- - -
updated: 2023-09-11
Major events coded for both Penn and opponent over the full game.
team | Outlet | 25 Entry | Long Hit | Circle Pen | Corner | Goal Shot | Goal |
---|---|---|---|---|---|---|---|
opponent | 91 | 55 | 3 | 31 | 8 | 9 | 1 |
penn | 104 | 49 | 5 | 24 | 3 | 11 | 2 |
Total count of events over the full game for Penn (red) and Drexel (grey)
For every 25 Entry how far does the possion progress. Events per
game, normalize per 25 Entry
. So for each
25 Entry
, the fraction that progress to a
Circle Penetration
, and progress to a Shot
.
For example, 0.6 Circle Penetration
, means that for every
ten 25 Entry
6 results in
Circle Penetration
.
Current game is shown as the think solid line.
Season averages for both Penn and Penn Opponents are shown as dashed
lines (- - -).
left | mid | right | |
---|---|---|---|
25 Entry | 0 | 1 | 0 |
Circle Pen | 7 | 0 | 11 |
O 25 Entry | 0 | 0 | 0 |
O Circle Pen | 8 | 0 | 15 |
Outlet | 0 | 5 | 0 |
Press | 0 | 4 | 0 |
The location down the field where the TO occurs:
FieldPosition | Turnovers |
---|---|
Att. | 20 |
Def. | 27 |
Mid. | 20 |
turnover
PENN:Event_2nd | Freq | EventRate |
---|---|---|
P Outlet | 28 | 43.8 |
O Press | 26 | 40.6 |
P 25 Entry | 5 | 7.8 |
O 25 Entry | 4 | 6.2 |
P Long Hit | 1 | 1.6 |
Does the 25 Entry result in a successful progression {Circle Pen} (green), or a Turnover (red):
Does the Circle Pen result in a successful progression {shot, corner} (green), or a Turnover (red):
Event_2nd | Freq | EventRate |
---|---|---|
O Press | 7 | 29.2 |
P Turnover | 7 | 29.2 |
P Goal Shot | 6 | 25.0 |
P Circle Pen | 1 | 4.2 |
P Earn PC | 1 | 4.2 |
P Long Hit | 1 | 4.2 |
Quarter 3 | 1 | 4.2 |
Goal Shot
Event_2nd | Freq | EventRate |
---|---|---|
O Press | 5 | 45.5 |
P Outlet | 2 | 18.2 |
P Circle Pen | 1 | 9.1 |
P Long Hit | 1 | 9.1 |
P Turnover | 1 | 9.1 |
The rolling ‘score’ of the game. Based on a valuation for each event, a measure of which team is winning the game on the field (if not on the scoreboard). Neutral play will stay on the ‘zero’ line. Penn winning the play on the field results in a positive score. For example, a corner for Penn adds 0.2 expected goals to the score, while a corner for the Opponent would subtract 0.2 from the score.