2. Theoretical Background
###2.1 Lanchester’s Squared Law in Combat Modeling Lanchester’s
Squared Law provides a mathematical basis for modeling attrition in
combat where the effectiveness of each force’s size is a squared
function. This law is particularly effective for scenarios with ranged
weaponry where each unit’s impact on attrition depends heavily on the
opposing force’s size. In essence, it suggests that a larger force has a
disproportionately greater power due to the “squared” relationship.
####Lanchester’s Equations for Opposing Forces For two forces,
Friendly (F) and Enemy (E), the attrition rate for each side can be
represented by differential equations:
\[
\frac{dF}{dt} = -k_E \cdot E
\]
\[
\frac{dE}{dt} = -k_F \cdot F
\] where:
F and E represent the number of troops for Friendly
and Enemy forces, respectively. \(k_E\)
and \(k_F%\) are the firing
coefficients or “effectiveness constants” that quantify how effectively
each side inflicts casualties on the other. Higher values reflect
superior firepower, accuracy, or other factors that increase
effectiveness.
The squared law implies that the outcome of combat is heavily
influenced by initial troop numbers and firing effectiveness, leading to
an exponential advantage for larger forces.
2.1. Solution and Outcome Analysis
The integrated form of Lanchester’s equations reveals that: \[
F^2-E^2=F_0^2-E_0^2
\] where \(F_0\) and \(E_0\) are the initial troop counts of
Friendly and Enemy forces. This outcome suggests that, over time, the
force with a larger initial squared number (accounting for firing
effectiveness) has a significantly better chance of prevailing,
even if the difference in size or effectiveness is relatively small.
2.2. Example: Applying Lanchester’s Law
Two opposing forces are engaged in battle, with the following initial
conditions:
Friendly Force (F): 500 troops with a firing effectiveness
of \(k_F=0.02\). Enemy Force
(E): 400 troops with a firing effectiveness of \(k_E=0.025\).
Using Lanchester’s law, the expected outcome can be calculated based
on these initial numbers.
Initial Conditions:
squared values:
\(F_0^2={500}^2=250,000\) \(\ E_0^2={400}^2=160,000\)
Adjusted by firing effectiveness:
Effective Friendly Strength=\(250,000\times
k_F=5,000\) Effective Enemy Strength=\(160,000\times k_E=4,000\)
Outcome Prediction:
Since the effective squared strength of the Friendly force (5,000) is
greater than that of the Enemy force (4,000), Lanchester’s law predicts
that the Friendly force will have a decisive advantage. This advantage
will increase as time progresses, leading to a higher rate of attrition
for the Enemy force.
Daily Attrition Calculation:
If we want to calculate the specific attrition rates per day:
Friendly Attrition: \(\frac{dF}{dt}={-k}_E\bullet E=-0.025\ \times400=\
-10\)
Enemy Attrition: \(\frac{dE}{dt}={-k}_F\bullet F=-0.020\ \times400=\
-10\)
Thus, on a given day, both sides might lose 10 troops each, but since
the Friendly force started with more troops, it can sustain losses
longer, solidifying its advantage over time.
Application in the ACE Model
In the ACE model, Lanchester’s Squared Law is used to estimate the
daily attrition rates by updating troop numbers and recalculating based
on the adjusted opposition factor (which accounts for factors like
surprise and terrain). This squared relationship ensures that the model
accurately reflects how larger forces have a compounding advantage,
aligning with real-world combat dynamics.
2.3. Rate Background
Military operations historically result in significant casualties,
encompassing both direct battlefield injuries (BI) and
disease/non-battle injuries (DNBI). Understanding the statistical
patterns behind these casualties is vital for optimizing operational
planning, medical response, and resource allocation. This paper
synthesizes data from various sources, presenting an integrated view of
casualty dynamics, focusing on trends, causal factors, and mitigation
strategies.
2.3.1 Battlefield Injuries (BI)
Table 1 presents a consolidated view of BI data extracted from the
analyzed sources. The data reflects the frequency, types, and causes of
battlefield injuries across different conflicts.
