Faculty of Humanities, Education and Social Sciences (FHSE), University of Luxembourg
Important information for this practicum.
We need ethics approval to ensure (minimize at least) that through our data collection we do not cause any risks to study participants, either consciously or unconsciously.
The standardized form needs to be filled in and approved by me before data collection starts.
Read before filling in!
UL Policy on Ethics and Research available on intranet
UL ERP application guidelines available on intranet
Fill in the form (I will share it with you).
Presentation is on Wednesday, May 28th between 09:00 - 11:30 in MSH Black Box
Poster must be A0, portrait mode, in English.
Can be created using Power Point, Quarto, or anything else that you are already familiar with.
A template will be provided on the MOODLE page of the practicum.
Use the template. Not using the provided template will disqualify the final report!
Send me the report in .doc
format.
Choose a deadline from:
June 13
June 20
Participant compensation available.
We will choose in the max. next two meetings whether
laboratory study (max. 400€ in total, max. 10€ + 0.50€ per participant)
online survey (max. 200€ for vouchers; note the 0.50€ per voucher)
One grade per group.
Make sure there is an equitable work distribution among you. Please report in due time (anonymously) if you feel that that is not the case.
UL grading scheme will be used: 0 - 20 (20 being excellent).
Final grade will be a weight of the following:
We meet every week. Planned are 90 minutes.
Room TBD.
Flexible in case…
Please let me know in advance if you cannot make it. Send me an E-MAIL.
If overlapping meetings on my side, I will inform you in advance via MOODLE.
Mental health of older people is a public concern, and digital technology can offer solutions.
Health declines with age involving biological, social, and psychological changes
Mental health is a state of individual well-being beyond absence of disorder that is integral to one’s health and promotes stress coping, goal fulfillment, learning and working well, as well as community engagement
Protective factors are meaningful social relations and a sense of belonging
(Mental) health of older people is a global concern
Solution:
But also:
Individual behavior is informed by value motivational goals
Contrary to old age stereotypes, older people can and are willing to learn something new but they need to know why that is important (resonance with internal motivation)
The need for internal motivation and social orientation are addressed in educational game-based approaches by design
Cognitive Behavioral Therapy (CBT) sees cognitive and emotional biases as causes to pathology
Group CBT (CBGT) views interactions between group members as the mechanisms of treatment
CBGT uses psycho-education to redefine dissatisfaction and lack of agency concerning mental health into internal motivational goal-setting
How can the digital game playing medium be leveraged to deliver CBGT psycho-education interventions in combating pathology in communities of older people?
What games do older people like to play?
Do older people prefer certain games depending on value motivational goal preferences?
What do older people need for playing games as part of a community?
Can game playing contribute to combating mental healthcare stigmatization?
…
Research question you are interested in
Aspect about research that most definitely is not your strength
Aspect about research you feel most comfortable about
Contact: adrian.stanciu@uni.lu
Website: https://adrianstanciu.eu