All of the tiles share the same edge pixels. The centers are
procedurally filled and then tiled into a composite texture. This allows
for quick and varied textures that could be used for terrain or other
shader layering.
Example 01
Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 02
Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 03
Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 04
Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 05
Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 06
Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 07
Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles

Example 08
Generate 100 Tiles 20x20 Dimensions

Tiled Composite Matrix from 20×20 Tiles
