If we want to save a value, we create an object.
my_num1 <- 4 # <- is called the assignment operator
# my_num1 is the name of the object in which the value is stored
In this code chunk, we used the assignment operator
(<-) to store 4 in the object
(my_num1).
To see what is stored in the object my_num1, we can ask
R to return its value:
my_num1
## [1] 4
And we can be more explicit by using the print
function:
print(my_num1)
## [1] 4
We can use my_num1 in other operations and function
calls.
Add 3 to my_num1:
my_num1 + 3
## [1] 7
Find the log of my_num1:
log(my_num1)
## [1] 1.386294
Take the square root of my_num1:
sqrt(my_num1)
## [1] 2
Go back to line 16, assign a different value to my_num1,
and run through the code chunks again.
This is a great benefit of creating objects: We can easily run through many code chunks just by making a single change.
There are some restrictions to how you can name objects. Your objects
cannot start with numbers or special characters including
+, -, *, /,
^, !, @, and
&.
Here are some examples of object names that you can use:
my_num1
count
abs_num
x
Here are some examples of object names that you cannot use:
!num
2times2
*char
&fun
We can store the output from a function in an object:
my_num <- -4
abs_num <- abs(my_num)
print(abs_num)
## [1] 4
Can you think of why creating two objects here (my_num
and abs_num) could be useful?
Write a code chunk to store the value 3 to the object x,
add 7 to it, and print the sum.
x <- 3
x + 7
## [1] 10
1.) Write a code chunk to store the value 7.8 to a new object and print the value of your object.
2.) Write a code chunk to store the absolute value of -3 to the
object y and print the value stored in y.
3.) Are the following names acceptable as R object names?
game
&twist
^number
divide
ten
*math
Test each by trying to assign the value 12 to the names:
You assigned code to R objects! This is critical to everything else we will do this summer!
You are gaining a solid foundation in R fundamentals!