## Warning: package 'knitr' was built under R version 4.4.2
## Warning: package 'kableExtra' was built under R version 4.4.2
Table 1. WIA, KIA, and KIA Rate by Conflict
|
Conflict
|
WIA
|
KIA
|
KIA.Rate
|
Source
|
|
World War I (1917-1918)
|
204,002
|
116,516
|
36.3%
|
DoD Casualty Report (WWI)
|
|
World War II (1941-1945)
|
565,861
|
318,274
|
36.0%
|
DoD Casualty Report (WWII)
|
|
Korean War (1950-1953)
|
103,284
|
33,739
|
32.7%
|
DoD Casualty Report (Korea)
|
|
Vietnam (1965-1975)
|
153,303
|
47,434
|
30.9%
|
DoD Casualty Report (Vietnam)
|
|
Six-Day War (1967)
|
~1,000
|
~776
|
43.7%
|
Gawrych, G. (2000). The Arab-Israeli Wars
|
|
Yom Kippur War (1973)
|
~7,250
|
~2,656
|
26.8%
|
Rabinovich, A. (2004). The Yom Kippur War
|
|
Gulf War (Desert Storm, 1990-1991)
|
467
|
147
|
23.9%
|
DoD Casualty Report (Gulf War)
|
|
Iraq (OIF, 2003-2011)
|
31,994
|
2,481
|
7.8%
|
DoD Casualty Report (OIF)
|
|
Afghanistan (OEF, 2001-2021)
|
20,149
|
1,845
|
9.2%
|
DoD Casualty Report (OEF)
|
|
Ukraine (2022-present, estimate)
|
100,000 - 120,000
|
70,000
|
~38%
|
Congressional Report
|
|
Russia (2022-present, estimate)
|
170,000 - 180,000
|
120,000
|
~41%
|
Congressional Report
|
Analysis:
From the table, it is evident that casualty rates vary significantly
across conflicts, influenced by factors such as terrain, enemy tactics,
medical advancements, and strategic planning. For instance, the Vietnam
War exhibited a high casualty rate due to intense guerrilla warfare and
challenging terrain.
Disease and Non-Battle Injuries (DNBI)
Table 2 details the DNBI admission rates generated by a 1996 Army
Medical Department panel based on real-world data from different
military campaigns (World War II, Korea, Vietnam, Operation Desert
Shield / Desert Storm). These admission rates do not indicate the
entirety of the DNBI because they necessarily omit the many, many
presentations which are returned to duty. Still, these rates are
informative and completed using qualitative and quantitative assessments
by leaders in the field. (Borden Institute, MILITARY PREVENTIVE
MEDICINE: MOBILIZATION AND DEPLOYMENT Volume 1 Section 2: National
Mobilization and Training Table 11.4, 2003, Editor DE Lounsbury).
Table 2. DNBI Rates
|
Area of Operations
|
Intensity
|
Division Rate
|
Corps Rate
|
Theater Rate
|
|
Disease East
|
None
|
0.60
|
0.59
|
0.45
|
|
|
Light
|
1.62
|
1.32
|
0.50
|
|
|
Moderate
|
2.13
|
1.69
|
0.53
|
|
|
Heavy
|
2.51
|
1.96
|
0.56
|
|
|
Intense
|
2.89
|
2.15
|
0.59
|
|
Disease West
|
None
|
0.73
|
0.68
|
0.45
|
|
|
Light
|
1.68
|
1.35
|
0.49
|
|
|
Moderate
|
2.16
|
1.69
|
0.51
|
|
|
Heavy
|
2.59
|
2.04
|
0.53
|
|
|
Intense
|
3.02
|
2.38
|
0.55
|
|
NBI Both
|
None
|
0.15
|
0.15
|
0.13
|
|
|
Light
|
0.32
|
0.25
|
0.13
|
|
|
Moderate
|
0.65
|
0.50
|
0.14
|
|
|
Heavy
|
0.80
|
0.60
|
0.15
|
|
|
Intense
|
1.00
|
0.70
|
0.16
|
2.4. Dupuy’s Quantified Judgment Model
Dupuy’s Quantified Judgment Model (QJM) expands on Lanchester’s
foundational equations by incorporating real-world factors that affect
combat outcomes beyond mere force size and firepower. While Lanchester’s
model focuses on a mathematical interpretation of attrition, Dupuy’s
model attempts to capture the complexity of battlefield dynamics through
quantified adjustments based on historical analysis.
