| Character Name | Class & Level | Background | Player Name | Race | Alignment | Experience |
|---|---|---|---|---|---|---|
| Kamiron | Druid 8 (Circle of the Moon) | Kamiron | Aarakocra | Neutral Good? |
| Ability | Score | Modifier | Saving Throw | Proficient |
|---|---|---|---|---|
| Strength | 8 | -1 | -1 | β |
| Dexterity | 17 | +3 | +3 | β |
| Constitution | 14 | +2 | +2 | β |
| Intelligence | 10 | +0 | +0 | β |
| Wisdom | 18 | +4 | +7 | β |
| Charisma | 8 | -1 | -1 | β |
Proficiency Bonus: +3
Inspiration: β
| Skill | Mod | Proficient | Notes |
|---|---|---|---|
| Acrobatics (Dex) | +3 | β | Used for flying maneuvers, aerial balance, or dodging midair hazards |
| Animal Handling (Wis) | +8 | β | Calm wild creatures; command beasts; great synergy with Druid magic |
| Arcana (Int) | +0 | β | Identify magical effects, glyphs, or strange phenomena |
| Athletics (Str) | -1 | β | Rarely usedβlow STR; climbing not needed due to flight |
| Deception (Cha) | -1 | β | Not a social-focused build; leave to party Face |
| History (Int) | +0 | β | Recall lore about ancient ruins, nature spirits, or the Fey |
| Insight (Wis) | +8 | β | Read intent or emotion; strong support role when negotiating |
| Intimidation (Cha) | -1 | β | Rarely used; intimidating from the sky may work narratively |
| Investigation (Int) | +0 | β | Search for clues or track subtle signs in ruins or camps |
| Medicine (Wis) | +5 | β | Stabilize dying allies without magic; limited use with Healing Word |
| Nature (Int) | +3 | β | Know terrain, animals, plants, weather β especially vital in wilds |
| Perception (Wis) | +8 | β | Spot hidden enemies or traps; essential aerial scout skill |
| Performance (Cha) | -1 | β | Theatrical swoops or storytelling β not a main skill for Kamiron |
| Persuasion (Cha) | -1 | β | Used to calm intelligent creatures or in peaceful parley |
| Religion (Int) | +0 | β | Identify nature deities or druidic lore |
| Sleight of Hand (Dex) | +3 | β | Swipe keys or small items midair if needed; niche use |
| Stealth (Dex) | +6 | β | Excellent for silent scouting from the air; combo with Pass Without Trace |
| Survival (Wis) | +8 | β | Track creatures, navigate wilds, or predict storms |
| Name | Attack Bonus | Damage / Type |
|---|---|---|
| Produce Flame | +7 | Fire |
| Scythe | +2 | Slashing |
| Unarmed | +2 | 1d4+1-1 |
Spellcasting Class: Druid
Spellcasting Ability: Wisdom
Spell Save DC: 15
Spell Attack Bonus: +7
| Level | Known Spells | Slots | Used |
|---|---|---|---|
| 1 | Entangle, Healing Word | 4 | |
| 2 | Barkskin, Healing Spirit, Moonbeam | 3 | |
| 3 | Erupting Earth, Conjure Animals | 3 | |
| 4 | Guardian of Nature, Ice Storm | 2 |
Carrying Capacity:
CP:
SP:
EP:
GP:
PP:
Items:
| Age | Height | Weight | Eyes | Skin | Hair |
|---|---|---|---|---|---|
Avian with fierce orange eyes and bronze feathers.
[Insert full backstory here β explorer from a high mountain, devoted to preserving balance and guarding natural places.]
