2026-04-12

Summary (What is Valorant & Player Rating?)

Valorant is a competitive 5v5 tactical FPS where teams compete in professional tournaments such as the Valorant Champions Tour (VCT).

Player performance is often summarized using a rating metric, which combines multiple aspects of gameplay into a single value.

In VCT analytics, player rating is typically modeled as a linear combination of key performance components:

\[ \text{Rating} = C_1(\text{Kill Contribution}) + C_2(\text{Death Contribution}) + C_3(\text{APR}) + C_4(\text{ADR}) + C_5(\text{Survival}) \]

This metric aims to capture overall player impact, balancing offensive output, efficiency, and survivability.

Introduction

This presentation explores whether higher-rated VCT players tend to record more kills.

We use:

  • hypothesis testing
  • p-values
  • ggplot visualizations
  • an interactive plotly chart

What is a p value

A p-value is the probability of observing results at least as extreme as the sample data, assuming the null hypothesis is true.

A small p-value suggests that the observed difference is unlikely to be due to random chance alone.

Research Question

Do higher-rated VCT players have a higher average number of kills than lower-rated players?

We split players into two groups based on the median player rating:

High Rating Low Rating

Hypotheses

\[ H_0: \mu_{high} = \mu_{low} \]

\[ H_a: \mu_{high} > \mu_{low} \] ## Preparing the Data

##   Rating Kills       group
## 1   0.68    11  Low Rating
## 2   0.46     6  Low Rating
## 3   0.59    17  Low Rating
## 4   1.21    18 High Rating
## 5   1.02    12 High Rating
## 6   1.13    30 High Rating

Players were divided into two groups using the median of the Rating variable.

R Code for the t-test

## 
##  Welch Two Sample t-test
## 
## data:  high and low
## t = 23.211, df = 14133, p-value < 2.2e-16
## alternative hypothesis: true difference in means is greater than 0
## 95 percent confidence interval:
##  17.62597      Inf
## sample estimates:
## mean of x mean of y 
##  49.41319  30.44281

This test compares the average kills of higher-rated players against lower-rated players.

Boxplot of Kills by Group

This plot shows the distribution of kills for higher-rated and lower-rated players.

Density Plot of Kills

This density plot helps compare how kills are distributed across the two groups.

Interactive Plotly Scatter Plot

This interactive plot shows the relationship between player rating and kills.

Interpreting the p-value

## [1] 2.660822e-117

Decision rule:

If p-value < 0.05, reject \(H_0\) If p-value >= 0.05, fail to reject \(H_0\)

A smaller p-value means stronger evidence that higher-rated players tend to get more kills.

Considerations & Limitations

While statistical metrics like kills and rating provide useful insights, they do not fully capture player impact.

Some important limitations include:

  • Non-impactful kills: Late-round or low-impact kills may inflate statistics without contributing to winning rounds
  • Stat padding: Players may accumulate stats in situations that do not meaningfully affect the outcome
  • Lack of team context: Selfless plays, such as creating space or entry fragging, may result in fewer kills but are critical for team success
  • Untracked contributions: Communication, positioning, and strategic decisions are not reflected in numerical metrics

Therefore, statistical analysis should be interpreted alongside game context and qualitative understanding.

Conclusion

Based on the t-test p-value, we determine whether there is significant evidence that higher-rated VCT players have more kills on average.

This analysis shows how p-values can be used in esports analytics to evaluate player performance differences.