This tutorial provides a basic introduction to using Julia for
game-theoretic analysis, focusing on representing games and finding Nash
Equilibria. We’ll use the Nash
package, so make sure you
have Julia installed and the package added:
using Pkg
Pkg.add("Nash")
using Nash
We’ll start by representing a simple game, the Prisoner’s Dilemma.
The payoff matrix is crucial. In Julia with the Nash
package, we represent it as a matrix (or tuple of matrices for
multi-player games). For a two-player game, the rows represent the
strategies of player 1, and the columns represent the strategies of
player 2. The entries represent the payoffs.
# Prisoner's Dilemma payoff matrix
# (C = Cooperate, D = Defect)
# Player 1's payoffs (rows) for each combination of strategies
player1_payoffs = [
-1, -3 # C vs C, C vs D
0, -2 # D vs C, D vs D
]
# Player 2's payoffs (rows) for each combination of strategies
player2_payoffs = [
-1, 0 # C vs C, C vs D
-3, -2 # D vs C, D vs D
]
# Create the game
game = Game(player1_payoffs, player2_payoffs) # For a two-player game
Explanation:
player1_payoffs
and player2_payoffs
are
matrices representing the payoffs for each player. The order is
crucial. player1_payoffs[i,j]
is the payoff to
player 1 when player 1 plays strategy i
and player 2 plays
strategy j
. The same logic applies to
player2_payoffs
.Game(player1_payoffs, player2_payoffs)
constructs the
game object.Now, let’s find the Nash Equilibria (NE) of the Prisoner’s Dilemma.
We’ll use the nash_equilibria
function.
equilibria = nash_equilibria(game)
println(equilibria)
The output will be a Set
of tuples, where each tuple
represents a Nash Equilibrium. Each element within the tuple is a
probability distribution over the strategies for each player. In the
Prisoner’s Dilemma, the output will indicate that the only NE is where
both players defect (D,D). The output might look like this (the exact
format might vary slightly):
Set{Tuple{Vector{Float64}, Vector{Float64}}} with 1 element:
([0.0, 1.0], [0.0, 1.0])
This means the NE is where player 1 plays strategy 2 (Defect) with probability 1, and player 2 plays strategy 2 (Defect) with probability 1.
The output ([0.0, 1.0], [0.0, 1.0])
is a tuple of
probability vectors.
[0.0, 1.0]
for Player 1 means Player 1 plays strategy 1
(Cooperate) with probability 0.0 and strategy 2 (Defect) with
probability 1.0.[0.0, 1.0]
for Player 2 means Player 2 plays strategy 1
(Cooperate) with probability 0.0 and strategy 2 (Defect) with
probability 1.0.Therefore, the Nash Equilibrium is (Defect, Defect).
Games can also have mixed strategy Nash Equilibria. Consider a game like Matching Pennies:
player1_payoffs_mp = [
1, -1
-1, 1
]
player2_payoffs_mp = [
-1, 1
1, -1
]
matching_pennies = Game(player1_payoffs_mp, player2_payoffs_mp)
equilibria_mp = nash_equilibria(matching_pennies)
println(equilibria_mp)
The output will show a mixed strategy NE where both players randomize equally between their two strategies:
Set{Tuple{Vector{Float64}, Vector{Float64}}} with 1 element:
([0.5, 0.5], [0.5, 0.5])
The Nash
package can also handle n-player games. For
example, a three-player game requires a tuple of three payoff matrices.
The dimensions of the matrices need to reflect all possible strategy
combinations. This gets more complex quickly, but the core concept is
the same. Consult the Nash
package documentation for
details on how to structure the payoff matrices for n-player games.
This tutorial provides a basic introduction. The Nash
package offers more functionalities, including support for finding other
game-theoretic solution concepts. Refer to the package documentation for
more advanced usage. Remember to use ?nash_equilibria
or
help(nash_equilibria)
in the Julia REPL for help on
specific functions. This tutorial should give you a solid starting point
for exploring game theory with Julia!