The core of Dupuy’s QJM includes a constant (0.04) used in the
formula to estimate daily casualty rates. This constant was derived from
empirical data based on historical engagements, designed to approximate
average losses as a percentage of force size in combat conditions. The
constant of 0.04 represents the expected daily casualty rate under
standard combat conditions, though it is adjusted by the various
effectiveness factors in Dupuy’s model.
The QJM achieves this by introducing “combat effectiveness” scores
for factors such as terrain, posture, and weather. These factors are
translated into a multiplier called the opposition factor, which adjusts
the effective combat capability of each side on a day-by-day basis. The
model is therefore dynamic, recalculating the combat effectiveness
daily, influenced by environmental and tactical factors that affect each
side’s relative advantage. The formula follows.
\({CAS}_F=0.04\times Opposition\ Factor\
\times{Strength}_E\) \({CAS}_E=0.04\times\frac{1}{Opposition\ Factor}\
\times{Strength}_F\)
where: 0.04 is the historical casualty estimation constant.
Opposition Factor: Adjusts the casualty estimate based on tactical
advantage, which can vary each day. Strength: The remaining active troop
count for each side (Friendly or Enemy)
More specifically, battle injuries are calculated as follows. \({BI}_{t,f}=0.04\ x\ {force\
size}_{t,f}\times{personnel\ strength\ modifier\ for\ unit\
size}_{t,f}\times{terrain\ factor}_{t,f} \times\) \({\ weather\ factor}_{t,f}\times{posture\
factor}_{t,f}\times{opposition\ factor}_{t,f}\times\ {surprise\
factor}_{t,f}\times\ {sophistication\ factor}_{t,f}\)
where t is in the index for the day and f is the
index for either friendly or enemy. If all factors are 1.0 (e.g.,
divisional casualties in ‘average’ posture), then the casualty rate is
0.04 on that day. This formula estimates the firepower coefficient for
the Lanchester’s Squared Law. More details on the factors follow.
\(BI(t,f)\):
Number of battle injuries.
Force Size \((t,f)\): Enemy or friendly force
size with a minimum of 500 and a maximum of 200,000.
Strength Factor \((t,f)\): Table converted to
equation. Smaller forces suffer more personnel casualties than larger
forces (range: 0.3 to 8.0).
Terrain Factor: Table lookup for terrain type
(range: 0.3 to 1.0).
Weather Factor: Table adjustment for weather
(range: 0.3 to 1.0).
Posture Factor \((f)\): Table adjustment for
posture (range: 0.8 to 1.0).
Opposition Factor: Firepower equivalent; formula
range: 0.4 to 2.5. More on this factor follows.
Surprise Factor \((t,f)\): Accounts for surprise
impact, especially in the initial days.
Sophistication Factor \((f=i)\): Applied to the casualty
calculations of the under-sophisticated force (range: 1.0 to
1.7).
The final \(BI(t,f)\) receives a
uniform distribution multiplier of \(U(0.95,
1.05)\) for planning uncertainty.
2.4.1. Calculating the Opposition Factor
In Dupuy’s model, the opposition factor is calculated using
quantified values of various METT-TC (Mission, Enemy, Terrain and
Weather, Troops and Support Available, Time Available, and Civil
Considerations) parameters. The purpose of calculating this opposition
factor is to ensure that the model accurately reflects the complex
conditions of the battlefield. By adjusting casualty estimates according
to these factors, the ACE model can simulate realistic scenarios where
advantages due to posture, weather, or surprise are short-lived or
countered by enemy sophistication or mobility. The dynamic nature of the
opposition factor recalculations each day allows the model to capture
the evolving context of combat. This is implemented in ACE as
follows.
2.4.2. Calculating the Opposition Factor with Dupuy’s Quantified
Judgment Model
In the ACE model, the opposition factor is calculated daily using a
combination of multiple battlefield factors that impact combat
effectiveness. This model goes beyond force size and firepower,
factoring in both environmental and tactical variables. The specific
elements involved in calculating the opposition factor are:
2.4.3. Combat Factors
Posture Factor: This factor reflects the
offensive or defensive stance of the forces. An attacking force might
face higher risk but also have potential for greater impact, while a
defensive posture could reduce casualties.
