Overview

Project goals

The goal of this project is to establish if children and adults can adjust their generalizations about a social group to account for sampling skew.

Previously on..

Adults failed to account for probabilistic skew that resulted in a skewed but still mixed sample (study 2a). However, adults showed evidence of accounting for deterministic skew that resulted in a uniform sample (study 2b). Here, we try to identify whether adults require skew to be deterministic and/or the sample to be all uniform to account for sampling skew.

Here, the agent’s preference was probabilistic, while the sample they chose ended up being entirely uniform (100% aligned with the agent’s preference). If adults require skew to be deterministic, they should fail. If adults require the sample to be uniform, they should succeed.

Results

Adult participants passed all the checks, indicating that they knew what soccer and basketball balls were, that they knew Alex either had no preference (not skewed) or had a preference for one sport (skewed) among kids, and among Gorps.

In contrast to Study 2b, where adults successfully account for deterministic skew, adult participants here showed sensitivity to probabilistic skew that resulted in a uniform sample. Specifically:

  • Adults showed less generalization of the sample’s sport in the skewed condition than in the not skewed condition.

    • Interestingly, participants’ predictions on the prediction task showed a bimodal pattern - most participants either generalized to 100% or stayed at chance/the prior of 50%, with few at 75%. This pattern could suggest individual differences in whether adults considered the sampling process or not, and that those who do are suspending inference (50%) rather than adjusting inference as our model predictions (75%).
  • When comparing Alex’s Gorp friends and Gorps on Gorp Planet, there was no condition difference in forced-choice responses of who likes soccer more, although qualitatively it leans towards a condition effect in the predicted direction. (Note that an effect on this measure was not preregistered.)

This is interesting contrast to Study 2b, as the only difference is a single familiarization trial, making Alex’s preferences probabilistic (befriending soccer on 5 out of 6 trials) rather than deterministic (6 out of 6).

As a result, it appears that adults do account for (probabilistic) skewed sampling when it results in a uniform sample, such that the uniform sample acts as a cue that skewed sampling has contaminated the sample.

Methods

Participants

Data was collected from 399 adults recruited via Prolific on Mon 7/27/2026 as a standard sample. Participants were required to be in the United States, fluent in English, and have not participated in any previous studies in this project.

Participants were paid $2.25 for an estimated 9 minute task. In fact, the study generally took about 10.5 minutes for participants.

condition participants
not_skewed 190
skewed 192

The final sample included 382 adults (n = 190-192 in each of the 2 conditions).

Exclusion criteria

Participants were excluded if they failed the sound check or task check.

Exclusion reasons
n_collect sound_check check_task n n_excl excl_rate
399 3 14 382 17 4.26%

Demographics

Age

age
mean sd n
42.36 14.20 382

Gender

gender n prop
Female 213 55.8%
Male 165 43.2%
Non-binary 2 0.5%
Prefer not to specify 1 0.3%
Woman 1 0.3%

Race

race n prop
White, Caucasian, or European American 238 62.3%
Black or African American 66 17.3%
Hispanic or Latino/a 20 5.2%
South or Southeast Asian 16 4.2%
East Asian 12 3.1%
White, Caucasian, or European American,Hispanic or Latino/a 8 2.1%
White, Caucasian, or European American,Black or African American 4 1.0%
Middle Eastern or North African 3 0.8%
Prefer not to specify 3 0.8%
White, Caucasian, or European American,Native American, American Indian, or Alaska Native 3 0.8%
Black or African American,South or Southeast Asian 1 0.3%
HUMAN RACE 1 0.3%
Hispanic or Latino/a,Black or African American 1 0.3%
Hispanic or Latino/a,Native American, American Indian, or Alaska Native 1 0.3%
South or Southeast Asian,East Asian 1 0.3%
White, Caucasian, or European American,East Asian 1 0.3%
White, Caucasian, or European American,Middle Eastern or North African 1 0.3%
White, Caucasian, or European American,Native American, American Indian, or Alaska Native,South or Southeast Asian 1 0.3%
mixed 1 0.3%

Education

education n prop
Less than high school 4 1.0%
High school/GED 42 11.0%
Some college 100 26.2%
Bachelor's (B.A., B.S.) 151 39.5%
Master's (M.A., M.S.) 68 17.8%
Doctoral (Ph.D., J.D., M.D.) 15 3.9%
Prefer not to specify 2 0.5%

Procedure

This study was administered as a Qualtrics survey, and approved by the NYU IRB (IRB-FY2024-9169).

