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Game Summary Index

link to all game summaries from 2022 & 2023 seasons


Penn vs Drexel Game Summary

Game date: SEP-03-2023

updated: 2023-09-11


Game events for Penn and Drexel

Major events coded for both Penn and opponent over the full game.

team Outlet 25 Entry Long Hit Circle Pen Corner Goal Shot Goal
opponent 91 55 3 31 8 9 1
penn 104 49 5 24 3 11 2

Game possession (on an event basis):

- Penn: 50 %
- Drexel: 50 %

Game events for Penn and Drexel

Total count of events over the full game for Penn (red) and Drexel (grey)


Possession Efficiency: Events per game for Penn (red) and Drexel (grey).

For every 25 Entry how far does the possion progress. Events per game, normalize per 25 Entry. So for each 25 Entry, the fraction that progress to a Circle Penetration, and progress to a Shot. For example, 0.6 Circle Penetration, means that for every ten 25 Entry 6 results in Circle Penetration.
Current game is shown as the think solid line.
Season averages for both Penn and Penn Opponents are shown as dashed lines (- - -).


side of field

left mid right
25 Entry 0 1 0
Circle Pen 7 0 11
O 25 Entry 0 0 0
O Circle Pen 8 0 15
Outlet 0 5 0
Press 0 4 0

Penn Turnovers

The location down the field where the TO occurs:

FieldPosition Turnovers
Att. 20
Def. 27
Mid. 20

Outcome of turnover PENN:

The event that occurs after a Penn TO (within 15 s of the TO):
Event_2nd Freq EventRate
P Outlet 28 43.8
O Press 26 40.6
P 25 Entry 5 7.8
O 25 Entry 4 6.2
P Long Hit 1 1.6

25 Entry Outcomes:

Does the 25 Entry result in a successful progression {Circle Pen} (green), or a Turnover (red):


Circle Pen Outcomes:

Does the Circle Pen result in a successful progression {shot, corner} (green), or a Turnover (red):

Event_2nd Freq EventRate
O Press 7 29.2
P Turnover 7 29.2
P Goal Shot 6 25.0
P Circle Pen 1 4.2
P Earn PC 1 4.2
P Long Hit 1 4.2
Quarter 3 1 4.2

events after Goal Shot

Event_2nd Freq EventRate
O Press 5 45.5
P Outlet 2 18.2
P Circle Pen 1 9.1
P Long Hit 1 9.1
P Turnover 1 9.1

Game intensity - expected goals on a per event basis, by quarter

The rolling ‘score’ of the game. Based on a valuation for each event, a measure of which team is winning the game on the field (if not on the scoreboard). Neutral play will stay on the ‘zero’ line. Penn winning the play on the field results in a positive score. For example, a corner for Penn adds 0.2 expected goals to the score, while a corner for the Opponent would subtract 0.2 from the score.