Valorant Analysis

Player Performance

Last updated: 2024-11-17

Author: Josh Caine

Overview

This report contains statistics for AntiMelt#8056, from the ap region.

Agent and Map Breakdown

The following tables shows the average gain or loss of elo (match making rank points) for each combination of map and agents. The second table shows your average kill:death ratio (KD) for each map and agent. The next two tables show the kills and deaths separately for each agent and map.


Average Elo Gain/Loss per Map and Agent
agent split NA pearl sunset haven
Breach 20 25 NA NA NA
Fade NA NA -14 -14 NA
Sova NA NA NA NA 20



Average KD Ratio per Map and Agent
agent split NA pearl sunset haven
Breach 1.42 1.85 NA NA NA
Fade NA NA 0.77 0.83 NA
Sova NA NA NA NA 1.71



Average Kills per Map and Agent
agent haven pearl split sunset NA
Sova 12 NA NA NA NA
Fade NA 10 NA 20 NA
Breach NA NA 19.6 NA 24



Average Number of Deaths per Map and Agent
agent split NA pearl sunset haven
Breach 13 13 NA NA NA
Fade NA NA 13 24 NA
Sova NA NA NA NA 7




The plot below is a sunburst style plot which shows the number of times you played each agent on each map. Hover over the plot to see actual number of times played on each map/agent.








Headshot Percent

This bullet plot provides a comparative analysis of your headshot accuracy against the distribution within your current rank. The target line represents the median headshot percentage for players in your rank. The plot is divided into three shaded regions: the lightest green represents the lowest quartile (bottom 25%) of players, the medium green encompasses the interquartile range (25-75%) of players, and the darkest green signifies the upper quartile (top 25%) of headshot percentages among players in your rank.





Pistol round

In total, AntiMelt played 884 pistol rounds (round 1 & 13) and killed 696 players, which is 0.79 kills per pistol round. This plot shows the number of kills you got per weapon on pistol rounds.

The table below provides a look at the effectiveness of different weapons in pistol rounds. The metrics consider the number of kills with the weapon, its cost and your win rate per pistol round when you purchase it to offer an overall effectiveness score or value. The Effectiveness Score is calculated using a weighted formula with a 50% emphasis on winning the round, a 30% emphasis on getting kills and a 20% emphasis on the weapons cost. This aims to provide a balanced recommendation for the best weapon to purchase in pistol rounds, prioritizing round wins, then killing ability while still considering cost.

Effectiveness/Value of Weapons in Pistol Rounds for AntiMelt
Weapon Rounds won Times Purchased Total Kills Average Kills/Purchase Average Round Wins/Purchase Cost in Credits Normalized Cost Effectiveness Score
classic 140 64 74 0.529 0.457 0 1.0 0.587
ghost 734 385 596 0.812 0.525 500 0.0 0.506
frenzy 6 4 3 0.500 0.667 450 0.1 0.503