The reward conditions dictate how a player’s performance, and possibily the performance of a competitor, contributes to a final monetary bonus. Consider a task that results in points, where each point is worth $0.01. Two players A and B complete the task and player A earns 150 points, while player B earns 200 points.
| Condition | Description | Player A’a | Player B | |
|---|---|---|---|---|
| r.I | Individual only | Earnings depend only on individual performance | 150p | 200p |
| r.IC | Individual + Competition Bonus | Earnings depend on individual performance plus a bonus if you outperform your competitor | 150p | 200p + 100p = 300p |
| r.C | Competition Bonus only | Earnings only depend on your performance relative to your competitor. If you lose, you win nothing. | 0p | 100p |
The information condition dictates whether players receive some sort of feedback on their competitor’s performance during the task.
| Condition | Description | |
|---|---|---|
| i.I | Individual only (I) | Individuals only know their performance throughout the game. In the competitive reward conditions, they only learn how their competitor did at the end |
| i.IS | Individual + Social (IS) | Individuals know both their performance and that of others over time |
| Paradigm | Description | Versions | Learning? | Uncertainty? |
|---|---|---|---|---|
| Holt and Laury (Holt & Laury, 2002) | Repeated selections between 10 paired lottery choices. | - | No | No |
| Standard DFD gambles (boxes, pie charts) | Repeated selections between gambles varying in risk and EV. | - | No | No |
| Columbia Card Task (Figner et al., 2009) | Select cards until they decide to stop, or they select the joker. | 1) Hot: Sequential 2) Cold: Simultaneous |
Yes | No |
| BART (Lejuez et al., 2002) | Pump a balloon until they cash out, or the balloon pops | 1) Hot: Sequential 2) Cold: Simultaneous |
Yes | Yes |
What statistical environments should people play in? I can consider three domains that vary in the relationship between risk and reward.
| Domain | Example | Description | Question |
|---|---|---|---|
| Risk favorable | Stock Market. | Positive risk-reward correlation (e.g.; risky options have higher EV) | In environments with a positive risk-reward correlation, can competition cause people to become more risky, and thus earn more at both the individual and group level? |
| Risk Neutral | ? | No risk-reward correlation (all options have same EV) | In environments with no risk-reward correlation, does competition still increase risk? |
| Risk unfavorable | Smoking. Risky sex | Negative risk-reward correlation (risky options have lower-EV) | In environments with a negative risk-reward correlation, does compeititon cause people to become more risky, and earn less, or do they become less risky, and earn more?? |