All experiments did both language and no language versions as a between groups manipulation.
Expt 1: all PD v all BoS (between subjects) - PD from sampling 3 values 1-9, 0 for lowest (sucker payoff) - BoS: off diagonal payoff of 1, others from 2-9
Expt 2: mix of PD and BoS - PD from sampling 3 values 1-9, 0 for lowest (sucker payoff) - BoS: off diagonal payoff of 1, others from 2-9
Expt 3: special mix of PD and BoS (this is post bug-fix)
Off diagonal PD rewards for expts 1 and 2 were misdisplayed for player 2. This was resolved for expt 3. Note: most PD from expts 1 and 2 will pattern with “easy” PD in expt 3, but also the ones that aren’t can’t be trusted per error.
Assuming for now that my pre-processing was correct then.
Note that points are comparable within type, but not between types. Types are named by game type _ expt number.
In BoS, earn more points in chat condition than no chat condition.
Minimal difference in PD.
In games where chat is an option, it still isn’t used that much on a per trial basis. Mixing PD and BoS seems to have helped increase the talking overall.
Looks like using language tends to help, on the trials it’s used on, and slightly on the trials it’s not used on for BoS. Helps in some cases for PD.
Is there a dose-response relationship, or is one word enough?
Especially where we have more data, looks like one word is enough. Indicative of coordination rather than negotiation, probably?
One idea is that talking on some trials may set up coordination strategies that can then effectively be used on later trials without talking on those trials.
So we want to look at overall volume of talking (in words or in # of trial talked) as a predictor for performance, controlling for talk on that round?
So, in mixed games, talking on more trials helps regardess of whether you talked on this particular trial. (Although overall talk might also be confounding with conscientiousness…, to fix you’d have to experimentally manipulate when chat is or isn’t available)
Talking more might help with hard PD, maybe in mixed?
Here total words is going to mix how much you talk each time with how often you talk, so maybe this is just totally redundant with previous. More talk helps on BoS, even as transfer from other trials. PD seems messier?
## # A tibble: 8 × 4
## # Groups: game_cond, chat_cond [8]
## game game_cond chat_cond pct
## <chr> <chr> <chr> <dbl>
## 1 one BoS chat 0.895
## 2 one BoS nochat 0.812
## 3 one PD chat 0.853
## 4 one PD nochat 0.882
## 5 two mix chat 0.871
## 6 two mix nochat 0.846
## 7 three spike_mix chat 0.893
## 8 three spike_mix nochat 0.8
Across games, mostly think they are playing with a human, higher in chat than no chat, but not hugely.
In BoS: P1 prefers AA to BB, P2 prefers BB to AA. AB and BA are 0 for both.
Near chance if you can’t talk, above chance if you could but don’t, far above chance if you do.
Expts 1 and 2 are suspect, but on most trials will pattern with easy PD.
In easyPD: P1 prefers BA > AA > BB > AB and P2 prefers AB > AA > BB > BA. AA is welfare maximizing.
In hardPD: P1 prefers BA > AA > BB > AB and P2 prefers AB > AA > BB > BA. BA and AB are welfare maximizing.
Can get a reasonable option no matter what. If you talk, you can get the uneven, but welfare-maximizing in hard PD.
How much language?
Filter only for games that talked at least a little.
Second graph filters for trials that talked.
Even in games that talk, there aren’t that many trials where
both people talk?
Probably going to need to manually look at the language for negotiation v “choose red” “yup” etc.