Background
I have been facing similar performance issues on both my machines,
and it seems some others in the Discord had similar issues. It seemed to
me like these issues were disproportionately affecting those with NVIDIA
and Intel GPUs, and high resolution displays. The initial purpose of
this survey was basically to see whether that was true or not, and to
see if any interesting patterns could be spotted. With this document I
also just want to share anything I think people might find somewhat
interesting.
Hardware stuff
GPU
- Lots of NVIDIA respondents (~50%)
- Unfortunately not many Intel iGPU respondents (n=6)


Display resolution
- 1080p by far the most common display
- Just over 50% (n=22) of people use a second monitor

Laptop/desktop
##
## Desktop Laptop
## 23 20
Lag / Frame Drops
- Over 80% of people do not experience lag / frame drops in Hyprland

During animations
On reading the graphs:
The y-axis estimates the total number of pixels that Hyprland has to
render, combining all connected displays. The distance between points on
the x-axis means nothing: it’s just random noise to help see multiple
points with the same y-value.
- It’s a small number of people who experience performance issues
during animations (n=9), so it’s hard to say anything with too much
confidence
- Intel seems disproportionately affected, but the overall Intel group
is tiny so who knows
- AMD users seem to have no performance issues at all, except maybe
when you get to ~dual 4k displays
- NVIDIA users seem disproportionately affected by performance issues
during animation
- In general, it seems that the more pixels your display has the
greater the chance you will have performance issues during animations
- We see a greater proportion of “Yes” responses starting around the
2x1440p mark
- If you are at 1080p (~50% of users) your performance is ‘good’ no
matter what GPU you’re using.

Only ~25% of Hyprland users have total display resolutions greater or
equal to 2x1440p, which is perhaps when animation lag issues start to
get more common


During window focus changes
- Again, very few people experience issues during window focus changes
(n=8)
- It seems like this is mostly a problem for NVIDIA users
- The proportion of “Yes” answer seems to get greater above the
2x1440p line.


Are FPS drops/lag, better, or the same if there is inactivity
before
I asked this question because the issues I have on both machines are
more severe when there is inactivity. It seems that, for me, when the
GPU clocks are slow at the start of an animation or window refocus, they
don’t speed-up quickly enough to do these actions smoothly. After doing
the action once or twice, the clocks are moving faster, and things get
smoother. If I manually speed up my GPU clocks the animation and mouse
lag get much better.
- It looks like a coin toss whether the problem gets better, worse, or
stays the same:

Conclusion
- Hyprland performance is good for most people
- Some NVIDIA people seem to have issues with lag during window
refocus
- However, this might not by a Hyprland-exclusive thing: I have the
exact same issue on KDE Plasma 6 RC1 (which has support for DMA-Fence
deadlines, which I thought might help)
- No evidence that this is widely related to GPU clock speeds being
too slow
- Animation lag seems to affect more people the more pixels Hyprland
has to render: issues become more common after about 2x1440p displays
- Same is true for mouse lag refocus
- Lack of Intel respondents makes it hard to get any insight into
their situation
Stuff I could have looked at but didn’t
- I asked a question about the severity of performance issues for
those who faced them, and planned on looking how various variables
influenced these responses, but since there were so few people who
actually experienced issues (<10) I didn’t think there was much
point
- Did not see how things differ for people on laptops
vs. desktops
- Same for age of GPU