Last 13 seasons aggregated. Looking for high average damage. Overweights admech players; undervalues finishing tokens and primes.
Each dot is one player. The axes are different things — x is avg damage against mythic bosses, y is avg damage against legendary bosses.
A round dot indicates a player, a diamond indicates a player who has the team that corresponds with that boss archetype. So if you’re looking at Ghaz and a player has used a custodes team, they are in a diamond shape.
The team tabs filter the y-axis to each team’s favored bosses. These rough groupings help me see who is best within archetypes. We avoid comparing Sza damage of ~1.5 million to Morty of ~750k and seeing the Sza players as twice as good. The X axis is always showing average damage on L1-5 bosses from all available data. This is a baseline measure of the player’s impact outside of mythic bosses.
Use the in-chart dropdown to highlight any player by name.
X = mythic boss avg damage. Y = non-mythic avg damage (L1-L5)
X = avg damage on AdMech bosses, Y = non-mythic baseline.
X = avg damage on Neuro bosses, Y = non-mythic baseline.
X = avg damage on Custodes bosses, Y = non-mythic baseline.
Summary of top 3 meta team usage. Only counting battles against mythic bosses. If all false (Fragxy), some version of ork or eldar multihit.
## # A tibble: 1 × 3
## admech_teams custodes_teams neuro_teams
## <int> <int> <int>
## 1 21 42 24
Which bosses does a player hit well into? Listed if in top 20 (across both guilds) avg damage against a mythic boss. Biased against newer members. (avg damage percentile)
A quick look at where each guild sits as a whole. But the purpose of this document is to evaluate individuals.
All mythic bosses. For those who like tables.
Generated 2026-02-24 · Last 13 seasons · Current rosters only