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Game Summary Index

link to all game summaries from 2022 & 2023 seasons


Penn vs Indiana Game Summary

Game date: SEP-16-2023

updated: 2023-09-17


Game events for Penn and Indiana

Major events coded for both Penn and opponent over the full game.

team Outlet 25 Entry Long Hit Circle Pen Corner Goal Shot Goal
opponent 111 34 3 16 5 6 1
penn 103 51 8 43 14 10 1

Game possession (on an event basis):

- Penn: 56.7 %
- Indiana: 43.3 %

Game events for Penn and Indiana

Total count of events over the full game for Penn (red) and Indiana (grey)


Possession Efficiency: Events per game for Penn (red) and Indiana (grey).

For every 25 Entry how far does the possion progress. Events per game, normalize per 25 Entry. So for each 25 Entry, the fraction that progress to a Circle Penetration, and progress to a Shot. For example, 0.6 Circle Penetration, means that for every ten 25 Entry 6 results in Circle Penetration.
Current game is shown as the think solid line.
Season averages for both Penn and Penn Opponents are shown as dashed lines (- - -).


side of field

left mid right
25 Entry 0 2 0
Circle Pen 16 0 13
O 25 Entry 0 3 0
O Circle Pen 5 0 9
Outlet 0 13 0
Press 0 7 0

Penn Turnovers

The location down the field where the TO occurs:

FieldPosition Turnovers
Att. 23
Def. 18
Mid. 35

Outcome of turnover PENN:

The event that occurs after a Penn TO (within 15 s of the TO):
Event_2nd Freq EventRate
O Press 30 41.1
P Outlet 26 35.6
P 25 Entry 13 17.8
O 25 Entry 2 2.7
P Turnover 2 2.7

25 Entry Outcomes:

Does the 25 Entry result in a successful progression {Circle Pen} (green), or a Turnover (red):


Circle Pen Outcomes:

Does the Circle Pen result in a successful progression {shot, corner} (green), or a Turnover (red):

Event_2nd Freq EventRate
O Press 11 25.6
P Circle Pen 7 16.3
P Turnover 7 16.3
P Earn PC 5 11.6
P Goal Shot 4 9.3
P Long Hit 3 7.0
P Outlet 2 4.7
O 25 Entry 1 2.3
P 25 Entry 1 2.3
Quarter 2 1 2.3
Stroke 1 2.3

events after Goal Shot

Event_2nd Freq EventRate
P Circle Pen 3 30
O Press 2 20
P Earn PC 2 20
P Goal 1 10
P Long Hit 1 10
P Turnover 1 10

Game intensity - expected goals on a per event basis, by quarter

The rolling ‘score’ of the game. Based on a valuation for each event, a measure of which team is winning the game on the field (if not on the scoreboard). Neutral play will stay on the ‘zero’ line. Penn winning the play on the field results in a positive score. For example, a corner for Penn adds 0.2 expected goals to the score, while a corner for the Opponent would subtract 0.2 from the score.