Valorant Analysis
Player Performance
Last updated: 2023-12-30
Overview
This report contains statistics for Problems#4508, from the ap region.
Agent and Map Breakdown
The following tables shows the average gain or loss of elo (match making rank points) for each combination of map and agents. The second table shows your average kill:death ratio (KD) for each map and agent. The next two tables show the kills and deaths separately for each agent and map.| agent | ascent | haven | pearl | bind | lotus | fracture | split |
|---|---|---|---|---|---|---|---|
| Astra | 18 | 0 | -20 | NA | NA | NA | NA |
| Harbor | NA | NA | 2 | 15 | 9 | NA | NA |
| Jett | 0 | -3 | 0 | -1 | -2 | 2 | 0 |
| Reyna | NA | NA | 10 | NA | 2 | -14 | NA |
| Skye | NA | -14 | NA | 11 | 19 | NA | -3 |
| agent | ascent | haven | pearl | bind | lotus | fracture | split |
|---|---|---|---|---|---|---|---|
| Astra | 1.33 | 0.70 | 0.94 | NA | NA | NA | NA |
| Harbor | NA | NA | 1.22 | 1.64 | 1.58 | NA | NA |
| Jett | 1.27 | 1.28 | 1.17 | 1.24 | 1.13 | 1.2 | 1.30 |
| Reyna | NA | NA | 1.22 | NA | 1.29 | 1.1 | NA |
| Skye | NA | 0.92 | NA | 0.71 | 1.62 | NA | 0.65 |
| agent | ascent | bind | fracture | haven | lotus | pearl | split |
|---|---|---|---|---|---|---|---|
| Astra | 16 | NA | NA | 7.8 | NA | 19.6 | NA |
| Jett | 20 | 20.0 | 21.1 | 21.9 | 20.9 | 21.3 | 21.5 |
| Harbor | NA | 18.0 | NA | NA | 16.4 | 15.7 | NA |
| Skye | NA | 13.2 | NA | 16.5 | 23.8 | NA | 14.1 |
| Reyna | NA | NA | 22.0 | NA | 23.4 | 18.5 | NA |
| agent | ascent | haven | pearl | bind | lotus | fracture | split |
|---|---|---|---|---|---|---|---|
| Astra | 12.00 | 12.0 | 19.50 | NA | NA | NA | NA |
| Harbor | NA | NA | 13.89 | 11.00 | 10.67 | NA | NA |
| Jett | 15.97 | 16.3 | 16.76 | 15.67 | 16.79 | 16.59 | 16.31 |
| Reyna | NA | NA | 15.33 | NA | 16.19 | 20.00 | NA |
| Skye | NA | 18.0 | NA | 17.67 | 14.50 | NA | 17.00 |
The plot below is a sunburst style plot which shows the number of
times you played each agent on each map. Hover over the plot to see
actual number of times played on each map/agent.
Headshot Percent
This bullet plot provides a comparative analysis of your headshot
accuracy against the distribution within your current rank. The target
line represents the median headshot percentage for players in your rank.
The plot is divided into three shaded regions: the lightest green
represents the lowest quartile (bottom 25%) of players, the medium green
encompasses the interquartile range (25-75%) of players, and the darkest
green signifies the upper quartile (top 25%) of headshot percentages
among players in your rank.
Pistol round
In total, Problems played 1459 pistol rounds (round 1 & 13) and
killed 1398 players, which is 0.96 kills per pistol round. This plot
shows the number of kills you got per weapon on pistol rounds.
The table below provides a look at the effectiveness of different weapons in pistol rounds. The metrics consider the number of kills with the weapon, its cost and your win rate per pistol round when you purchase it to offer an overall effectiveness score or value. The Effectiveness Score is calculated using a weighted formula with a 50% emphasis on winning the round, a 30% emphasis on getting kills and a 20% emphasis on the weapons cost. This aims to provide a balanced recommendation for the best weapon to purchase in pistol rounds, prioritizing round wins, then killing ability while still considering cost.
| Weapon | Rounds won | Times Purchased | Total Kills | Average Kills/Purchase | Average Round Wins/Purchase | Cost in Credits | Normalized Cost | Effectiveness Score |
|---|---|---|---|---|---|---|---|---|
| ghost | 225 | 116 | 227 | 1.009 | 0.516 | 500 | 0.375 | 0.635 |
| frenzy | 214 | 117 | 182 | 0.850 | 0.547 | 450 | 0.438 | 0.616 |
| classic | 141 | 67 | 77 | 0.546 | 0.475 | 0 | 1.000 | 0.601 |
| sheriff | 866 | 461 | 827 | 0.955 | 0.532 | 800 | 0.000 | 0.553 |