After providing their consent, participants completed a captcha and sound check, and were asked to watch videos sound on. Participants then watched the following videos in order:

  1. In the warmup phase, to confirm participants’ understanding of balls and sports, participants heard the narrator label a soccer ball and a basketball, and were asked to click on each.

    In the alternate counterbalance version, the left/right position of soccer and basketball buttons was switched on this and all questions in the study.

  2. In the familiarization phase, participants were introduced to an agent called Alex (depicted using a photograph of a white female child), and learned how Alex chooses friends by watching her make friends at a playground.

    Each trial showed pictures of two children (pictures matched on race and gender; races and genders varied across trials), one holding a soccer ball and another holding a basketball. Children were unique to each trial.

In the **skewed condition**, Alex approached the child holding the soccer ball on 5 out of 6 trials, and approached the child holding the basketball on the remaining oddball trial. Trial order was randomized, such that the oddball trial always appeared in 2nd, 3rd, 4th, or 5th position. 

In the **not skewed condition**, Alex approached children of each sport on 3 out of 6 trials. Sport selections alternated, with the first selection being randomized.

In the alternate counterbalance version, the position of children was fixed, while Alex's selections were switched, such that the skewed condition saw Alex approach mostly basketball. 
  1. As familiarization phase checks, participants were asked to (in the following fixed order):
  1. Familiarization: friends check: Predict which child Alex might befriend between a novel soccer kid and a novel basketball kid, to confirm their understanding of the agent’s preference. The images used were fixed images of a Black girl holding a basketball (fixed), and another Black girl holding a soccer ball (fixed), their positions counterbalanced on screen.

After responding, participants in the skewed condition were told that Alex will probably choose the kid holding the soccer ball, because Alex likes soccer (or basketball, in the alternate counterbalance version). Participants in the not skewed condition were told, "it might be hard for Alex to choose, because Alex likes soccer *and* basketball". 
  1. Familiarization: sport base rate check: Confirm their understanding of whether kids at the playground liked basketball, soccer, or both the same. After responding, all participants were told that kids at the playground liked both the same.
  1. In the sample observation phase, participants observed the same sample of Gorps that Alex befriends on Gorp Planet. In both conditions, Alex befriends 8 Gorps, 6 of which (fixed positions and colors) like soccer. The remaining 2 Gorps (fixed positions and colors: light pink, light yellow) like basketball. (In the alternate counterbalance version, the 6 like basketball, and the remaining 2 like soccer.)

  1. In the inference phase, participants had to make inferences about Gorps in general, after Alex left. They completed the below measures in fixed order:
  1. Inference: prediction trials: As one of our dependent measures, participants were asked to predict the sport preferences of 4 novel Gorps (a brown, pink, purple, and teal Gorp in fixed order). These four trials were averaged into a prediction proportion for each participant.

    For piloting purposes, participants were also asked how they decided their responses in the prediction task.

  1. Inference: comparison forced-choice: As another dependent measure, adults were shown Alex’s Gorp friends again, and were asked to make a forced-choice comparison: Who liked soccer more? Alex’s Gorp friends, Gorps on Gorp Planet, or do they like soccer the same. In the counterbalanced version, this question asked about basketball.

    For piloting purposes, participants were also asked how they decided their response to this question.

  1. As a final friends check, participants were asked which Gorp Alex might befriend between a soccer Gorp and a basketball Gorp, to check whether they understood the agent’s preference for kids extended to Gorps. The images used were fixed images of a pink Gorp and a purple Gorp from the prediction phase (which had soccer ball and which had basketball was counterbalanced).

  1. Finally, participants were asked for any problems or confusion they had, what they thought the task was about, and demographic information.

Checks

Ball training

After labeling, all participants correctly identified a soccer ball and a basketball.

Familiarization: friends check (kids)

Both conditions largely passed the friends check.

Participants in the skewed condition understood Alex would befriend kids who prefered one sport (aligned with their counterbalance condition), while participants in the not skewed condition appeared more mixed.

All participants received information about the expected response after their response.

Familiarization: sport base rate check

Participants were asked to recall that Alex met many kids at the park today, and to recall which sport more of the kids on the playground liked: basketball, soccer, or did they like them the same.

The correct answer to this question is “the same”, as every trial showed a basketball kid and a soccer kid.

Participants mostly answered this question correctly; participants who gave incorrect answers were still included. All participants received the correct answer after their response.

Agent friends check (Gorps)

Both conditions largely passed the agent friends check.

Participants in the skewed condition understood Alex would befriend the Gorp who preferred one sport (aligned with their counterbalance condition), while participants in the not skewed condition appeared more mixed.