Weather Factor: Environmental conditions can
affect visibility, movement, and weapon effectiveness. Adverse weather
may reduce both forces’ capabilities, but the effect might differ
depending on equipment and preparedness.
Terrain Factor: The nature of the terrain
impacts mobility and protection. For example, rough terrain or urban
areas might favor the defending force, providing cover and hindering
movement.
CEV (Combat Effectiveness Value) Factor: This
value quantifies each side’s combat proficiency, often based on
training, morale, and historical performance. A higher CEV factor for
one side indicates superior fighting ability.
Mobility Factor: This measures each force’s
ability to maneuver, which can affect positioning and responsiveness to
the enemy’s movements. Higher mobility can provide tactical
advantages.
Sophistication Factor: This reflects the
technological level and quality of the equipment, which can influence
accuracy, range, and overall effectiveness.
Surprise Factor (Days 1-3): Surprise can provide
a temporary boost to combat effectiveness, particularly in the initial
days of engagement. In this model, surprise is applied explicitly for
Days 1 through 3 of each phase, capturing the early advantage that an
unexpected offensive can bring.
2.4.5. Example of Dupuy’s Model in Practice
Consider a scenario where: Friendly Strength: 600 troops attacking
Enemy Strength: 500 troops defending
Opposition Factor: Calculated based on relative strength and other
METT-TC factors, yielding 1.2 and 0.83 for attacker and defender,
respectively. The Opposition Factor of 1.2 means the enemy defender has
a slight advantage based on the day’s METT-TC conditions, reflected in
the higher casualty rate for Friendly forces.
Using Dupuy’s QJM formula with the 0.04 casualty constant: Friendly
Casualties: \({CAS}_F=0.04\times Opposition\
Factor\ \times{Strength}_E=0.04\times1.2\times600=28.8\)
Friendly forces are estimated to lose 29 troops on this specific day.
Recall, that the attrition calculation changes daily and with changes in
the opposition factor by phase. Enemy Casualties: \({CAS}_E=0.04\times\frac{1}{Opposition\ Factor}\
\times{Strength}_F=0.04\times0.83\times500=16.6\)
Enemy forces are estimated to lose 17 troops on this specific
day.
2.4.6. Dupuy’s Model in the ACE Model
In the ACE model, Dupuy’s formula and daily opposition factor
adjustments help simulate a fluid and realistic combat environment. By
combining Lanchester’s attrition approach with the quantified
adjustments from Dupuy’s model, ACE dynamically updates daily combat
outcomes based on evolving conditions, making the model adaptable to
various battlefield scenarios.
3. Admissions, Return-to-Duty (RTD), Died of Wounds (DOW), Surgical
Requirements, and Admission Days
3.1. How WIA and DNBI Admissions Are Generated
Wounded in Action (WIA) and Disease and Non-Battle Injury (DNBI)
admissions are computed through a multi-step process involving battle
injury calculations, opposition factor adjustments, and DNBI rate
tables.
3.2. WIA Generation:
The number of WIA for each day (battlecas) is pulled from the Results
Sheet (Column J), which stores the wounded count from each phase. The
WIA count is calculated within SimulationForPhase, where casualty
multipliers (including surprise, terrain, weather, and posture factors)
determine the extent of injuries. The force strength (fsF and fsE) is
reduced daily based on the expected battle injury rate. This rate is
scaled using the opposition factor (opF), which is computed using a
power law function dependent on relative force strengths.
3.3. DNBI Generation:
Unlike WIA, DNBI casualties arise from environmental conditions,
hygiene, and stress-related illnesses rather than direct combat.
DNBI rates are predefined in lookup tables, with rates varying by
intensity of operations, theater conditions (East vs. West), and force
level (Division, Corps, or Theater).
The DNBI calculation uses daily DNBI rates per 1,000 troops to
estimate the number of personnel requiring treatment each day.
Once WIA and DNBI values are determined, they are classified into
admitted vs. non-admitted cases based on injury severity, hospital
capacity, and triage considerations.
