All of the tiles share the same edge pixels. The centers are procedurally filled and then tiled into a composite texture. This allows for quick and varied textures that could be used for terrain or other shader layering.

Example 01

Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 02

Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 03

Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 04

Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 05

Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 06

Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 07

Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 08

Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles