The following presentation is designed to give a statistical overview ahead of a given game. It compares teams to each other as well as to the average from the data covering most of the Oval Data Set.
## [1] "The game in question today: Ospreys against Gloucester Rugby - the average is determined from Euro Cup Games from season 2023/24"
Using the Radar chart it gives a general flavour for the team attacking style The bars are scaled using Percentiles, comparing to the overall data specified in the set up
Using the Radar chart it gives a general flavour for the team attacking style The bars are scaled using Percentiles, comparing to the overall data specified in the set up
A measure derived by Sam Larner which looks at how attacking a side is
Gives a good flavour for a teams intent
The following section look at the basic characteristics of how a team attacks.
Looking at totals for Rucks, Passes and Kicks.And then providing averages for each both passes and kicks to allow easy comparison with the average side
The following graphs look at how effective teams are when they play with different levels of width.
The red dots on each graph represent the average across all data being above the dot means a side makes more yardage on attacks, which occur that wide from the breakdown.
The data below compares the average metrs made on attacks which went the same way across the two teams selected and the average across the Oval Data.
The data below concerns phases played to the Long Side of the field and how often teams attack this way
The data below concerns phases played to the Long Side of the field and how often teams effective teams are when they attack this way.
Using the Radar chart it gives a general flavour for the team attacking style The bars are scaled using Percentiles, comparing to the overall data specified in the set up
Using the Radar chart it gives a general flavour for the team attacking style The bars are scaled using Percentiles, comparing to the overall data specified in the set up
The graphs below show the landing spot of each 50m restart.
A density plot is then placed over the top to give additional context around landing locations
This section looks at where teams receive 50 metre restarts, the points are coloured by outcome
Have removed the density plot, to allow more clarity of restart outcomes
The following section creates a map of starting points of kick and their type, they are then sized by length.
The following section creates a map of starting points of kick and their type, they are then sized by length.
The following section creates a map of starting points of kick and their type, they are then sized by length.