3.4. How Length of Stay (LOS) is Generated Using the Barell
Matrix
The LOS (length of stay) for admitted casualties is determined from
an empirical Barell matrix from recent Middle East enagements, which
categorizes injuries based on mechanism of injury, cause, nature, and
body region affected. The simulation follows these steps:
3.5. Mechanism of Injury Assignment:
Each casualty is assigned a mechanism of injury (e.g., penetrating,
blunt, explosion, burn, or other), based on pre-defined probability
distributions.
The cause of injury is then derived from the mechanism using another
probability lookup. Nature of Injury & Body Region:
Using a secondary lookup table based on cause, the nature of the
injury is assigned (e.g., fractures, open wounds, burns, internal organ
damage).
The body region affected (head, torso, extremities, etc.) is selected
based on another distribution linked to the injury type.
3.6. Injury Severity Score (ISS) Calculation:
Each injury type is mapped to an Abbreviated Injury Score (AIS),
which ranges from 1 (minor) to 6 (unsurvivable). The Injury Severity
Score (ISS) is computed as the sum of the squares of the three most
severe AIS values, reflecting the overall trauma impact.
3.7. LOS Assignment from the Barell Matrix:
The Barell matrix maps injury types and ISS values to expected
hospital stays.
For example: Fractures might result in 2-10 days of hospitalization,
depending on body region. Burns often have longer stays (7-30 days),
depending on severity. Internal organ damage may require surgery and
intensive care, leading to 10-45 days in the hospital. Each patient’s
LOS is then randomly drawn from the empirical distribution associated
with their injury type and ISS.
3.8. How Surgical Status is Determined
The decision on whether a casualty requires surgery follows a
hierarchical classification based on the nature and severity of
injuries.
3.9. Automatic Surgical Cases:
Certain injury types (e.g., amputations, severe internal organ
damage) are always surgical. If a casualty has multiple injuries, the
highest AIS score determines surgical status. Probability-Based Surgical
Cases:
For open wounds, fractures, and burns, surgery is required only if
ISS is above a threshold. For dislocations, crush injuries, and severe
contusions, surgery is probabilistic, depending on injury severity.
Surgical Hours Calculation:
Once designated as requiring surgery, a casualty is assigned a
required number of surgical hours based on the procedure. This number
ranges from 1-2 hours for minor repairs to 12+ hours for complex
internal organ surgeries. This surgical status directly affects hospital
resource allocation, including operating room availability and patient
turnover rates.
3.10. How Hospital Beds, Aeromedical Evacuation, and Other Resources
Are Calculated
Once casualties are classified as admitted or non-admitted, the
simulation tracks the daily burden on medical resources.
3.11. Hospital Beds:
Each admitted casualty occupies a hospital bed for the duration of
their LOS. A daily census is maintained, updating the total number of
occupied beds as new patients enter and existing patients are
discharged.
3.12. Aeromedical Evacuation (AME):
If a patient’s ISS is high (16+), requires major surgery, or has a
prolonged LOS, they are flagged for evacuation. Evacuations occur in
three stages:
-Primary Evacuation: Immediate transfer from the
battlefield to a field hospital. -Secondary Evacuation:
Transfer to a higher-echelon medical facility. -Tertiary
Evacuation: If long-term care is required, patients are
evacuated to specialized hospitals.
Aeromedical Evacuation Determination
- Primary Aeromedical Evacuation (AME)
- Occurs on the admission day for patients requiring
immediate evacuation.
- Probability is determined by ISS severity and
injury type:
- ISS < 9: 5-10% chance of primary AME.
- ISS 9-15: 15-30% chance.
- ISS 16-24: 40-60% chance.
- ISS ≥ 25: 80-100% chance.
- Certain injuries always qualify for primary
evacuation:
- Severe burns (ISS ≥ 16)
- Amputations
- Penetrating head injuries
- Critical internal organ damage
- Secondary Aeromedical Evacuation
- Occurs one day after primary evacuation for
patients requiring further stabilization.
- Triggered for surgical patients based on ISS:
- ISS < 9: 10-20% probability.
- ISS 9-15: 30-50% probability.
- ISS ≥ 16: 60-90% probability.
- Common cases for secondary AME:
- Severe fractures requiring ongoing care
- High-risk internal injuries
- Complications post-surgery
- Tertiary Aeromedical Evacuation
- Occurs on the discharge day, transporting patients
for long-term rehabilitation.
