πŸ§™ Character Overview

Character Name Class & Level Background Player Name Race Alignment Experience
Kamiron Druid 8 (Circle of the Moon) Kamiron Aarakocra Neutral Good?

πŸ’ͺ Abilities & Saving Throws

Ability Score Modifier Saving Throw Proficient
Strength 8 -1 -1 ☐
Dexterity 17 +3 +3 ☐
Constitution 14 +2 +2 ☐
Intelligence 10 +0 +0 ☐
Wisdom 18 +4 +7 βœ…
Charisma 8 -1 -1 ☐

Proficiency Bonus: +3
Inspiration: ☐


🎯 Skills

Skill Mod Proficient Notes
Acrobatics (Dex) +3 ☐ Used for flying maneuvers, aerial balance, or dodging midair hazards
Animal Handling (Wis) +8 βœ… Calm wild creatures; command beasts; great synergy with Druid magic
Arcana (Int) +0 ☐ Identify magical effects, glyphs, or strange phenomena
Athletics (Str) -1 ☐ Rarely usedβ€”low STR; climbing not needed due to flight
Deception (Cha) -1 ☐ Not a social-focused build; leave to party Face
History (Int) +0 ☐ Recall lore about ancient ruins, nature spirits, or the Fey
Insight (Wis) +8 βœ… Read intent or emotion; strong support role when negotiating
Intimidation (Cha) -1 ☐ Rarely used; intimidating from the sky may work narratively
Investigation (Int) +0 ☐ Search for clues or track subtle signs in ruins or camps
Medicine (Wis) +5 ☐ Stabilize dying allies without magic; limited use with Healing Word
Nature (Int) +3 βœ… Know terrain, animals, plants, weather β€” especially vital in wilds
Perception (Wis) +8 βœ… Spot hidden enemies or traps; essential aerial scout skill
Performance (Cha) -1 ☐ Theatrical swoops or storytelling β€” not a main skill for Kamiron
Persuasion (Cha) -1 ☐ Used to calm intelligent creatures or in peaceful parley
Religion (Int) +0 ☐ Identify nature deities or druidic lore
Sleight of Hand (Dex) +3 ☐ Swipe keys or small items midair if needed; niche use
Stealth (Dex) +6 βœ… Excellent for silent scouting from the air; combo with Pass Without Trace
Survival (Wis) +8 βœ… Track creatures, navigate wilds, or predict storms

πŸ›‘οΈ Combat


βš”οΈ Attacks & Spellcasting

Name Attack Bonus Damage / Type
Produce Flame +7 Fire
Scythe +2 Slashing
Unarmed +2 1d4+1-1

Spellcasting Class: Druid
Spellcasting Ability: Wisdom
Spell Save DC: 15
Spell Attack Bonus: +7


πŸ§ͺ Spellcasting

Cantrips

  • Goodberry
  • Guidance
  • Produce Flame
  • Shape Water

Spells by Level

Level Known Spells Slots Used
1 Entangle, Healing Word 4
2 Barkskin, Healing Spirit, Moonbeam 3
3 Erupting Earth, Conjure Animals 3
4 Guardian of Nature, Ice Storm 2

πŸŒ™ Circle of the Moon Features


πŸŽ’ Equipment

Carrying Capacity:
CP:
SP:
EP:
GP:
PP:

Items:


🧬 Other Proficiencies & Languages


✨ Features & Traits


❀️ Personality Traits


πŸ‘€ Character Details

Age Height Weight Eyes Skin Hair

🎭 Character Appearance

Avian with fierce orange eyes and bronze feathers.


πŸ“– Backstory

[Insert full backstory here β€” explorer from a high mountain, devoted to preserving balance and guarding natural places.]


