For reference, please consult the attached Excel workbook
Prior to the addition of the additional 450 rolls, the “Mean.Sum” was 7.16, with the additional rolls the “Mean.Sum” is 6.9720. This value is approaching the expected value of 7. With a large enough finite set of rolls, the value should merge to 7.
In order to increase the odds of rolling an 11 (assuming loaded crap dice), the probabilities for 1 to 4 (each) were set to 1/64. 5 and 6 were set to 30/64. The “Mean.Sum” of the 500 rolls is 10.6480. This could be carried out further by decreasing the probabilities of 1 to 4 to nearly 0 and set 5 and 6 to something close to 0.5 (each); of which the expected value would be 11.
From the output graph, the data is very close to theory, but they are not symmetrical about the mean of 7 as far as their probability.
From the output, both intervals “catch” the exact value. The estimate, to begin with, for this simulation is very close to the real value. After a few simulations, the MC estimated value remains relatively unchanged and the intervals always catches the exact value.
This is a static simulation in this sense that it only produces and random,uniform simulation for a given season once. Complications about how much to pre-order and goods expiring are taken out of the equation. After running this sim a few times (via F9) the profit at the end of the year ranged from ~ $775 - $900, which seems reasonable because assuming average demand being met every day for all goods yields ~ $818.