- Probability depends on LOS (Length of Stay):
- LOS < 5 days: 5-15% chance.
- LOS 5-10 days: 20-40% chance.
- LOS ≥ 10 days: 60-90% chance.
- Mandatory tertiary evacuation for:
- Severe burns (ISS ≥ 16)
- Neurological trauma
- Amputations requiring prosthetic fitting
- Severe orthopedic injuries (e.g., multiple fractures, pelvic
trauma)
The final aeromedical evacuation determination introduces
random variation (±10%) to reflect real-world operational
constraints and prioritization decisions.
3.13. Surgical Capacity & Operating Tables:
The total required surgical hours per day is compared to available
operating tables. Each surgical table operates for 8 hours per day—if
demand exceeds this limit, delays occur, potentially affecting survival
rates.
The code assigns randomized surgical durations within defined ranges
based on ISS:
Surgical Hour Estimates
- Amputations:
- Low ISS: 2-3 hours
- Medium ISS: 5-7 hours
- High ISS: 10+ hours
- Internal Organ Damage:
- Low ISS: 3-4 hours
- Medium ISS: 6-8 hours
- High ISS: 12+ hours
- Fractures/Open Wounds:
- Low ISS: 1-2 hours
- Medium ISS: 4-6 hours
- High ISS: 8+ hours
- Burns:
- Low ISS: 1-2 hours
- Medium ISS: 5-8 hours
- High ISS: 10+ hours
- Crush Injuries/Contusions:
- Low ISS: 0.5-1 hour
- Medium ISS: 3-4 hours
- High ISS: 6-8 hours
The final surgical hour assignment introduces random
variation (±20%) to reflect real-world unpredictability.
3.14. Other Medical Resources (Not Yet Implemented):
Daily medical supply needs (bandages, IV fluids, ventilators) will be
estimated based on the number and type of admissions. Medical staffing
requirements (surgeons, nurses, medics) are computed to ensure an
adequate provider-to-patient ratio.
3.14. Summary
The simulation integrates multiple empirical models and
probability-driven calculations to estimate WIA, DNBI, hospital
admissions, LOS, surgical needs, and medical resource allocation. The
Barell matrix, ISS scoring, and battlefield casualty models ensure that
the system reflects realistic injury outcomes and medical burdens. By
dynamically updating force strength, hospital capacity, and surgical
throughput, the model allows for a data-driven approach to military
casualty management.
4 Comparison with MPT-K CREstT
MPT-K CREstT offers a robust attrition model that uses ridge
regression and quantitative estimates of battle injuries (BI). This
model is used by combatant commands for force planning rather than Army
casualty estimation, and MPT-K includes a suite of tools that generate
admissions, logistics requirements, etc.
ACE is not meant to be a replacement or a competitor for MPT-K.
Instead, the tool provides a widely accessible method for estimating
Army casualties based on both enemy and friendly force strength
(incorporating Lanchester’s Squared Equations with Dupuy’s assessment of
‘firepower’ coefficients). While CREstT leverages regularized regression
to forecast casualties based on some but not all of Dupuy’s factors
(e.g., surprise and mobility are not modeled), ACE estimates both
enemy and friendly casualties based on the complete array of
Dupuy’s factors using Lanchester’s Squared Law.
5. Leveraging the Simulation Spreadsheet
The spreadsheet contains Main, Results, Friendly Graphs, Enemy
Graphs, Force Strength Graphs, and Phase I worksheets. The detailed
flowcharts follow.
5.1. Simulation Flowcharts
Run all Phases Subroutine
## Warning: package 'DiagrammeR' was built under R version 4.4.3
SimulationforPhase() Function
Generate Daily Resource Requirements Subroutine
Replicate Phase Sheets Subroutine
Graph Subroutine (Friendly Graphs)
6. Spreadsheet Tabs
The “Main” tab on the workbook provides four buttons: Build Phase
Sheets, Run all Phases. On the tab, the number of phases for modeling
should be input into the yellow highlighted cell. In general, the light
yellow color indicates that some input is needed. The exception to this
is the starting PAR for enemy and friendly forces. These values should
only be populated on the Phase 1 sheet, as the rest of the phases will
use generated data with replacements (if any).