πŸ›‘οΈ Allies & Organizations

Name Symbol Notes
Circle of the Moon πŸŒ• Druidic order from the forest peaks

πŸ’Ž Treasure


βž• Additional Features & Traits

Spells Detailed

Spell Effect Description Components
Produce Flame Light & ranged fire attack You create a flame in your hand that sheds light (10 ft bright, 10 ft dim). You can hurl it to make a ranged spell attack: 2d8 fire damage at Lvl 8. V, S
Guidance +1d4 to ability checks Touch a creature. It can add 1d4 to one ability check of its choice within 1 minute. Can only be used once per casting. V, S
Thorn Whip Pull target & deal damage Create a magical vine whip: melee spell attack, 2d6 piercing damage, and pull the target 10 ft closer. Great for battlefield control. V, S, M (stem of a plant with thorns)
Level Spell Role / Effect
1 Detect Magic Ritual utility – magical aura sensing
1 Entangle Area restraint + difficult terrain
1 Healing Word Bonus action healing at range
2 Flaming Sphere Repeatable fire damage – battlefield AoE
2 Spike Growth Hidden terrain trap – massive damage on movement
2 Healing Spirit Group healing over time (concentration)
3 Hold Person Paralyze humanoids – combo with multiattack/crits
3 Protection from Energy Resist elemental damage
3 Conjure Animals Summon beasts – powerful swarm tactic
4 Tidal Wave AoE damage + prone (Dex save)
4 Wall of Fire Line/area denial and high fire damage
4 Stoneskin Buff – physical resistance
4 Polymorph Versatile – buff ally or remove enemy
4 Conjure Woodland Beings Summon fey casters (Pixies = Polymorph/utility)
Level Spell Casting Time Range Components Description
1 Detect Magic 1 action Self (30 ft) V, S Sense presence and school of magic. Ritual. Concentration, 10 min.
1 Entangle 1 action 90 ft V, S 20-ft square restraint. STR save. Difficult terrain. Concentration, 1 min.
1 Healing Word 1 bonus action 60 ft V Heals 1d4 + WIS mod. Upcastable. Fast casting.
2 Flaming Sphere 1 action 60 ft V, S, M 5-ft fire sphere. 2d6 fire damage. Bonus action to move. Conc., 1 min.
2 Spike Growth 1 action 150 ft V, S, M Hidden spikes. 2d4 per 5 ft moved. Difficult terrain. Conc., 10 min.
2 Healing Spirit 1 bonus action 60 ft V, S Spirit heals 1d6 per trigger. 1 + WIS mod uses. Concentration, 1 min.
2 Hold Person 1 action 60 ft V, S, M Paralyze humanoid. Auto-crits in melee. Concentration, 1 min.
3 Protection from Energy 1 action Touch V, S Grants resistance to chosen element. Conc., 1 hour.
3 Conjure Animals 1 action 60 ft V, S Summons beasts (1–8). Obeys commands. Concentration, 1 hour.
3 Tidal Wave 1 action 120 ft V, S, M 30x10x10 ft. 4d8 bludgeoning. Knocked prone. DEX save.
4 Wall of Fire 1 action 120 ft V, S, M 60-ft wall. 5d8 fire on one side. DEX save. Concentration, 1 min.
4 Stoneskin 1 action Touch V, S, M Resistance to nonmagical B/P/S damage. Concentration, 1 hour.
4 Polymorph 1 action 60 ft V, S, M Transform creature into beast. WIS save. Concentration, 1 hour.
4 Conjure Woodland Beings 1 action 60 ft V, S, M Summons fey (Pixies = Polymorph). DM controls. Concentration, 1 hour.

log 25-05-2025

Other characters; Misty - Avenger Dwarf; neela - Changingling - Cleric / Healer Lost - Ranger / Striker Serena - Wizard Scribe / Controller Valeria - Some kind of Sorcerer; Kamiron - Druid / Offtank

We are back in the city after excited hell and are once again in a city.

Turns out that Neela is a changeling.

We are regrouping at an inn/Barn; After having a long fight. After leaving Lost alone with Pharx - Kamiron flies back to the barn to collect the group. Gather the group, and go outside of the city towards lost.

There was a powerfull magic item that distracted us a bit. when meeting up with Lost again, we introduce Valeria, who turns out to be a few creature as well; We capture a deer for Phrax and then go and rest for the night. Veleria tells that the people where he comes from are called ” the untamed ” and what his profession was to talk rich people out of their money and then distribute that amongst the poor. He got in trouble with a group with the chord;