Results

Inference: prediction trials

Participants were asked to predict the sport preferences (soccer or basketball) of 4 novel group members (a brown, pink, purple, and teal Gorp in fixed order).

First prediction trial:

glmer_infer_sport <-
  glmer(infer_sport ~ condition + (1 | participant), 
        data = data_tidy, 
        family = binomial)

# condition difference?
glmer_infer_sport %>% 
  summary()
# set priors
priors <- c(
  prior(normal(0, 1.5), class = "Intercept"), # centered prior for baseline log-odds
  prior(normal(0, 1),   class = "b"), # weakly informative prior
  prior(student_t(3, 0, 1), class = "sd") # half-Student-t
)

# bayesian model
brm_infer_sport <-
  brm(infer_sport ~ condition + (1 | participant), 
      data = data_tidy, 
      family = bernoulli(link = "logit"),
      prior = priors,
      save_pars = save_pars(all = TRUE))
## Running /Library/Frameworks/R.framework/Resources/bin/R CMD SHLIB foo.c
## using C compiler: ‘Apple clang version 17.0.0 (clang-1700.6.4.2)’
## using SDK: ‘MacOSX26.2.sdk’
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## In file included from <built-in>:1:
## In file included from /Library/Frameworks/R.framework/Versions/4.5-arm64/Resources/library/StanHeaders/include/stan/math/prim/fun/Eigen.hpp:22:
## In file included from /Library/Frameworks/R.framework/Versions/4.5-arm64/Resources/library/RcppEigen/include/Eigen/Dense:1:
## In file included from /Library/Frameworks/R.framework/Versions/4.5-arm64/Resources/library/RcppEigen/include/Eigen/Core:19:
## /Library/Frameworks/R.framework/Versions/4.5-arm64/Resources/library/RcppEigen/include/Eigen/src/Core/util/Macros.h:679:10: fatal error: 'cmath' file not found
##   679 | #include <cmath>
##       |          ^~~~~~~
## 1 error generated.
## make: *** [foo.o] Error 1
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# set priors for null model
priors_null <- c(
  prior(normal(0, 1.5), class = "Intercept"), # centered prior for baseline log-odds
  prior(student_t(3, 0, 1), class = "sd") # half-Student-t
)

# null model
brm_infer_sport_null <- 
  brm(infer_sport ~ 1 + (1 | participant), 
      data = data_tidy, family = bernoulli(),
      prior = priors_null, 
      save_pars = save_pars(all = TRUE))

# get bf
bayes_factor(brm_infer_sport, brm_infer_sport_null)

A Bayesian analysis shows strong evidence in favor of a condition effect (BF = 65).

Inference: comparison forced-choice

Participants were shown Alex’s Gorp friends again, and were asked to infer whether Gorps on Gorp Planet liked the sample-majority sport “less”, “the same”, or “more” than Alex’s Gorp friends.

# multinomial regression: do responses differ by condition?
infer_comp_multinom <- data %>% 
  multinom(infer_comp ~ condition, data = .) %>% 
  Anova()

infer_comp_multinom

There was no evidence participants made different responses to the comparison forced-choice question depending on condition (LR Chisq(2) = 1.18, p = 0.555).

Supplementary results

Inference: comparison forced-choice vs prediction

Participants’ responses to the comparison forced-choice question did not appear to be clearly related to their earlier responses to the prediction trials.

The comparison forced-choice asked who likes the sample-majority sport more: Alex’s Gorp friends, Gorps on Gorp Planet, or if they like it the same.

Since 8 out of 8 of Alex’s Gorp friends liked the sample-majority sport, matching the sample proportion would correspond with predictions of 1 (100%). As a result:

  • predictions of 0, 0.25, and 0.5, 0.75 should correspond with responding “Alex’s Gorp friends”

  • predictions of 1 should correspond with responding “the same”

Session info

## R version 4.5.2 (2025-10-31)
## Platform: aarch64-apple-darwin20
## Running under: macOS Tahoe 26.5.2
## 
## Matrix products: default
## BLAS:   /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib 
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## 
## locale:
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## 
## time zone: America/New_York
## tzcode source: internal
## 
## attached base packages:
## [1] stats     graphics  grDevices utils     datasets  methods   base     
## 
## other attached packages:
##  [1] car_3.1-3           carData_3.0-5       nnet_7.3-20        
##  [4] tidybayes_3.0.7     broom.mixed_0.2.9.6 brms_2.23.0        
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## 
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##  [19] broom_1.0.12          Formula_1.2-5         StanHeaders_2.32.10  
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##  [25] htmlwidgets_1.6.4     sandwich_3.1-1        emmeans_2.0.1        
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