0 0 0 0 0
## electric 0 0 0 0 0 0 1 0
## fairy 0 0 4 0 0 0 0 1
## fighting 0 2 0 0 0 2 0 0
## fire 0 0 0 0 0 0 0 0
## flying 1 5 2 4 4 0 0 0
## ghost 0 0 0 0 0 0 0 1
## grass 0 0 0 0 0 0 2 0
## ground 0 3 0 0 3 0 1 0
## ice 0 0 0 0 1 0 0 0
## normal 0 2 0 0 0 0 0 0
## poison 0 0 0 0 0 0 0 0
## psychic 0 0 0 0 0 0 0 0
## rock 0 0 0 0 3 0 0 2
## steel 0 0 0 0 1 1 0 2
## water 1 1 0 0 4 0 0 0
##
## plant water1 water2 water3
## bug 0 0 0 1
## dark 2 0 0 2
## dragon 0 0 0 0
## electric 0 0 0 0
## fairy 2 0 0 0
## fighting 1 0 0 0
## fire 0 0 0 0
## flying 4 0 0 2
## ghost 0 0 0 0
## grass 5 0 0 0
## ground 1 2 0 0
## ice 2 1 0 0
## normal 0 0 0 0
## poison 5 0 0 0
## psychic 0 3 2 0
## rock 0 0 1 3
## steel 0 0 0 0
## water 0 0 0 4
prop.table(tabela1,1)*100
##
## bug dragon fairy flying ground
## bug 0.000000 0.000000 0.000000 0.000000 0.000000
## dark 0.000000 0.000000 0.000000 0.000000 0.000000
## dragon 0.000000 100.000000 0.000000 0.000000 0.000000
## electric 0.000000 0.000000 0.000000 0.000000 0.000000
## fairy 0.000000 0.000000 57.142857 0.000000 0.000000
## fighting 0.000000 40.000000 0.000000 0.000000 0.000000
## fire
## flying 4.545455 22.727273 9.090909 18.181818 18.181818
## ghost 0.000000 0.000000 0.000000 0.000000 0.000000
## grass 0.000000 0.000000 0.000000 0.000000 0.000000
## ground 0.000000 30.000000 0.000000 0.000000 30.000000
## ice 0.000000 0.000000 0.000000 0.000000 25.000000
## normal 0.000000 100.000000 0.000000 0.000000 0.000000
## poison 0.000000 0.000000 0.000000 0.000000 0.000000
## psychic 0.000000 0.000000 0.000000 0.000000 0.000000
## rock 0.000000 0.000000 0.000000 0.000000 33.333333
## steel 0.000000 0.000000 0.000000 0.000000 25.000000
## water 10.000000 10.000000 0.000000 0.000000 40.000000
##
## humanshape indeterminate mineral plant water1
## bug 0.000000 0.000000 0.000000 0.000000 0.000000
## dark 33.333333 0.000000 0.000000 33.333333 0.000000
## dragon 0.000000 0.000000 0.000000 0.000000 0.000000
## electric 0.000000 100.000000 0.000000 0.000000 0.000000
## fairy 0.000000 0.000000 14.285714 28.571429 0.000000
## fighting 40.000000 0.000000 0.000000 20.000000 0.000000
## fire
## flying 0.000000 0.000000 0.000000 18.181818 0.000000
## ghost 0.000000 0.000000 100.000000 0.000000 0.000000
## grass 0.000000 28.571429 0.000000 71.428571 0.000000
## ground 0.000000 10.000000 0.000000 10.000000 20.000000
## ice 0.000000 0.000000 0.000000 50.000000 25.000000
## normal 0.000000 0.000000 0.000000 0.000000 0.000000
## poison 0.000000 0.000000 0.000000 100.000000 0.000000
## psychic 0.000000 0.000000 0.000000 0.000000 60.000000
## rock 0.000000 0.000000 22.222222 0.000000 0.000000
## steel 25.000000 0.000000 50.000000 0.000000 0.000000
## water 0.000000 0.000000 0.000000 0.000000 0.000000
##
## water2 water3
## bug 0.000000 100.000000
## dark 0.000000 33.333333
## dragon 0.000000 0.000000
## electric 0.000000 0.000000
## fairy 0.000000 0.000000
## fighting 0.000000 0.000000
## fire
## flying 0.000000 9.090909
## ghost 0.000000 0.000000
## grass 0.000000 0.000000
## ground 0.000000 0.000000
## ice 0.000000 0.000000
## normal 0.000000 0.000000
## poison 0.000000 0.000000
## psychic 40.000000 0.000000
## rock 11.111111 33.333333
## steel 0.000000 0.000000
## water 0.000000 40.000000