Fifth-graders who played a math game that rewarded right answers with on-screen punches spent about twice as much of their recess being aggressive as classmates who played a block-building math game or completed an art lesson, an analysis of data from a recent experiment found.

The results line up with media priming theory, which suggests that mentally processing media content can briefly shape later attitudes and behaviors, even ones that seem unrelated to the content.

Method

At a large suburban elementary school, 135 fifth-graders were randomly assigned to one of three groups of 45 students each. During the 30 minutes before recess, one group played “Exponent Fighter,” a math game in which correct answers let the player’s character punch a computer opponent and incorrect answers let the opponent punch back. A second group played “Exponent Builder,” a similar math game in which correct answers earned blocks for building a structure. The third group completed an art lesson using a color wheel, paint, and stencils.

During the 30-minute recess that followed, trained researchers recorded the number of minutes each student spent engaged in verbal or physical aggressive acts, such as taunting, threatening, pushing, or grabbing.

A one-way analysis of variance (ANOVA) tested whether average aggression time differed by group. The research hypothesis was that students who played the violent game would spend more time being aggressive than students in either of the other two groups.

# Read the data from the web
FetchedData <- read.csv("https://github.com/drkblake/Data/raw/refs/heads/main/Priming.csv")
# Save the data on your computer
write.csv(FetchedData, "Priming.csv", row.names=FALSE)
# remove the data from the environment
rm (FetchedData)
# ============================================================
#  Setup: Install and Load Required Packages
# ============================================================
if (!require("tidyverse")) install.packages("tidyverse")
if (!require("gt")) install.packages("gt")
if (!require("gtExtras")) install.packages("gtExtras")
if (!require("FSA")) install.packages("FSA")
if (!require("plotly")) install.packages("plotly")

library(tidyverse)
library(gt)
library(gtExtras)
library(FSA)
library(plotly)

options(scipen = 999) # suppress scientific notation

# ============================================================
#  Step 1: Load Data
# ============================================================
mydata <- read.csv("Priming.csv") # <-- Edit YOURFILENAME.csv

# Specify DV and IV (edit column names here)
mydata$DV <- mydata$Value
mydata$IV <- mydata$Group

# ============================================================
#  Step 2: Visualize Group Distributions (Interactive)
# ============================================================
# Compute group means
group_means <- mydata %>%
  group_by(IV) %>%
  summarise(mean_value = mean(DV), .groups = "drop")

# Interactive plot (boxplot + group means)
box_plot <- plot_ly() %>%
  # Boxplot trace
  add_trace(
    data = mydata,
    x = ~IV, y = ~DV,
    type = "box",
    boxpoints = "outliers",   # only applies here
    marker = list(color = "red", size = 4),  # outlier style
    line = list(color = "black"),
    fillcolor = "royalblue",
    name = ""
  ) %>%
  # Group means (diamonds)
  add_trace(
    data = group_means,
    x = ~IV, y = ~mean_value,
    type = "scatter", mode = "markers",
    marker = list(
      symbol = "diamond", size = 9,
      color = "black", line = list(color = "white", width = 1)
    ),
    text = ~paste0("Mean = ", round(mean_value, 2)),
    hoverinfo = "text",
    name = "Group Mean"
  ) %>%
  layout(
    title = "Interactive Group Distributions with Means",
    xaxis = list(title = "Independent Variable (IV)"),
    yaxis = list(title = "Dependent Variable (DV)"),
    showlegend = FALSE
  )

# ============================================================
#  Step 3: Descriptive Statistics by Group
# ============================================================
desc_stats <- mydata %>%
  group_by(IV) %>%
  summarise(
    count = n(),
    mean = mean(DV, na.rm = TRUE),
    sd   = sd(DV, na.rm = TRUE),
    min  = min(DV, na.rm = TRUE),
    max  = max(DV, na.rm = TRUE)
  )

desc_table <- desc_stats %>%
  mutate(across(where(is.numeric), ~round(.x, 2))) %>%
  gt() %>%
  gt_theme_538() %>%
  tab_header(title = "Descriptive Statistics by Group")

# ============================================================
#  Step 4: Test Normality (Shapiro-Wilk)
# ============================================================
shapiro_results <- mydata %>%
  group_by(IV) %>%
  summarise(
    W_statistic = shapiro.test(DV)$statistic,
    p_value = shapiro.test(DV)$p.value
  )

shapiro_table <- shapiro_results %>%
  mutate(
    W_statistic = round(W_statistic, 2),
    p_value = ifelse(p_value < .001, "< .001", sprintf("%.3f", p_value))
  ) %>%
  gt() %>%
  gt_theme_538() %>%
  tab_header(title = "Shapiro-Wilk Normality Test by Group") %>%
  tab_source_note(
    source_note = "Note. If any p-value figures are 0.05 or less, if one or more group distributions appear non-normal, and any group sizes are less than 40, consider using the Kruskal-Wallis and Post-hoc Dunn’s Test results instead of the ANOVA and Tukey HSD Post-hoc results."
  )

