Overview

This document presents guild-wide performance metrics across Season 96 and Season 97. Performance is measured using a Z-index system that normalizes player damage output relative to guild-wide performance on each boss tier.

Notes & Methodology

Z-Index: What Is It?

The Z-index is a normalized score where:

  • 50 = guild average on that boss tier
  • ±10 points ≈ one standard deviation
  • Higher values = better performance relative to guild norms

How it’s calculated: Standardize: z = 50 + ((damage - boss_tier_mean) / boss_tier_sd) * 10


Performance Commentary

Top Performers

(Placeholder: to be updated after season analysis)

Key observations:

  • Insert observations about standout players, team diversity, and tier-specific specialists
  • Comment on consistency vs high-variance players

Team Meta Analysis

(Placeholder: to be updated after season analysis)

Current dominant strategies:

  • Identify which team compositions performed best on which boss tiers
  • Note any shifts in meta between seasons

Token Efficiency Insights

(Placeholder: to be updated after season analysis)

Efficiency clusters:

  • Highlight players with high Z-index on low token counts (specialists)
  • Note volume players (high tokens, mixed efficiency)


Cumulative Player Score Across Seasons

Mean Z-index aggregated across both Season 96 and Season 97. This metric shows overall guild contribution across all available data. Remember, Primes are not in the data so low token counts can be interpreted as high prime targeting.


Season Analysis

Season 96

Per-Boss Z-Index Heatmap

Team Archetype Distribution

Damage Distribution by Team

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Consistency: Mean ± SD

Token Allocation vs Efficiency

Boss Tier Reference

Player Z-Index by Boss

Aggregate Player Score (Season 96)

Season 97

Per-Boss Z-Index Heatmap

Team Archetype Distribution

Damage Distribution by Team

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Consistency: Mean ± SD

Token Allocation vs Efficiency

Boss Tier Reference

Player Z-Index by Boss

Aggregate Player Score (Season 97)

Generated 2026-04-06 · Per-hit data across Season 96 (6 tiers) & Season 97 (7 tiers) · Current roster only