Valorant Analysis

Player Performance

Last updated: 2023-12-30

Author: Josh Caine

Overview

This report contains statistics for Problems#4508, from the ap region.

Agent and Map Breakdown

The following tables shows the average gain or loss of elo (match making rank points) for each combination of map and agents. The second table shows your average kill:death ratio (KD) for each map and agent. The next two tables show the kills and deaths separately for each agent and map.


Average Elo Gain/Loss per Map and Agent
agent ascent haven pearl bind lotus fracture split
Astra 18 0 -20 NA NA NA NA
Harbor NA NA 2 15 9 NA NA
Jett 0 -3 0 -1 -2 2 0
Reyna NA NA 10 NA 2 -14 NA
Skye NA -14 NA 11 19 NA -3



Average KD Ratio per Map and Agent
agent ascent haven pearl bind lotus fracture split
Astra 1.33 0.70 0.94 NA NA NA NA
Harbor NA NA 1.22 1.64 1.58 NA NA
Jett 1.27 1.28 1.17 1.24 1.13 1.2 1.30
Reyna NA NA 1.22 NA 1.29 1.1 NA
Skye NA 0.92 NA 0.71 1.62 NA 0.65



Average Kills per Map and Agent
agent ascent bind fracture haven lotus pearl split
Astra 16 NA NA 7.8 NA 19.6 NA
Jett 20 20.0 21.1 21.9 20.9 21.3 21.5
Harbor NA 18.0 NA NA 16.4 15.7 NA
Skye NA 13.2 NA 16.5 23.8 NA 14.1
Reyna NA NA 22.0 NA 23.4 18.5 NA



Average Number of Deaths per Map and Agent
agent ascent haven pearl bind lotus fracture split
Astra 12.00 12.0 19.50 NA NA NA NA
Harbor NA NA 13.89 11.00 10.67 NA NA
Jett 15.97 16.3 16.76 15.67 16.79 16.59 16.31
Reyna NA NA 15.33 NA 16.19 20.00 NA
Skye NA 18.0 NA 17.67 14.50 NA 17.00




The plot below is a sunburst style plot which shows the number of times you played each agent on each map. Hover over the plot to see actual number of times played on each map/agent.








Headshot Percent

This bullet plot provides a comparative analysis of your headshot accuracy against the distribution within your current rank. The target line represents the median headshot percentage for players in your rank. The plot is divided into three shaded regions: the lightest green represents the lowest quartile (bottom 25%) of players, the medium green encompasses the interquartile range (25-75%) of players, and the darkest green signifies the upper quartile (top 25%) of headshot percentages among players in your rank.





Pistol round

In total, Problems played 1459 pistol rounds (round 1 & 13) and killed 1398 players, which is 0.96 kills per pistol round. This plot shows the number of kills you got per weapon on pistol rounds.

The table below provides a look at the effectiveness of different weapons in pistol rounds. The metrics consider the number of kills with the weapon, its cost and your win rate per pistol round when you purchase it to offer an overall effectiveness score or value. The Effectiveness Score is calculated using a weighted formula with a 50% emphasis on winning the round, a 30% emphasis on getting kills and a 20% emphasis on the weapons cost. This aims to provide a balanced recommendation for the best weapon to purchase in pistol rounds, prioritizing round wins, then killing ability while still considering cost.

Effectiveness/Value of Weapons in Pistol Rounds for Problems
Weapon Rounds won Times Purchased Total Kills Average Kills/Purchase Average Round Wins/Purchase Cost in Credits Normalized Cost Effectiveness Score
ghost 225 116 227 1.009 0.516 500 0.375 0.635
frenzy 214 117 182 0.850 0.547 450 0.438 0.616
classic 141 67 77 0.546 0.475 0 1.000 0.601
sheriff 866 461 827 0.955 0.532 800 0.000 0.553