# ============================================================
#  Step 5a: Non-Parametric Test (Kruskal-Wallis + Dunn)
# ============================================================
kruskal_res <- kruskal.test(DV ~ IV, data = mydata)

kruskal_table <- data.frame(
  Statistic = round(kruskal_res$statistic, 2),
  df = kruskal_res$parameter,
  p_value = ifelse(kruskal_res$p.value < .001, "< .001",
                   sprintf("%.3f", kruskal_res$p.value))
) %>%
  gt() %>%
  gt_theme_538() %>%
  tab_header(title = "Kruskal-Wallis Test Results")

dunn_res <- dunnTest(DV ~ IV, data = mydata, method = "bonferroni")$res

dunn_table <- dunn_res %>%
  mutate(
    Z = round(Z, 2),
    P.unadj = ifelse(P.unadj < .001, "< .001", sprintf("%.3f", P.unadj)),
    P.adj   = ifelse(P.adj < .001, "< .001", sprintf("%.3f", P.adj))
  ) %>%
  gt() %>%
  gt_theme_538() %>%
  tab_header(title = "Post-hoc Dunn’s Test Results")

# ============================================================
#  Step 5b: Parametric Test (ANOVA + Tukey)
# ============================================================
anova_res <- oneway.test(DV ~ IV, data = mydata, var.equal = FALSE)

anova_table <- data.frame(
  Statistic = round(anova_res$statistic, 2),
  df = anova_res$parameter[1],
  df_resid = anova_res$parameter[2],
  p_value = ifelse(anova_res$p.value < .001, "< .001",
                   sprintf("%.3f", anova_res$p.value))
) %>%
  gt() %>%
  gt_theme_538() %>%
  tab_header(title = "ANOVA Test Results")

anova_model <- aov(DV ~ IV, data = mydata)
tukey_res <- TukeyHSD(anova_model)$IV %>% as.data.frame()

tukey_table <- tukey_res %>%
  rownames_to_column("Comparison") %>%
  mutate(
    diff = round(diff, 2),
    lwr = round(lwr, 2),
    upr = round(upr, 2),
    `p adj` = ifelse(`p adj` < .001, "< .001", sprintf("%.3f", `p adj`))
  ) %>%
  gt() %>%
  gt_theme_538() %>%
  tab_header(title = "Tukey HSD Post-hoc Results")

Results

Students who played the violent game averaged 10.75 minutes of aggression during recess, compared with 5.86 minutes for students who played the nonviolent game and 4.96 minutes for students who completed the art project.

box_plot
desc_table
Descriptive Statistics by Group
IV count mean sd min max
Art project 45 4.96 1.04 2.3 7.3
Nonviolent game 45 5.86 1.06 3.6 8.4
Violent game 45 10.75 1.00 8.5 12.8

Shapiro-Wilk tests showed that aggression times were normally distributed within all three groups, so the analysis used ANOVA rather than the nonparametric Kruskal-Wallis test.

shapiro_table
Shapiro-Wilk Normality Test by Group
IV W_statistic p_value
Art project 0.99 0.923
Nonviolent game 0.98 0.594
Violent game 0.98 0.699
Note. If any p-value figures are 0.05 or less, if one or more group distributions appear non-normal, and any group sizes are less than 40, consider using the Kruskal-Wallis and Post-hoc Dunn’s Test results instead of the ANOVA and Tukey HSD Post-hoc results.

The ANOVA found a statistically significant difference among the group means, F (2, 87.95) = 420.86, p < .05.

anova_table
ANOVA Test Results
Statistic df df_resid p_value
420.86 2 87.94717 < .001

A post-hoc procedure determined that all three means differed significantly from one another. The violent-game group’s average was about 4.9 minutes higher than the nonviolent-game group’s and about 5.8 minutes higher than the art group’s. The nonviolent-game group’s average was also significantly higher than the art group’s, but by less than one minute.

tukey_table
Tukey HSD Post-hoc Results
Comparison diff lwr upr p adj
Nonviolent game-Art project 0.90 0.38 1.42 < .001
Violent game-Art project 5.79 5.27 6.30 < .001
Violent game-Nonviolent game 4.89 4.37 5.40 < .001

For reference, the nonparametric Kruskal-Wallis and Dunn’s test results, which the analysis would have relied on if the normality check had failed, pointed to the same conclusion.

kruskal_table
Kruskal-Wallis Test Results
Statistic df p_value
95.23 2 < .001
dunn_table
Post-hoc Dunn’s Test Results
Comparison Z P.unadj P.adj
Art project - Nonviolent game -2.42 0.016 0.047
Art project - Violent game -9.40 < .001 < .001
Nonviolent game - Violent game -6.98 < .001 < .001

Conclusion

The results supported the hypothesis. Students who played the violent math game spent significantly more recess time being aggressive than students in either of the other groups, which is consistent with media priming theory.

Because the nonviolent-game group also differed slightly from the art group, simply playing a competitive game may have nudged aggression upward a little. However, that difference was small compared with the much larger jump among students who played the game built around punching, suggesting the violent content, not gameplay itself, drove most of the effect.

The findings come with limits. The data are hypothetical, the experiment measured behavior during only one recess, and priming effects are typically short-lived, so the results say little about long-term effects of violent game content.