| Name | Symbol | Notes |
|---|---|---|
| Circle of the Moon | π | Druidic order from the forest peaks |
| Spell | Effect | Description | Components |
|---|---|---|---|
| Produce Flame | Light & ranged fire attack | You create a flame in your hand that sheds light (10 ft bright, 10 ft dim). You can hurl it to make a ranged spell attack: 2d8 fire damage at Lvl 8. | V, S |
| Guidance | +1d4 to ability checks | Touch a creature. It can add 1d4 to one ability check of its choice within 1 minute. Can only be used once per casting. | V, S |
| Thorn Whip | Pull target & deal damage | Create a magical vine whip: melee spell attack, 2d6 piercing damage, and pull the target 10 ft closer. Great for battlefield control. | V, S, M (stem of a plant with thorns) |
| Level | Spell | Role / Effect |
|---|---|---|
| 1 | Detect Magic | Ritual utility β magical aura sensing |
| 1 | Entangle | Area restraint + difficult terrain |
| 1 | Healing Word | Bonus action healing at range |
| 2 | Flaming Sphere | Repeatable fire damage β battlefield AoE |
| 2 | Spike Growth | Hidden terrain trap β massive damage on movement |
| 2 | Healing Spirit | Group healing over time (concentration) |
| 3 | Hold Person | Paralyze humanoids β combo with multiattack/crits |
| 3 | Protection from Energy | Resist elemental damage |
| 3 | Conjure Animals | Summon beasts β powerful swarm tactic |
| 4 | Tidal Wave | AoE damage + prone (Dex save) |
| 4 | Wall of Fire | Line/area denial and high fire damage |
| 4 | Stoneskin | Buff β physical resistance |
| 4 | Polymorph | Versatile β buff ally or remove enemy |
| 4 | Conjure Woodland Beings | Summon fey casters (Pixies = Polymorph/utility) |
| Level | Spell | Casting Time | Range | Components | Description |
|---|---|---|---|---|---|
| 1 | Detect Magic | 1 action | Self (30 ft) | V, S | Sense presence and school of magic. Ritual. Concentration, 10 min. |
| 1 | Entangle | 1 action | 90 ft | V, S | 20-ft square restraint. STR save. Difficult terrain. Concentration, 1 min. |
| 1 | Healing Word | 1 bonus action | 60 ft | V | Heals 1d4 + WIS mod. Upcastable. Fast casting. |
| 2 | Flaming Sphere | 1 action | 60 ft | V, S, M | 5-ft fire sphere. 2d6 fire damage. Bonus action to move. Conc., 1 min. |
| 2 | Spike Growth | 1 action | 150 ft | V, S, M | Hidden spikes. 2d4 per 5 ft moved. Difficult terrain. Conc., 10 min. |
| 2 | Healing Spirit | 1 bonus action | 60 ft | V, S | Spirit heals 1d6 per trigger. 1 + WIS mod uses. Concentration, 1 min. |
| 2 | Hold Person | 1 action | 60 ft | V, S, M | Paralyze humanoid. Auto-crits in melee. Concentration, 1 min. |
| 3 | Protection from Energy | 1 action | Touch | V, S | Grants resistance to chosen element. Conc., 1 hour. |
| 3 | Conjure Animals | 1 action | 60 ft | V, S | Summons beasts (1β8). Obeys commands. Concentration, 1 hour. |
| 3 | Tidal Wave | 1 action | 120 ft | V, S, M | 30x10x10 ft. 4d8 bludgeoning. Knocked prone. DEX save. |
| 4 | Wall of Fire | 1 action | 120 ft | V, S, M | 60-ft wall. 5d8 fire on one side. DEX save. Concentration, 1 min. |
| 4 | Stoneskin | 1 action | Touch | V, S, M | Resistance to nonmagical B/P/S damage. Concentration, 1 hour. |
| 4 | Polymorph | 1 action | 60 ft | V, S, M | Transform creature into beast. WIS save. Concentration, 1 hour. |
| 4 | Conjure Woodland Beings | 1 action | 60 ft | V, S, M | Summons fey (Pixies = Polymorph). DM controls. Concentration, 1 hour. |
Other characters; Misty - Avenger Dwarf; neela - Changingling - Cleric / Healer Lost - Ranger / Striker Serena - Wizard Scribe / Controller Valeria - Some kind of Sorcerer; Kamiron - Druid / Offtank
We are back in the city after excited hell and are once again in a city.
Turns out that Neela is a changeling.
We are regrouping at an inn/Barn; After having a long fight. After leaving Lost alone with Pharx - Kamiron flies back to the barn to collect the group. Gather the group, and go outside of the city towards lost.
There was a powerfull magic item that distracted us a bit. when meeting up with Lost again, we introduce Valeria, who turns out to be a few creature as well; We capture a deer for Phrax and then go and rest for the night. Veleria tells that the people where he comes from are called β the untamed β and what his profession was to talk rich people out of their money and then distribute that amongst the poor. He got in trouble with a group with the chord;