After entering the number of phases, the button “Build Phase Sheets”
should be executed. This will initialize all phases with
information.
For each phase, planners must enter the appropriate data for the
operation. All required data are shown in yellow. See
Figure 2. Phase Worksheet
Alt Text
6.1. Overview of Simulation Tabs
This document describes each worksheet (tab) in the
simulation, including when they are generated, how they
are populated, and their purpose.
1. Main Tab
- Generated: Before simulation starts;
always present.
- Populated: Manually or through user input.
- Purpose:
- Acts as the control center for the simulation.
- Stores key input values, including
numphases, which dictates the number of
Phase Sheets.
- May contain global parameters affecting the
simulation.
2. Phase Sheets (“Phase 1”, “Phase 2”, …)
- Generated: Before simulation starts, based
on
numphases from the Main sheet.
- Populated:
- Initially copied from the Phase 1 template.
- Certain formulas and values (e.g.,
B3,
C3, B5, C5) are auto-adjusted for
continuity between phases.
- Purpose:
- Each represents a time-defined battle period.
- Stores daily combat values, including
casualties, strength levels, opposition factors, and posture
settings.
- Tracks force flow between phases via
B5 and C5, updating Friendly and Enemy
Strength.
3. Results Tab (“Results”)
- Generated: After all phases are completed.
- Populated:
- Aggregates all phases’ data.
- Stores daily WIA (Wounded in Action), KIA (Killed in
Action), DNBI (Disease and Non-Battle Injuries), replacements, and
combat outcomes.
- Purpose:
- Acts as the final repository of all
computed battle values.
- Used for graphing and analysis.
4. Friendly Graphs Tab (“Friendly Graphs”)
- Generated: After the Results tab
is populated.
- Populated:
- Extracts time-series data from the Results
tab.
- Creates a line graph of WIA, KIA, DOW (Died
of Wounds), and DNBI for friendly forces.
- Purpose:
- Visualizes the friendly casualties
over time.
5. Enemy Graphs Tab (“Enemy Graphs”)
- Generated: After the Results tab
is populated.
- Populated:
- Extracts time-series data from the Results
tab.
- Creates a line graph of WIA, KIA, DOW, and
DNBI for enemy forces.
- Purpose:
- Visualizes the enemy casualties
over time.
6. Mechanism of Injury Tab (“Mechanism of Injury”)
- Generated: After all phases are
completed when
GenerateMechanismCauseNatureAndBodyRegion()
runs.
- Populated:
- Uses WIA data from the Results
tab.
- Assigns mechanism of injury (e.g., penetrating, blunt,
explosion) based on randomized
distributions.
- Determines:
- Cause of injury
- Nature of injury
- Body region affected
- Injury Severity Score (ISS)
- Estimates:
- Surgical status
- Length of Stay (LOS)
- Aeromedical evacuation requirements
- Purpose:
- Provides a granular breakdown of combat
injuries.
- Supports medical resource estimation.
7. Daily Resource Requirements Tab (“Daily Resource
Requirements”)
- Generated: After the Mechanism of
Injury tab is computed.
- Populated:
- Uses admission data from Mechanism of
Injury.
- Tracks:
- Hospital beds occupied per day
- Aeromedical evacuations (Primary, Secondary,
Tertiary)
- Surgical table needs, based on total
surgical hours.
- Purpose:
- Provides logistical planning for medical
infrastructure and patient transport.
8. Combat Effectiveness Tables (if used)
- Generated: Preloaded as reference
tables or dynamically created.
- Populated:
- Stores lookup tables for:
- Posture factors
- Terrain effects
- Weather adjustments
- Sophistication multipliers
- Purpose:
- Supplies precomputed reference values used during
battle calculations.
Summary
- Phase Sheets store battle details and link across
multiple phases.
- Results Tab compiles outcomes for all phases.
- Graphs Tabs visualize friendly and enemy
casualties.
- Mechanism of Injury details the nature of injuries,
including ISS and evacuation needs.
- Daily Resource Requirements calculates hospital
needs and aeromedical evacuations.
This structured workflow ensures validity, continuity, and
visualization of the entire battle simulation
process.